WondrousMoose
Mind the antlers
- Joined
- Nov 8, 2014
- Messages
- 834
- Location
- College Station, TX
- NNID
- WondrousMoose
- 3DS FC
- 3024-5909-8345
This thread will be our site for posting and appropriately updating Sheik's changes with each patch. This is not a place for general discussion or debate regarding the character; with each patch, discuss suspected and confirmed changes.
Sheik-specific changes
1.0.4
Global changes affecting Sheik
1.0.4
*no formal data to support change
Sheik-specific changes
1.0.4
- Fair damaged reduced from 6.8/6% to 5.5/4.8%
- Uair damage reduced from 8 to 7%
- Uair hits reduced from 5 to 4
- Uair knockback growth reduced from 166 to 138
- Needle Storm lag increased*
- Bouncing Fish base knockback reduced from 30 to 26
- Bouncing Fish knockback growth reduced from 100 to 90
- Dtilt damage reduced from 7.5 to 5%
- Bair damaged reduced from 11/10/5% to 8/7/5%
- Dtilt base knockback increased from 35 to 37
- Dtilt knockback growth increased from 80 to 100
- No Sheik changes
- Fair damage reduced from 5.5/4.8% to 5/4.3%
- Fair sour spot now overlaps sweet spot
- Fair sweet spot knockback scaling increased from 125 to 132
- Penetrating Needles shield damage reduced from 9 to 6
- Final smash grab hitbox increased from 32 to 33
- No Sheik changes
- Vanish disappearance hitbox knockback growth reduced from 104 to 102
- Vanish hitbox size reduced from 14 to 13
- Weight reduced from 85 to 84
- Fair defensive hitbox Z position reduced from 3.5 to 2.5
- Fair hitbox Z position reduced from 3.5 to 2.5
- Needle Storm range reduced
- Fthrow angle changed from 70 to 72
- Fthrow knockback growth increased from 65 to 79
- Dthrow angle changed from 80 to 77
- Dthrow knockback growth increased from 75 to 90
- Weight reduced from 84 to 81
- Item toss strength reduced from .896 to .866
- Dsmash knockback growth increased from 155 to 165
- No Sheik changes
Global changes affecting Sheik
1.0.4
- Vertical vectoring removed
- DACUS removed
- Ground-to-air transition mechanics altered; Needle Gliding Removed
- Spot Dodge and Roll invincibility reduced by 1 frame
- Backward roll and airdodge invinsibility reduced from 17 frames to 16 frames
- Changes in shield behavior
- Getup attack shield damage reduced from 10 to 8
*no formal data to support change
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