So you're saying that if they're already somewhat unviable, you might as well make them completely unviable, just for the hell of it?
Just because they're suffering doesn't mean its ok to punish them.
Let me correct myself then since i meant something different.
the DDD infinite adds a bad matchup to them but doesn't affect their viability to a great degree.
They do not become completely unviable as characters.
Hey, what if Sonics want to go around Olimar, but can't get down the unique playsyles of Peach and ROB, and Olimar just hides behind his trusty buddy, DDD, when you come out with Weegee?
I just wouldn't choose Luigi if I knew my opponent uses DDD.
I would use Diddy.
Is Mario really not viable? I thought he was just really unpopular (ironically).
Every character is viable but the extent to which the are viable is different of course.
maio just isn't as viable as the higher tiered characters
Shadow your points are just annoying now and dumb. All youre saying is screw other characters and yes it EFFECTS the metagame as a whole.
For Example: Luigi does quite well vs Diddy Kong and is quite a threat but with D3's infiniting all the luigis away it just makes it easier for Diddy.
It does effect the metagame in several other ways. These things chains. I dont understand how youre for for 5 100:0 matchups that make these characters completely unviable.
Congratulations guys we have no removed 5 characters from brawl for a total of 34. Were doing good.
So one bad matchup automatically removes all viability they have in tournament play?
If I choose Luigi and face diddy and win, I know my opponent will just choose DDD if I go Luigi. So I switch.
Again you're acting as if no matter what happens the character is boned by that one matchup.
Again how does it affect the entire metagame if those 5 characters suddenly became unviable. So far you've only stated how those characters become unviable, not how their being unviable damages the entire metagame. How does it affect Fo,Pikachu and metaknight?
Planking is a method of camping. Obvious?
You were talking about stages which is wh I said
planking is a stage?
evidently im not good at humor. =(
And all you need is a ledge! And it is just as hard to deal with as is someone camping the side of Eldin. Approaching him doesn't guarantee a kill. If it does in your case, you're doing it wrong. And about DP, you've clearly never played MK on that stage XD. And there's a walk-off there too, so how does the b-throw camp not apply?
Planking and camping can be dealt with.
If you look at Sk92 v plank, you'll notice that sk92 just didn't use his options well enough.
It isn't as if plankin is a guaranteed win.
Nothing forces you to approach all these characters if you don't create an opening, no. Camping the side of the stage does not guarantee victory. What's going to force you to approach olimar on the ground? His side-b only goes so far... Same for all the other chars' projectiles. And how is it hard to space yourself from these characters in close quarters as to not get grabbed?
That depends on what stage we are talking about. If you mean Bridge of Eldin not so much, but in places such as GHZ? you are forced to approach.
As for the bolded part, might I ask if you are implying that you can try to not get grabbed?
Could I ask what separates the characters who get infinited from not doing the same action?
Especially considering characters like Olimar with greater grab range.
And the maps with walls wouldn't have been banned if only 1/7th of the cast was affected by wall infinites? And the IDC wouldn't have been banned if it only affected that 1/7th? That is just poor judgment imo. It's either bannable or it isn't. We've banned things that did not create 100:0 situations, but such a situation points up, we choose not to do anything?
Its not the fact that it causes 100:0 situations (it plays a part to be sure) but other factors such as how much it affects everyone else remains.
It just doens't causes overcentralizing or reduce the situation to "do this or lose"
Again, I'm saying its the only logical thing to do if we take a look at our past records and how we've behaved in the past in oddly similar situations. This isn't an opinion of mine, therefore it is not subjective. I feel like I need to write up an analogy to make you understand my point... -_- but I don't feel like it :D (and I'm not really feeling creative right now...)
In past situations we banned something because it affected large parts of the game rather than a small minority.
Wall infinites being an example.
Overcentralization is just another excuse that theorycrafters like to throw around. In none of the cases you've presented have the situations been as clear cut as a 100:0.
That is the primary reason that MTG banned Ravager decks.
Why Akuma got banned and why Old Sagat gets banned in some regions.
Why yu-gi-oh bans several cards.
Its not some excuse.