not looking for an argument, but want to be proven wrong, eh?
but you're not interested in hearing about it?
ok, i won't tell you lol
Sorry, I realize that could be misleading. What I mean is that I am not interested in hearing repeatedly that sheik is good because she can do things with no backing whatsoever. Yes I realize she has options, she can outplay people, and the tier gap is a lot smaller compared to other smash games. Now that someone has fulfilled the primary purpose of this thread, I would love to hear your take on it.
The facts (as I see them, and it would be nice if I were mistaken/delusional) are:
1 Her kill options are absolute garbage. They all rank the absolute bottom of any character. A friend of mine has tested just about every kill move in the game and sheiks are easily the worst. I would like this to be wrong but I have confirmed the results myself. These results can be seen here:
https://docs.google.com/spreadsheet...SkN6Q1RoclFkYTNiZDBvcUxucGc&usp=sharing#gid=0 (Note: up and diagonal kills were tested on ground level DL64 against mario, horizontal kills were tested on Dracula's from center stage against Peach. They were done in vs mode to avoid any weird CPU DI in training (if that's still a thing) and they were done without DI as that would create a LOT of variance.
2. Her recovery is easily bottom 5 if not the worst in terms of distance, options, and landing lag.
3.
Her grab is good but her throws are garbage. I cannot for the life of me understand why the PMBR would take her dthrow away and then give it to just about everyone else ie give the majority of the cast guaranteed follow ups off of grabs. You can react to the bthrow mixup. Against anyone experienced in the matchup you should never get any follow ups after grab.EDIT Confirmed with SB that f/b throw release on the same frame so it is a mixup. I still have a feeling that you can react to bthrow based on your character changing sides but I'll have to test it. I still hold that her throws are notably worse than a LOT of the characters i.e. they do not give guaranteed follups/kills ex: Mario, Link, Tink, Gdorf, Pit, Snake, MK, Sonic(?), CF, etc or kill like M2/Lucas.
4. Her offstage/gimp game (a core reason she is top tier in melee) is absolutely outshined by the absurd recoveries and offstage games of many characters (this may change in 3.5)
Edit: 5. Her weight/fall speed combination is also one of the worst in the game.
On the kill moves, you might argue that as a utility based gimpling character she does should not kill early. Lets look at a few examples.
Upwards uair and usmash (not tippered) kill around 160 according to my info. Characters like Peach, Ness, Tink, M2,and Kirby have aerials/throws that kill 10% earlier and are not heavy hitters. Characters like Lucario, Luigi, ROB, Lucas, Wario, and Pit have usmashes/throws/up b that kill 20% earlier. And no, these are not cherrypicked. They are reliable kill moves that can be combo'd into. Several characters have secondary or tertiary kill moves that kill 10-20% earlier than her primary ones AND they have better offstage games than her. These are just a FEW examples.
I could do the same with horizontal kill moves but I doubt that would add anything (sheik again ranks at the bottom).
If your counter argument is based on the fact she CAN do things and she is not horrrible then you do not understand tiers/fighting games. The point is she has fewer options/worse kill moves than the rest of the cast. She may not be the absolute worst but she is certainly in the bottom percentile.
Edit: I would also like to hear @
Umbreon 's take on this if he feels like it as he is one of the few people I can say I actually agree with on the way sheik is meant to be played and balance in general.