Hat N' Clogs
John Tavares is a Leaf
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I personally prefer staying with 3 stock. IMO the match is too short with 1 or 2 stocks.
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Same with 10 minutes.46% of players would prefer a change. This is interesting.
The only thing I've heard is that it "isnt consistent" due to tripping and it buffs ZSS and PT (which is a bad thing apparently). I think it would buff characters like Peach who only need to hit with one kill move instead of three.What are the negatives of 1 stock 3(or 2) min best of 17 again?
Only with less stocks. and it buffsThe only thing I've heard is that it "isnt consistent" due to tripping
Buffing ZSS & PT isn't bad.ZSS and PT (which is a bad thing apparently). I think it would buff characters like Peach who only need to hit with one kill move instead of three.
I'm assuming you mean best of 7. Anyway, as I've previously stated, the problem is that one small mishap, may it be a bad read or just tripping, could end the game right there, or at least put you at an enormous disadvantage. Also, ICs would be worse than MK.What are the negatives of 1 stock 3(or 2) min best of 17 again?
No, best of 17.I'm assuming you mean best of 7. Anyway, as I've previously stated, the problem is that one small mishap, may it be a bad read or just tripping, could end the game right there, or at least put you at an enormous disadvantage. Also, ICs would be worse than MK.
YO THATS TRUE.Also arcansi, you don't take 9 stocks to win a Bo3, you need to take at least 6.
I don't get this logic. If you are able to kill your opponent first, you will be more likely to win first in 1 stock, 2 stock, or 3 stocks.ICs are thought to be buffed in 1 stock due to the 1 grab = 1 KO that is already in place with 3 stock matches. They can still get gimped like before though.
I said peach might get buffed because she has a hard time taking one stock, let alone three. Just my own point here.
People think tripping is going to be ungodly powerful and centralizing because it CAN lead to a free hit. A free hit doesn't mean a free kill in most situations under 120%
Also, I don't see why we would go best in 17 matches if we are trying to cut down on match time. Bo7 is fine for tournaments.
And then it turns into projectile camping again.Falco can spam with lasers for a percent lead where they could just time out the ICs for the match, or force an approach where ICs have to cover their own mistakes before they can go for a predictable grab. Same with pikachu, snake, or any other character with a projectile.
How is being punished for making a mistake a problem?the problem of small mistakes becoming huge turn arounds.
Because...?1 stock is a different game than 3 stock. Players wont lose a round because they whiffed a laggy move or predicted wrong once in the round. They wont lose a set because they messed up once.
You're just saying what I'm saying and then saying that it's a good thing. Really, that's just your opinion.1 stock introduces a different risk/reward system that adds more risk where it was currently lacking in 3 stock.
Not. The. Issue. The issue here is preventing and discouraging timeouts, not making running tourneys easier.It fixes the problem TO's ran into when hosting tournament where the tournaments lasted 12 hours+, making top players a lot less alert and reactive during the most important parts of games AND finding venues that are willing to host it for 12 hours straight.
Yes.In games like MvC3, Infinites and long combos are everywhere. Are you saying MvC3 is not competitive because if you mess up once you can lose a character and your team falls apart?
It isn't, but the game shouldn't completely turn around because you screwed up once.How is being punished for making a mistake a problem?
This would be true if all your moves weren't fully refreshed every time you die.Assuming you were talking about Peach in your first point, My peach usually falls behind after a while due to stale kill moves and general difficulty of dealing with someone after you have already taken a stock from them. Peach wouldn't have a huge buff, but I think there is SOMETHING there.
Also, Pit/DDD(Jumping Waddle Dees)/Pika/others have an easy(ish) time doing it.3) Planking and other ledge gimmicks become much more risky for their diminished reward. Diddy/Toonlink/ZSS/Peach/Rob can damage planking characters through dropping items, but that doesn't always stop them. They do it enough, they get a percent lead. SDs through planking are also more punishing.
Because if they did we would have inconsistent results. You are aware of the game competition theory behind this, correct?Because...?
What this is is a good thing that puts this solution above other similar solutions that do not have it.Not. The. Issue. The issue here is preventing and discouraging timeouts, not making running tourneys easier.
You're wrong. What you don't seem to get is that in MvC3, because this is what happens everyone is expecting it and playing around it, which makes this uncompetitive thing competitive because the results aren't sufficiently randomized by it.Yes.
If it wouldn't turn around in 3 stocks it wouldn't turn around in one. This is because of the nature of a 1 stock lead, see the 10 mins thread.It isn't, but the game shouldn't completely turn around because you screwed up once.
At a high percentage on the last stock. Also, I'm completely aware that stuff like this already happens, but it would be a much larger issue in 1 stock.Dr Eggman, I think you aren't getting that all that stuff still occurs in 3 stock if players are evenly matched. Look at Nietono vs Otori at Apex. Game 1 Otori was clearly going to lose, but Nietono tripped at 30 and got combo'd and strung into a killing edgeguard.
How come now randomness and inconsistency is uncompetitive, but it wasn't when I was arguing against it?Because if they did we would have inconsistent results. You are aware of the game competition theory behind this, correct?
It's still not the issue at hand, though.What this is is a good thing that puts this solution above other similar solutions that do not have it.
Have you seen Marvel tourneys? The top 4 are never the same!You're wrong. What you don't seem to get is that in MvC3, because this is what happens everyone is expecting it and playing around it, which makes this uncompetitive thing competitive because the results aren't sufficiently randomized by it.
I saw, and you made zero sense. There is absolutely no way that refreshing the opponents health and lowering the amount of combined stocks will ever be beneficial to the losing player in any way.If it wouldn't turn around in 3 stocks it wouldn't turn around in one. This is because of the nature of a 1 stock lead, see the 10 mins thread.