This thread is in response to concerns voiced in the thread, No tripping code 'tis out. That thread is for discussion of the No tripping code, technical details of its implementation on and offline, the legal status of Wii modification, and the feasibility and ramifications of other possible hacks utilizing the Homebrew Channel and Ocarina. It is not for discussion of the use of the No Tripping code in tournaments, and its effect on the metagame.
Despite this, several people have come to the thread voicing strong opinions against use of the code in tournament play. For that reason, I am creating this thread so that the use of the code in competitive Brawl play can be discussed calmly and intelligently. This thread is not to encourage flaming, shouting matches or generally disagreeable behavior. Instead it is to promote intelligent, educated discussion.
Against the code's use in competitive play, it has been said that use of the code in tournaments will be difficult to implement, requiring that every system brought to the tournament be modded with Homebrew Channel and Ocarina, and that every one have the code loaded onto their SD card. If someone brings a Wii that doesn't meet these specs, then it is a hassle for TOs.
The impact of this code on game balance has been brought up as well. Brawl was designed with tripping in mind. Indeed, several chain grabs are tempered by the chance that running to perform the next grab may induce a trip, ending the chain prematurely. This balance can't be ignored.
Further arguments have questioned the ethics of such modification vis-à-vis creator's intent and whether or not the game should be altered beyond the means provided by Masahiro Sakurai and Sora Ltd. They have argued that tripping was put in Brawl for whatever reason, and that that decision should be respected.
In favor of the code's use in competitive play, some argue that the hack is very easy to implement, and the check for whether a Wii can use the code is intuitive, making any hassle at tournaments almost negligible. Performing the hack costs little more than an SD card, an SD reader and a rental of Twilight Princess. Checking to see that the hack has been performed is no harder than checking for the Homebrew Channel, and finding the hack on the SD Card.
It has also been argued that tripping is an inane addition to Brawl that serves no competitive purpose. It is a randomly assigned disadvantage that is unpreventable and unpredictable. While it can happen without any ill effect, it can also happen at a point where someone could lose a match as a result. Therefore, it has no place in competitive Brawl, just as items are generally accepted as uncompetitive.
The speciousness of the argument with respect to creator's intent has also been brought up. Morally, the owner of the game can do whatever he wants with it, and creator's intent ended the moment the purchase was made. Furthermore, several other fighting games have been hacked and modified by the players, and the hacks and modifications were used in tournaments, and were ultimately implemented in later iterations of the games.
Personally, I don't care if the code is implemented in tournaments or not, although I'm going to go get an SD card reader in order to use this code on my own copy of Brawl. Therefore, my own attempts to summarize the argument are no doubt biased by my own feelings on the issue.
That said, feel free to voice your own opinion for or against, but please, no flaming or pejorative posts. The mods here are very good, and will likely keep a close eye on this thread. If it gets out of hand, I have no doubt that they will lock this thread and hand out infractions to all perpetrators, so keep it clean, please.
Despite this, several people have come to the thread voicing strong opinions against use of the code in tournament play. For that reason, I am creating this thread so that the use of the code in competitive Brawl play can be discussed calmly and intelligently. This thread is not to encourage flaming, shouting matches or generally disagreeable behavior. Instead it is to promote intelligent, educated discussion.
Against the code's use in competitive play, it has been said that use of the code in tournaments will be difficult to implement, requiring that every system brought to the tournament be modded with Homebrew Channel and Ocarina, and that every one have the code loaded onto their SD card. If someone brings a Wii that doesn't meet these specs, then it is a hassle for TOs.
The impact of this code on game balance has been brought up as well. Brawl was designed with tripping in mind. Indeed, several chain grabs are tempered by the chance that running to perform the next grab may induce a trip, ending the chain prematurely. This balance can't be ignored.
Further arguments have questioned the ethics of such modification vis-à-vis creator's intent and whether or not the game should be altered beyond the means provided by Masahiro Sakurai and Sora Ltd. They have argued that tripping was put in Brawl for whatever reason, and that that decision should be respected.
In favor of the code's use in competitive play, some argue that the hack is very easy to implement, and the check for whether a Wii can use the code is intuitive, making any hassle at tournaments almost negligible. Performing the hack costs little more than an SD card, an SD reader and a rental of Twilight Princess. Checking to see that the hack has been performed is no harder than checking for the Homebrew Channel, and finding the hack on the SD Card.
It has also been argued that tripping is an inane addition to Brawl that serves no competitive purpose. It is a randomly assigned disadvantage that is unpreventable and unpredictable. While it can happen without any ill effect, it can also happen at a point where someone could lose a match as a result. Therefore, it has no place in competitive Brawl, just as items are generally accepted as uncompetitive.
The speciousness of the argument with respect to creator's intent has also been brought up. Morally, the owner of the game can do whatever he wants with it, and creator's intent ended the moment the purchase was made. Furthermore, several other fighting games have been hacked and modified by the players, and the hacks and modifications were used in tournaments, and were ultimately implemented in later iterations of the games.
Personally, I don't care if the code is implemented in tournaments or not, although I'm going to go get an SD card reader in order to use this code on my own copy of Brawl. Therefore, my own attempts to summarize the argument are no doubt biased by my own feelings on the issue.
That said, feel free to voice your own opinion for or against, but please, no flaming or pejorative posts. The mods here are very good, and will likely keep a close eye on this thread. If it gets out of hand, I have no doubt that they will lock this thread and hand out infractions to all perpetrators, so keep it clean, please.