Because I'm bored and I need to figure out some more tricks so I can make it out of pools the next tournament I go to, I'll just do some frame data for some fun shield pressure with Sheik.
This and
this are really important threads.
Fair -> jab (assumes you're already airborne)
1 Start Fair
2 starting fair
3 starting fair
4 starting fair
5 fair comes out, first hitbox misses
6 second hitbox misses
7 last hitbox HITS
8 hitlag
9 hitlag
10 hitlag
11 hitlag
12 hitlag
13 hitlag
14
15
16
17 land, auto cancel
18 land lag
19 land lag
20 land lag
21 start jab
22 jab hits
Unless they buffer a spotdodge (invincible on frame 2 afaik) they cannot beat the jab with
anything. Rolls are invincible starting frame 3 I believe, so theoretically you can even beat rolls like this, though they just need to hold the c stick and L and you need to actually input complex commands frame perfectly. Also I'm not completely sure how you would need to time the fast fall so that you land on frame 11 and hit with the very end of the hitbox. Also, you can replace the jab with a bunch of things as seen in the following examples.
Fair -> jump away (fair again?) (assumes you're already airborne)
1 Start Fair
2 starting fair
3 starting fair
4 starting fair
5 fair comes out, first hitbox misses
6 second hitbox misses
7 last hitbox HITS
8 hitlag
9 hitlag
10 hitlag
11 hitlag
12 hitlag
13 hitlag
14
15
16
17 land, auto cancel
18 land lag
19 land lag
20 land lag
21 start jump
22 jumping
23 jumping
24 airborne and moving away
25 "
26 "
27 "
Basically the same thing as above, except with jumping away. I'm not sure how fast Sheik moves away when she jumps, but I
think that by the time the shieldgrab comes out, she would be too far away to grab and would be able to slap the grabber.
Fair -> nair (assumes you're already airborne)
1 Start Fair
2 starting fair
3 starting fair
4 starting fair
5 fair comes out, first hitbox misses
6 second hitbox misses
7 last hitbox HITS
8 hitlag
9 hitlag
10 hitlag
11 hitlag
12 hitlag
13 hitlag
14
15
16
17 land, auto cancel
18 land lag
19 land lag
20 land lag
21 start jump
22 jumping
23 jumping
24 airborne, nair starts
25 nairing
26 nair hits
Might be useful if you're under a low platform, but then you can always do fair for a higher payoff.
Fair -> fair (assumes you're already airborne)
1 Start Fair
2 starting fair
3 starting fair
4 starting fair
5 fair comes out, first hitbox misses
6 second hitbox misses
7 last hitbox HITS
8 hitlag
9 hitlag
10 hitlag
11 hitlag
12 hitlag
13 hitlag
14
15
16
17 land, auto cancel
18 land lag
19 land lag
20 land lag
21 start jump
22 jumping
23 jumping
24 airborne, fair starts
25 fairing
26 fairing
27 fairing
28 fair hits
If you short hop the fair it's a high risk because if they don't jump out, they can grab you unless you can do a retreating short hop frame perfect fair which is ridiculously hard unless you claw, and even then they can probably still aerial you depending on what character they are playing as. If you do this as a full jump fair so you land on a platform for example, then the fair does not hit short characters (it hits Fox' shield, but not Fox himself).
Fair -> grab (for the mindgames I guess? lulz)
1 Start Fair
2 starting fair
3 starting fair
4 starting fair
5 fair comes out, first hitbox misses
6 second hitbox misses
7 last hitbox HITS
8 hitlag
9 hitlag
10 hitlag
11 hitlag
12 hitlag
13 hitlag
14
15
16
17 land, auto cancel
18 land lag
19 land lag
20 land lag
21 start grab
22 grabbing
23 grabbing
24 grabbing
25 grabbing
26 grabbing
27 grab hits
Needles -> jab The problem here is that you have to get lucky with the timing so that the last needle hits the frame before you land
Best case:
jump
[...]
1 needle hits (these go at 3 frame intervals btw)
2 land
3 land
4 land
5 land
6 start jab
7 jab hits
Worst case:
jump
[...]
1 needle hits
2
3
4 land
5 land
6 land
7 land
8 start jab
9 jab comes out
Jab canceling: (1st jab only)
1 jab
2 jab hits, hitlag
3 hitlag
4 hitlag
5 hitlag
6
7
8
9
10
11
12
13
14
15
16
17
18
19 IASA w/ crouch
20 jab
21 jab hits, repeat
Jab canceling (2 jabs)
1 jab
2 jab hits, hitlag
3 hitlag
4 hitlag
5 hitlag
6 second jab starts
7
8
9
10
11
12
13 second jab hits, hitlag
14 hitlag
15 hitlag
16
17
18
19
20
21
22 IASA w/ crouch
23 jab 1 again
24 jab hits
weak Nair -> jab (assumes you're already airborne)
[...] 29 frames of nair not hitting[...]
1 last frame of nair hits, hitlag
2 hitlag
3 hitlag
4 hitlag
5 hitlag
6 hitlag
7 land
8 land lag
9 land lag
10 land lag
11 jab starts
12 jab hits
Unfortunately, it doesn't quite work this way. Have you ever tried hitting a shield with the nair on the frame before you're going to land? It's not really possible due to the curve of the shield unless you do some really wacko air control/FF mix that I haven't heard of yet.
weak Bair-> jab (again, you're already in the air)
[...]18 frames of Bair missing[...]
1 Bair hits, hitlag
2 hitlag
3 hitlag
4 hitlag
5 hitlag
6 hitlag
7
8
9
10
11
12 land
13 land lag
14 land lag
15 land lag
16 jab
17 jab comes out
Due to the bair's low priority, this is best used only as a mixup.
Also, there are probably a lot of mistakes in this, so if something looks fishy, feel free to yell at me.