I might have found a plausible way for reliably breaking shields with Jigglypuff.
Jigglypuff's Pound attack drains 50% of an enemy's shield, but unfortunately landing two pounds to shatter a guard doesn't work for a couple of reasons. One, Pound isn't safe on block and you're likely to be grabbed. Secondly, Pound has enough start up delay that even if you land a second one, there's a possibility the opponent will be able to keep a small bit of shield left.
I tested all of Jigglypuff's moves to see how much shield damage they can do. All of them do near 20% damage, except one. A fully blocked D-air will drain about 40% of a shield.
I've devised the following setup for destroying shields.
1. Full Hop D-air -> 2. Fastfall N-air -> 3. Pound
Step 2 can be anything really. Fastfall N-air just happens to be the fastest.
After the D-air and N-air, you can land on either side of the opponent, and they'll only have 40% of their shield remaining. Now if you do pound, your opponent is in a tight spot. If he guards, his shield is broke. If he spotdodges, pound's lasting hitbox may still hit him. If he attacks, pound might out prioritize him. And an aerial pound can reach a roll.
I don't know how effective this may be in a real match. Obviously this isn't some kind of unbeatable combo, and it requires some mindgames.
Jigglypuff's Pound attack drains 50% of an enemy's shield, but unfortunately landing two pounds to shatter a guard doesn't work for a couple of reasons. One, Pound isn't safe on block and you're likely to be grabbed. Secondly, Pound has enough start up delay that even if you land a second one, there's a possibility the opponent will be able to keep a small bit of shield left.
I tested all of Jigglypuff's moves to see how much shield damage they can do. All of them do near 20% damage, except one. A fully blocked D-air will drain about 40% of a shield.
I've devised the following setup for destroying shields.
1. Full Hop D-air -> 2. Fastfall N-air -> 3. Pound
Step 2 can be anything really. Fastfall N-air just happens to be the fastest.
After the D-air and N-air, you can land on either side of the opponent, and they'll only have 40% of their shield remaining. Now if you do pound, your opponent is in a tight spot. If he guards, his shield is broke. If he spotdodges, pound's lasting hitbox may still hit him. If he attacks, pound might out prioritize him. And an aerial pound can reach a roll.
I don't know how effective this may be in a real match. Obviously this isn't some kind of unbeatable combo, and it requires some mindgames.