GwJ
Smash Hero
Exactly. Items never were banned. Sonic's Spring, ROB's gyro, Peach's turnips, etc... They're just turned off.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
"Planking" is not a legit part of the metagame. Ledgrabbing and ledgegame is. Nobody has any business grabbing the ledge more than even 50 times....hal i think more like 60-70 should be ok planking is a legit part of the meta game but if its more than 70 grabs theres a serious problem
Well, that was on Norfair, and demonstrates that it is much easier to build up ledge grabs on Norfair. However, despite having 6 ledges, Norfair is interesting in that the lava will force the planker to eventually approach (or try to go around) their opponent. Also, unlike most stages, the top four ledges are relatively easier to access, which means that although the planker has more choices, they are MUCH more vulnerable when they drop down since they don't have a solid stage to shield them.
That last video got me to thinking... Why are we arguing about keeping planking as a tactic? Its been bothering me for some time now. Most of the arguments I've seen pro-planking are along the lines of "Its too early to tell" and "It screws over Pit, ROB and Samus' tactics" and the final, beautiful argument "it can be beat". These arguments make no sense in light that the community as a whole decided to "ban" stalling, and this is EXACTLY what planking is. Allow me to explain my reasoning...
Characters like ROB, Pit and Samus use the ledge to boost the effectiveness of their camping game. They only need to pop up above the ledge to use their projectiles. This forces an approach from the opposing player because they are being attacked. Not only does the opposing character take damage, the point of the camping is to get the opponent's damage up to KO percentage. The tactic is also beatable because the invincibility frames don't work when the player is using their projectile.
Another well known use of the ledge is when characters are forced to the ledge by the opponent (usually in the form of knocking them off-stage) and renew their ledge invincibility until the opportunity arises to get back on the stage. In this case, the player on the stage is causing the tactic by not letting the opponent get back on. Soon enough, the opportunity presents itself for the ledgegraber to make their move to get back to the ledge and "sink or swim" as they say. Lets compare these situations to planking.
The planker will run to the edge after the opponent has reached a higher percentage and then simply drop and hop back up repeatedly to wind down the clock. They don't need to attack because if the clock runs out, they win. This is the kicker of the whole mess, and I want everyone to pay close attention to it. The planker is NOT forcing the opponent to approach. The clock and the higher percentage rule are. The planker is doing nothing but stalling the game until they win. It doesn't matter if this tactic is beatable. This tactic is the ESSENCE of stalling, which is already banned. Why are we still even talking about it?
My thoughts for enforcement of the ban are a fusion of the first two options. Not all matches can be judged in a tourney due to lack of personnel, so I would propose a ledge-grab limit (in the range of 45-65) using the aforementioned stipulation of the clock needing to run out and have all matches in from the semi-finals on judged. This ensures that if a planker makes their way up the ranks somehow, they can't place using that tactic alone. The edge-grab rule would be enforced regardless of whether or not the judge is there.
*whew*
Sorry for that, but I needed to get it out of my system.
[/RANT]
It still resulted in one of the most boring matches I have seen in a while.Was that match really so bad? The Wario player was absolutely refusing to take any risks or get aggressive or use his good aerial mobility to approach from the air. Even when he was down and time was running out, he didn't change his strategy. Given how much he was up at one point, it's not like he didn't have plenty of opportunity to win (he only gave up his lead in the end by a braindead moment of throwing himself into the lava).
He also would have had more time to deal with the situation if he hadn't basically done nothing for the first minute of the match. The Wario player was barely less campy than the Meta Knight in general actually (when he was up, he was transparently trying to run the timer in Wario's own way); I don't see why we're supposed to look at this situation as him being victimized by planking. Both players tried to run the timer, and the match ended by the timer. What's the problem?
Isn't it the same every time you're at a higher percent then your opponent?The planker will run to the edge after the opponent has reached a higher percentage and then simply drop and hop back up repeatedly to wind down the clock. They don't need to attack because if the clock runs out, they win. This is the kicker of the whole mess, and I want everyone to pay close attention to it. The planker is NOT forcing the opponent to approach. The clock and the higher percentage rule are. The planker is doing nothing but stalling the game until they win. It doesn't matter if this tactic is beatable. This tactic is the ESSENCE of stalling, which is already banned. Why are we still even talking about it? [/RANT]
The ruleset can be found here:
http://www.smashboards.com/showthread.php?t=187735
...
- Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
...
Marth has no hitbox with his ledge-drop to up-b stall, and his ledge-game is pretty pathetic.Just go in and ledgesteal.Look, lets say we have Marth dittos on FD. Marth 1 is winning with 6 minutes left. He just sits there. The other player doesn't want to expose himself by approaching for some reason. Thats still the clock forcing the other to approach but no one would consider the Marth 1 as a staller. He's just keeping a favorable position he won to do whatever he wants. Same is true for some forms of planking, I view G&W and MK as the exception.
But... minus the ledge+drop+hop, that's camping. O_O When camping, it's the higher percentage rule+clock that makes the people approach. So... we're talking about it because you've talked about the essence of camping AND stalling, not just stalling.
The planker will run to the edge after the opponent has reached a higher percentage and then simply drop and hop back up repeatedly to wind down the clock. They don't need to attack because if the clock runs out, they win. This is the kicker of the whole mess, and I want everyone to pay close attention to it. The planker is NOT forcing the opponent to approach. The clock and the higher percentage rule are. The planker is doing nothing but stalling the game until they win. It doesn't matter if this tactic is beatable. This tactic is the ESSENCE of stalling, which is already banned. Why are we still even talking about it?
[/RANT]
It's not even a real stall. The opponent can slowly but surely force you to come back up just by positioning themselves at key points on the stage before each HA goes off.So... if plankings allowed I'm allowed to use homing attack on the bottom of the stage right? You can always counterpick characters that can get to me.
I'm not going to address these in order.Stalling:
1. The act of deliberately avoiding any and all conflict so that one may make the game unplayable.
2. Running away from an opponent to reach a better position is not stalling.
3. Doing an infinite grab endlessly against a wall is [stalling].
4. Any infinite chain grabs most end quickly after 300% has been reached so as to prevent excessive stalling.
I was under the impression that you could just drift inbetween each HA to counteract any of your opponent's attempts to pull you one way or another.It's not even a real stall. The opponent can slowly but surely force you to come back up just by positioning themselves at key points on the stage before each HA goes off.
Again, "unplayable" has a specific meaning as well. It refers to "undeniably ending or preventing gameply".I'm not going to address these in order.
2: Once you are no longer running, you are no longer running. For all intents and purposes, the planker has reached their ideal position. Speaking only in terms of positioning, this is no different from the Homing Stall as Terios pointed out. Basically ... this non-stalling rule does not apply to planking, as far as I can tell.
3. Taking the words literally ... moving on.
4. Irrelevant.
1. The planker clearly is deliberately avoiding conflict. While it does not definitively make the game unplayable, ... it is certainly an effort at making the game unplayable.
=================
I'm on the limit side of this, but I am more than willing to accept the ban.
Haha, this is the problem summed up so easily. Who cares if you LOSE to planking? What matters is if you WIN by planking. I haven't lost in tournaments to planking (though I've fought against it a bit and dealt with it effectively!), but I have USED planking in tournament. It didn't win it for me; it wasn't even close. If you want to make evidence that it's so bad, don't just lose to it. Win with it. If you think planking is so good and don't even use it yourself, why should anyone take you seriously?Holy ****, this is the most spot on argument I've seen in favor of banning Planking.
"Get ***** every-idiot-in-this-thread-who-supports-planking-and-probably-doesn't-play-in-tournaments-and-of-they-do-probably-aren't-that-good-and/or-haven't-fought-it-themselves"
Haha, this is the problem summed up so easily. Who cares if you LOSE to planking? What matters is if you WIN by planking. I haven't lost in tournaments to planking (though I've fought against it a bit and dealt with it effectively!), but I have USED planking in tournament. It didn't win it for me; it wasn't even close. If you want to make evidence that it's so bad, don't just lose to it. Win with it. If you think planking is so good and don't even use it yourself, why should anyone take you seriously?
The funny thing about this is that I never thought planking was that good, but I saw how many people wanted to ban it. That was enough inspiration for me to want to use it (if so many people want to ban it, maybe I should do it!). It was better than I thought for sure; I'll be hanging out on the ledge more in the future. On the other hand, it didn't even come close to auto win, and it's not even close to mindless. You basically can only do it for a little against people who actually know how to counter it (I don't profess that every character can, but every character I've tried it against could).
Anyone?Anyway, what IS the difference between planking versus gliding under the stage, Jigglypuff's sing-canceling jump refreshing AT, HA stalling, and running around in loops in large stages?
Meh, Azen could probably beat IDC. I mean, your sig shows how broken Azen is; he can beat techniques that are never used against him.Also everyone should stare at my sig for a bit.
Thus, we must call for the ban of Azen.Meh, Azen could probably beat IDC. I mean, your sig shows how broken Azen is; he can beat techniques that are never used against him.
I think he was talking about standing still rather than hanging out on the ledge. Because the defensive Marth would have an advantage in that situation.stuff.
Marth has no hitbox with his ledge-drop to up-b stall, and his ledge-game is pretty pathetic.Just go in and ledgesteal.
cool link, and thanks for the definition. However, I still see planking as an attempt by a player to make the game unplayable.Again, "unplayable" has a specific meaning as well. It refers to "undeniably ending or preventing gameply".
Because ITS NOT STALLING ITS CAMPING. THERE IS A DIFFERENCE. If some one starts planking, and you sit on the stage doing nothing, or are camping just as much as he is. Neither of you are approaching, when you both could. Stalling is when one player puts themselves in a situation where YOU CANNOT do anything, or you could but you are for sure going to lose a stock. Planking isn't like that. Many characters have safe options against a planker. Just because you want to pick your favorite character who happens to get ***** by planking doesn't make it broken.That last video got me to thinking... Why are we arguing about keeping planking as a tactic? Its been bothering me for some time now. Most of the arguments I've seen pro-planking are along the lines of "Its too early to tell" and "It screws over Pit, ROB and Samus' tactics" and the final, beautiful argument "it can be beat". These arguments make no sense in light that the community as a whole decided to "ban" stalling, and this is EXACTLY what planking is. Allow me to explain my reasoning...
Yes, and you don't need to attack while camping if you have a percentage lead. That's how we have been playing smash since Melee. That is how the timer works. The only reason this is a problem now is because Brawl favors defensive play so much. It's only natural for people to camp when they get the lead, that is Brawl, that is how it is played.Characters like ROB, Pit and Samus use the ledge to boost the effectiveness of their camping game. They only need to pop up above the ledge to use their projectiles. This forces an approach from the opposing player because they are being attacked. Not only does the opposing character take damage, the point of the camping is to get the opponent's damage up to KO percentage. The tactic is also beatable because the invincibility frames don't work when the player is using their projectile.
FOR THE LOVE OF GOD YOU JUST SAID HOW IT WASN'T STALLING IN YOUR OWN POST. We have the clock and percentage rule for just that very reason. If you CAN approach, but just don't want to, despite being behind, no one is stalling. Your just being stubborn.Another well known use of the ledge is when characters are forced to the ledge by the opponent (usually in the form of knocking them off-stage) and renew their ledge invincibility until the opportunity arises to get back on the stage. In this case, the player on the stage is causing the tactic by not letting the opponent get back on. Soon enough, the opportunity presents itself for the ledgegraber to make their move to get back to the ledge and "sink or swim" as they say. Lets compare these situations to planking.
The planker will run to the edge after the opponent has reached a higher percentage and then simply drop and hop back up repeatedly to wind down the clock. They don't need to attack because if the clock runs out, they win. This is the kicker of the whole mess, and I want everyone to pay close attention to it. The planker is NOT forcing the opponent to approach. The clock and the higher percentage rule are. The planker is doing nothing but stalling the game until they win. It doesn't matter if this tactic is beatable. This tactic is the ESSENCE of stalling, which is already banned. Why are we still even talking about it?
Or we could just play the game.My thoughts for enforcement of the ban are a fusion of the first two options. Not all matches can be judged in a tourney due to lack of personnel, so I would propose a ledge-grab limit (in the range of 45-65) using the aforementioned stipulation of the clock needing to run out and have all matches in from the semi-finals on judged. This ensures that if a planker makes their way up the ranks somehow, they can't place using that tactic alone. The edge-grab rule would be enforced regardless of whether or not the judge is there.
As was mentioned, this isn't quite true. On most stages, you can stand above the stage but get within Sonic's homing range so that you do indeed control its direction. (So it's the opponent who could "force" the Sonic to either stall or suicide.) But on stages with a big gap (like if you're under the very bottom middle of FD), the Sonic can indeed stall against some characters.It's not even a real stall. The opponent can slowly but surely force you to come back up just by positioning themselves at key points on the stage before each HA goes off.
Thank goodness. I came into this thread worried that it would be overrun by scrubs ready to ban anything they happen to dislike. I'm glad that won't be a problem.Haha, this is the problem summed up so easily. Who cares if you LOSE to planking? What matters is if you WIN by planking. I haven't lost in tournaments to planking (though I've fought against it a bit and dealt with it effectively!), but I have USED planking in tournament. It didn't win it for me; it wasn't even close. If you want to make evidence that it's so bad, don't just lose to it. Win with it. If you think planking is so good and don't even use it yourself, why should anyone take you seriously?
The funny thing about this is that I never thought planking was that good, but I saw how many people wanted to ban it. That was enough inspiration for me to want to use it (if so many people want to ban it, maybe I should do it!). It was better than I thought for sure; I'll be hanging out on the ledge more in the future. On the other hand, it didn't even come close to auto win, and it's not even close to mindless. You basically can only do it for a little against people who actually know how to counter it (I don't profess that every character can, but every character I've tried it against could).