Basic Stuff: All shields come out on frame 1 INCLUDING YOSHI! Don't believe me? Pick Squirtle and a character pause, hold a on Squirtle's remote and R on the other character. You will shield it.
Every shield last 178 frames... Breaks on 179...
Shield crack stun data:
Float time: Once a character break's their shield they float up then land. All characters have different float times with some similarities. Some characters are missing but I'll update it later filling in all values.
Float time frames:
Mario: 72
DK: 72
Link: 59
Samus: 89
Zero suit Samus: 82
Kirby: 68
Fox: 51
Pikachu: 67
Mr. Game & Watch: 67
Marth: 75
Luigi: 91
Diddy Kong: 77
Zelda: 78
Sheik: 63
Pit: 68
Meta Knight: 61
Squirtle: 69
Ivysaur: 74
Charizard: 63
Falco: 78
Ike: 62
Snake: 53
Peach: 78
Yoshi: 79
Ganondorf: 53
Ice Climber: 77
King dedede: 65
Wolf: 54
Lucario: 87
Ness: 77
Sonic: 70
Bowser: 65
Wario: 66
Toon Link: 76
R.O.B: 87
Olimar: 81
Captain falcon: 65
Jigglypuff: Stage specific
Lucas: 67
Once you land after your float time every character suffers 524 frames of lag in which they cannot do anything.
THE ONLY EXCEPTION TO THIS IS MARIO WHO HAS 523 FRAMES OF LAG! Why? I have no idea, but there are a few cases to this including Jigglypuff's jump break and Squirtle releasing somebody when they are holding that somebody.
So totals:
DK: 596
Mario: 595
Link: 583
Samus: 613
Zero suit Samus: 606
Kirby: 592
Fox: 575
Pikachu: 591
Mr. Game & Watch: 591
Marth: 599
Luigi: 615
Diddy kong: 601
Zelda: 602
Sheik: 587
Pit: 592
Meta Knight: 585
Squirtle: 593
Ivysaur: 598
Charizard: 587
Falco: 602
Ike: 586
Snake: 577
Peach: 602
Yoshi: 603
Ganondorf: 577
Ice Climber: 601
King dedede: 589
Wolf: 578
Lucario: 611
Ness: 601
Sonic: 594
Bowser: 589
Wario: 590
Toon Link: 600
R.O.B: 611
Olimar: 605
Captian falcon: 589
Jigglypuff: Stage specific
Lucas: 591
Again I'll get the rest of that data soon.
Input subtractions:
Each Input subtracts a certain amount of frames
A: 3
B: 3
Y: 3
X: 3
R: 3
L: 3
Z: 3
Control stick direction : 3
C stick : 6
Percent subtractions.
As you gain percents the stun time also decreases!
By 1 frame.... With the minimum stun time being 124 frames plus float time. So you'll need 400% before reaching your character's minimum time.
Now that we know that let's do some Math!
Okay so I just broke my shield and landed. I'm at 0%. So I need to take off 400 frames in order to reach my minimum. plus float time. The minimum is 124 so I need 45 inputs to reach this.
However if R and L and Z are the same, the c stick counts a, and Y and X are the same as well, I now can only input A, R, X, B, Control stick This means 15 frames off per a frame plus release time. So frame 1 I take off 15. Next I wait. I end up only being half as effective meaning it'll take twice as long. This means 27 + 26 of releasing everything
Thanks for clearing this up people I quoted
In the end you still always Smashed! Or Hit by something powerful.... So don't break your shield....
What? I was bored....
Every shield last 178 frames... Breaks on 179...
Shield crack stun data:
Float time: Once a character break's their shield they float up then land. All characters have different float times with some similarities. Some characters are missing but I'll update it later filling in all values.
Float time frames:
Mario: 72
DK: 72
Link: 59
Samus: 89
Zero suit Samus: 82
Kirby: 68
Fox: 51
Pikachu: 67
Mr. Game & Watch: 67
Marth: 75
Luigi: 91
Diddy Kong: 77
Zelda: 78
Sheik: 63
Pit: 68
Meta Knight: 61
Squirtle: 69
Ivysaur: 74
Charizard: 63
Falco: 78
Ike: 62
Snake: 53
Peach: 78
Yoshi: 79
Ganondorf: 53
Ice Climber: 77
King dedede: 65
Wolf: 54
Lucario: 87
Ness: 77
Sonic: 70
Bowser: 65
Wario: 66
Toon Link: 76
R.O.B: 87
Olimar: 81
Captain falcon: 65
Jigglypuff: Stage specific
Lucas: 67
Once you land after your float time every character suffers 524 frames of lag in which they cannot do anything.
THE ONLY EXCEPTION TO THIS IS MARIO WHO HAS 523 FRAMES OF LAG! Why? I have no idea, but there are a few cases to this including Jigglypuff's jump break and Squirtle releasing somebody when they are holding that somebody.
So totals:
DK: 596
Mario: 595
Link: 583
Samus: 613
Zero suit Samus: 606
Kirby: 592
Fox: 575
Pikachu: 591
Mr. Game & Watch: 591
Marth: 599
Luigi: 615
Diddy kong: 601
Zelda: 602
Sheik: 587
Pit: 592
Meta Knight: 585
Squirtle: 593
Ivysaur: 598
Charizard: 587
Falco: 602
Ike: 586
Snake: 577
Peach: 602
Yoshi: 603
Ganondorf: 577
Ice Climber: 601
King dedede: 589
Wolf: 578
Lucario: 611
Ness: 601
Sonic: 594
Bowser: 589
Wario: 590
Toon Link: 600
R.O.B: 611
Olimar: 605
Captian falcon: 589
Jigglypuff: Stage specific
Lucas: 591
Again I'll get the rest of that data soon.
Input subtractions:
Each Input subtracts a certain amount of frames
A: 3
B: 3
Y: 3
X: 3
R: 3
L: 3
Z: 3
Control stick direction : 3
C stick : 6
Percent subtractions.
As you gain percents the stun time also decreases!
By 1 frame.... With the minimum stun time being 124 frames plus float time. So you'll need 400% before reaching your character's minimum time.
Now that we know that let's do some Math!
Okay so I just broke my shield and landed. I'm at 0%. So I need to take off 400 frames in order to reach my minimum. plus float time. The minimum is 124 so I need 45 inputs to reach this.
So if I can press all the inputs on 1 frame I can take off 30 frames if the L and R are different inputs a long with different directions on the c stick, and if c stick plus a are different... Next frame I release and the frame after I press again. I'll have a minimum of 1 151 + float time... 14 frames of inputing and like 13 of releasing everything.each frame the game reads the state of every button. so it will know if you pressed every button in one frame. however you cant press them all again on the next frame and have it count as another press, the game will read it as you just holding the button from the previous frame. so you need one frame of not pressing the button between the frames of pressing the buttons. technically the fastest possible you can press any button is 30 times per second (1 sec = 60 frames).
However if R and L and Z are the same, the c stick counts a, and Y and X are the same as well, I now can only input A, R, X, B, Control stick This means 15 frames off per a frame plus release time. So frame 1 I take off 15. Next I wait. I end up only being half as effective meaning it'll take twice as long. This means 27 + 26 of releasing everything
Thanks for clearing this up people I quoted
In the end you still always Smashed! Or Hit by something powerful.... So don't break your shield....
What? I was bored....