¿Qué?
Smash Champion
Alright, well...
I've been giving this a lot of thought. I've gotten many opinions from other players that look at the outside aspect of Peach. A really big amount of players think she's bad.
Is she tournament viable?
That's something you'd have to ask many other players that go and actually place with her in tournament. In my opinion, I think Peach is very tournament viable.
People can easily argue with this and toss the whole argument aside with the whole, "Ugh, Peach can't kill for ****. Who cares if she can rack up damage."
I sort of think that we've all been going about Peach the wrong way, and we can do a lot better if we can take the aspect of "Getting the kill" and turn it into "Keeping our stock."
No, this isn't a time out thread. I, myself wouldn't go for a time out but this new aspect of Peach could end up leading into a few depending on the match up.
"Peach's defensive game is very good."
What exactly do most people mean by her defensive game? Camping of course. I'm gonna have to say it's good to an extent if you revolve it around camping. It's something you need to be VERY careful with. A lot of the time, most Peach players will take the defensive game aspect and turn it into, "All I have to do is camp on auto pilot. If I spam turnips and glide toss away at all time I'll be really irritating."
No. That's not what Peach's defensive game is about. Peach's defensive game doesn't have to revolve around camping at all. What we usually see in Peach's moves are some really nice hit boxes. What we're not doing is being creative with them.
Lets take Peach's most generically spammed move.
DAIR.
Dair has some really damn good hit boxes and can combo pretty easily at low percents. But the second I say COMBO people assume it's probably used aggressively and that you're above your opponents head constantly spamming it in hopes of getting a hit in.
Some things I've started to do with this move are quite different from what Peach mains usually do.
What I've done is instead of being aggressive with it, I use it as part of my main defensive game.
Retreating Dair can be one of the most ANNOYING things to have to deal with, especially at head level.
Retreating Dair
Hard to approach with counter active ground game
Hard to approach with counter active air game
Lingering Hit box of Dair can easily be used as anti approach option.
Already, Dair has become one of the most defensive moves in her game, just because I decided to float backwards while I used it. I know that characters in the cast have things to get around this, but that's what Peach's other moves are for. I still haven't seen a move that Peach can't do **** about. She can fend off pretty much anything.
What I'm trying to say is that Peach's pressure game is amazing. It's so good you don't even need to be aggressive with it to bring it to it's full potential. It's not just good. It's ****. Peach doesn't have to go for the kill 24/7 and constantly try to force the stock off of her opponent. She can easily use her already high priority moves to keep the opponent approaching. When you do that, the opponent becomes limited to safe options which allows Peach big openings for stocks.
I'll get more into this later, only if Air allows me to keep this thread open.
Please, Air. I feel that this thread can help a lot. It's something that needs to stick out. It needs it's own thread and I don't want to have this discussion completely dismissed due to stupid trolling. If it has it's own place, we will end up revisiting it.
I have a lot to say and I want for it to be read.
I've been giving this a lot of thought. I've gotten many opinions from other players that look at the outside aspect of Peach. A really big amount of players think she's bad.
Is she tournament viable?
That's something you'd have to ask many other players that go and actually place with her in tournament. In my opinion, I think Peach is very tournament viable.
People can easily argue with this and toss the whole argument aside with the whole, "Ugh, Peach can't kill for ****. Who cares if she can rack up damage."
I sort of think that we've all been going about Peach the wrong way, and we can do a lot better if we can take the aspect of "Getting the kill" and turn it into "Keeping our stock."
No, this isn't a time out thread. I, myself wouldn't go for a time out but this new aspect of Peach could end up leading into a few depending on the match up.
"Peach's defensive game is very good."
What exactly do most people mean by her defensive game? Camping of course. I'm gonna have to say it's good to an extent if you revolve it around camping. It's something you need to be VERY careful with. A lot of the time, most Peach players will take the defensive game aspect and turn it into, "All I have to do is camp on auto pilot. If I spam turnips and glide toss away at all time I'll be really irritating."
No. That's not what Peach's defensive game is about. Peach's defensive game doesn't have to revolve around camping at all. What we usually see in Peach's moves are some really nice hit boxes. What we're not doing is being creative with them.
Lets take Peach's most generically spammed move.
DAIR.
Dair has some really damn good hit boxes and can combo pretty easily at low percents. But the second I say COMBO people assume it's probably used aggressively and that you're above your opponents head constantly spamming it in hopes of getting a hit in.
Some things I've started to do with this move are quite different from what Peach mains usually do.
What I've done is instead of being aggressive with it, I use it as part of my main defensive game.
Retreating Dair can be one of the most ANNOYING things to have to deal with, especially at head level.
Retreating Dair
Hard to approach with counter active ground game
Hard to approach with counter active air game
Lingering Hit box of Dair can easily be used as anti approach option.
Already, Dair has become one of the most defensive moves in her game, just because I decided to float backwards while I used it. I know that characters in the cast have things to get around this, but that's what Peach's other moves are for. I still haven't seen a move that Peach can't do **** about. She can fend off pretty much anything.
What I'm trying to say is that Peach's pressure game is amazing. It's so good you don't even need to be aggressive with it to bring it to it's full potential. It's not just good. It's ****. Peach doesn't have to go for the kill 24/7 and constantly try to force the stock off of her opponent. She can easily use her already high priority moves to keep the opponent approaching. When you do that, the opponent becomes limited to safe options which allows Peach big openings for stocks.
I'll get more into this later, only if Air allows me to keep this thread open.
Please, Air. I feel that this thread can help a lot. It's something that needs to stick out. It needs it's own thread and I don't want to have this discussion completely dismissed due to stupid trolling. If it has it's own place, we will end up revisiting it.
I have a lot to say and I want for it to be read.