Is it bad I think that brawl would be better without these?
In melee characters died faster and comboed better - it was a lot easier to handle an infinity, because you probably had a similarly power attack/tactic. In Brawl, not so much.
"Play to win" means do anything to win, within the bounds of the rules. Generally, things are not banned because everyone has "play to win." If DK turns out to be able to do something as dangerous as D3's infinity, there's no problem.
The arguement is basically ban something that completely shuts someone down. It could be argued that Falco can 0-spike-easy edgehog against Bowser, DK, and Wolf, should that be banned? The Ice Climbers still have their infinites, should those be banned? A Snake who's good at making "grenade jackets", as I call them, pretty much shuts down characters like Jigglypuff, should that be banned? Do I need to bring up Mach Tornado spam? King Dedede is far from the only character who can do outlandishly gay things to other characters to win.
An arguement that I saw made in this thread is that infinities are over-the-top punishment for getting grabbed once but King Dedede is not the only person who can do this. As said numerous times, the Ice Climbers can do it to everyone and poor Wario can get infinited by eight people yet these are somehow different. Craptastic match ups are nothing new to Smash.
Another thing I find odd is the constant talk of "saving characters" and "boosting their tier position." What makes me look at my moniter with a blank stare are the people who support this but were against the ban against Metaknight especially when events like Hobo12 made it obvious that certain characters would get a boost if he were gone including the maryter of this thread, Donkey Kong. When you look at the rankings and matchups, it becomes very apparent that a good 6-7 characters would rise in position (in theory, Marth, Pikachu, Wolf, Pit, the Ice Climbers, Olimar, and Donkey Kong) while nearly everyone else would benefit or not be that effected and only two characters (Yoshi and Jigglypuff) would be negatively effected by it due to having worse match ups against the higher tiers. In this situation, only one character genuinely benefits (while some argue two), Donkey Kong (and Bowser) from the infinite getting banned because it removes one of his few bad matchups while people like Bowser, Mario, Luigi, and Samus still get destroyed by most, if not all, the top/high tier characters.
I don't really even know how to respond to this thread anymore especially when Samurai Panda has pretty much shown his own bias and said no good arguements have been made on the anti-ban side so it's a losing situation anyway. Really, how can you argue when one of the top MODs has gone out and basically said "if you support this side, you're basically ******** and are misguided/know nothing on the subject?" I think this is going to start a ban-happy trend because people are wanting to look away from the only big thing out there right now that overcentralizes the game, can't be truly countered with stages or characters, and keeps a good percentage of the cast from being more viable.