Just getting some numbers while I work. I'll do more when I feel like it.
Here's how the format looks:
Name
ACTION: when something useful happens
HIT: hitframes
END: when the animation ends <IASA frames> {autocancel frames}
LAND: Aerial landing lag. You get this animation if you land from an aerial before its autocancel frames or before it ends.
Shield
ACTION: 2
Roll Forward
INVULNERABLE: 5-19
END: 31
Roll Backward
INVULNERABLE: 5-19
END: 31
(hopefully seeing that you're vulnerable for freaking 12 FRAMES at the end of a roll will help you realize that rolling is very punishable)
Spot-Dodge/Sidestep
INVULNERABLE: 6-21
END: 25
Unshield
END: 7
Jump
ACTION: 4 (airborne on frame 5)
To do a shorthop, simply release the jump input before frame 5.
For comparison, Melee Sheik's jump was 3 frames, airborne on frame 4.
Hard Landing
END: 28 <4>
Soft Landing
END: 16 <2>
Air-Dodge
INVULNERABLE: 4-30
END: 49
Keep in mind that landing will immediately end your invulnerability. You'll also most likely get a hard landing, meaning you'll be completely vulnerable for 4 frames when landing from an air-dodge.
Dash turnaround
The frames here are completely based on how much you slid and thus how fast you were running, so basically it ends between 23 and 50 frames and is IASA 6 frames before it ends.
Jab
HIT: 2
END: 20 <17>
Second Jab
HIT: 16
END: 33 <24>
Rapid Jabs
HIT: 29, 33, 37, 41, 45, 49, 51
END: 55
Forward Tilt
HIT: 4
END: 24 <21>
Up Tilt
HIT: 5, 25
END: 40 <35>
Down Tilt
HIT: 5
END: 29
Dash Attack
HIT: 5
END: 40
Forward Smash
HIT: 12, 31
END: 54 <50>
Up Smash
HIT: 11, 13
END: 54 <51>
Down Smash
HIT: 4, 16, 23
END: 56 <48>
Standing Grab
ACTION: 6
END: 30
Running Grab
ACTION: 9
END: 46 <39>
Needle Storm
ACTION: 8
HIT: 12
END: 94
FULL CHARGE: 55
FULL CHARGE HIT: 12
CANCEL: 6
INSTANT CANCEL: 15
(basically, this means that instant needle cancel takes at least 15 frames)
Aerial Needle Storm
ACTION: 8
HIT: 14
END: 47
LAND: 30
Vanish
INVULNERABLE: 26-54
HIT: 35
REAPPEAR: 55
END: 94
Aerial Vanish
INVULNERABLE: 23-54
HIT: ???
REAPPEAR: 55
END: 98
LAND: 28 {99}
The "autocancel" frame here is when you would get a soft landing instead of a heavy landing, but this one is for when you land BEFORE this frame. If you land from a Vanish, you get the same lag as you would a normal soft/heavy landing, except without the IASA frames. Also, if you do an aerial Vanish into the ground, look at Vanish's END frames. If you do a ground Vanish into the air, look at Aerial Vanish's LAND frames.
Neutral Air
HIT: 2
END: 44 {31}
LAND: 15
Forward Air
HIT: 5
END: 28 {14}
LAND: 15
Back Air
HIT: 3
END: 41 {32}
LAND: 12
Up Air
HIT: 4
END: 42 {29}
LAND: 30
Down Air
HIT: 14
END: 54
LAND: 38
Here's how the format looks:
Name
ACTION: when something useful happens
HIT: hitframes
END: when the animation ends <IASA frames> {autocancel frames}
LAND: Aerial landing lag. You get this animation if you land from an aerial before its autocancel frames or before it ends.
Shield
ACTION: 2
Roll Forward
INVULNERABLE: 5-19
END: 31
Roll Backward
INVULNERABLE: 5-19
END: 31
(hopefully seeing that you're vulnerable for freaking 12 FRAMES at the end of a roll will help you realize that rolling is very punishable)
Spot-Dodge/Sidestep
INVULNERABLE: 6-21
END: 25
Unshield
END: 7
Jump
ACTION: 4 (airborne on frame 5)
To do a shorthop, simply release the jump input before frame 5.
For comparison, Melee Sheik's jump was 3 frames, airborne on frame 4.
Hard Landing
END: 28 <4>
Soft Landing
END: 16 <2>
Air-Dodge
INVULNERABLE: 4-30
END: 49
Keep in mind that landing will immediately end your invulnerability. You'll also most likely get a hard landing, meaning you'll be completely vulnerable for 4 frames when landing from an air-dodge.
Dash turnaround
The frames here are completely based on how much you slid and thus how fast you were running, so basically it ends between 23 and 50 frames and is IASA 6 frames before it ends.
Jab
HIT: 2
END: 20 <17>
Second Jab
HIT: 16
END: 33 <24>
Rapid Jabs
HIT: 29, 33, 37, 41, 45, 49, 51
END: 55
Forward Tilt
HIT: 4
END: 24 <21>
Up Tilt
HIT: 5, 25
END: 40 <35>
Down Tilt
HIT: 5
END: 29
Dash Attack
HIT: 5
END: 40
Forward Smash
HIT: 12, 31
END: 54 <50>
Up Smash
HIT: 11, 13
END: 54 <51>
Down Smash
HIT: 4, 16, 23
END: 56 <48>
Standing Grab
ACTION: 6
END: 30
Running Grab
ACTION: 9
END: 46 <39>
Needle Storm
ACTION: 8
HIT: 12
END: 94
FULL CHARGE: 55
FULL CHARGE HIT: 12
CANCEL: 6
INSTANT CANCEL: 15
(basically, this means that instant needle cancel takes at least 15 frames)
Aerial Needle Storm
ACTION: 8
HIT: 14
END: 47
LAND: 30
Vanish
INVULNERABLE: 26-54
HIT: 35
REAPPEAR: 55
END: 94
Aerial Vanish
INVULNERABLE: 23-54
HIT: ???
REAPPEAR: 55
END: 98
LAND: 28 {99}
The "autocancel" frame here is when you would get a soft landing instead of a heavy landing, but this one is for when you land BEFORE this frame. If you land from a Vanish, you get the same lag as you would a normal soft/heavy landing, except without the IASA frames. Also, if you do an aerial Vanish into the ground, look at Vanish's END frames. If you do a ground Vanish into the air, look at Aerial Vanish's LAND frames.
Neutral Air
HIT: 2
END: 44 {31}
LAND: 15
Forward Air
HIT: 5
END: 28 {14}
LAND: 15
Back Air
HIT: 3
END: 41 {32}
LAND: 12
Up Air
HIT: 4
END: 42 {29}
LAND: 30
Down Air
HIT: 14
END: 54
LAND: 38