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Sheik Downthrow Options

Wreck_94

Smash Rookie
Joined
Sep 16, 2014
Messages
22
Location
Pensacola, FL
Does anyone have information when it comes to DI and percentages on sheik's Dthrow. Like what DI options are optimal at certain percentages. I know after about 35% DIing slightly behind and up lets you jump out. Just curious if anyone else had information on this.
 

Icyo

Smash Ace
Joined
Jun 6, 2008
Messages
661
Location
Seattle
Something I'd be curious to know is if port number has any effect. I know Yoshi, when on port 4, has 1 frame less hitstun after down throw and consequently, this allows one to jump out before getting regrabbed. It would be nice if this worked for Pikachu as well.
 

Wreck_94

Smash Rookie
Joined
Sep 16, 2014
Messages
22
Location
Pensacola, FL
Yeah my doubles partner was talking to me about that because he's a Yoshi main. I haven't looked into it at all though.
 

Kuralesache

Smash Cadet
Joined
Sep 17, 2012
Messages
53
Location
Ann Arbor, MI
I practiced this with Drephen at Apex, and I think we determined that you should DI away on the first grab, at low percent, when the timing is tighter, and then DI basically directly on top of them after that, to mix up the direction they need to face. At around 45%, you can get out by holding up and making mashing A for an upair, which I think is better than jumping since it puts you in a good position if they get hit. It's guaranteed up to that point, but I was able to get out fairly consistently after that.
 
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