Most of the community still brings up bad shulk facts intentionally. I'm kinda just like "whatever it'll be a joke forever". However, I kinda care enough to post this fact post of everything arts affect just so that an incorrect statement made by said commentator will no longer happen as long as they have these facts in mind. This is the
source:
Monado arts
Determinate Arts Frames from last input = 46 frames [meaning that the art activates on the 46th frame after cycling to said art]
Monado Art Duration (seconds) = 16 seconds aka 960 frames
Monado Art Cooldown (frames) = 10 seconds aka 600 frames
Art's deactivation held down = 60 frames [meaning it takes a full second to deactivate an art when holding the special button]
Window for Art Deactivation via special multipress = [meaning that you can slowly deactivate an art as long as each B press is within 30 frames of each other in order to deactivate an art with 3 B presses]
Jump art
Jump/Hop Vertical Velocity = increased
Air Accel/Air Speed = both increased
Gravity = increased
Fall Speed/Fast Fall Speed = increased
Ledge Jump Velocity = increased
Air Slash Rising = increased
Damage Taken = increased [bad thing]
Speed art
Air Accel/Air Speed = increased
Walk/Run Maximum Speed = both increased
Dash Initial Speed = increased
Dash Accel = increased
Ground Friction = increased
Damage Dealt = decreased [bad thing]
Jump/Hop Vertical Velocity = decreased [mixed thing]
Shield art
Damage Taken = decreased [a good thing]
Knockback Received = decreased [mixed but mostly good thing]
Shield Health = increased
Shield Regenaration Speed = increased
Damage Dealt = decreased [bad thing]
Air Accel/Air Speed = both decreased
Walk Accel/Walk Speed = both decreased
Dash Initial/Dash Accel/Run Speed = all three decreased
Jump/Hop Vertical Velocity = decreased [mixed thing, but for Shield art's case it's bad]
Buster art
Damage Dealt = increased
Damage Taken = increased [bad thing]
Knockback Dealt = decreased [mixed thing, but for Buster art's case it's good]
Smash art
Knockback Dealt = increased
Damage Dealt = decerased [bad thing]
Knockback Received = increased [mixed thing, since you can utilize it for stuff, but still considered bad]