SilverKnight
Smash Cadet
- Joined
- Dec 7, 2007
- Messages
- 33
I'm rather new to these forums, so I humbly ask you excuse my 'Newbie' status and listen to what I have to say based on the content of my post, rather than the status of my rank.
First off, Tiers exist in all fighting games based on my experience. I wasn't here for the whole "Tier Wars" nonsense, but as an avid competive fighting game enthusiast and long time serious player, I would have to claim with absolute certainty that tiers are prevailent. I am not posting to debate this, and if you disagree note I will be ignoring your replies, as that is not the intension of my discussion.
Let me specify what Tiers are for all those who do not know what I am refering to...
As pertaining to all fighting games (With examples from Melee)...
Tiers are character rankings in fighting games crafted by experienced players.
These are based on character usage/wins at Tournaments, KO potencial, speed/ weight/ gravity. Lag, speed of hits, usefullness, power, knockbacks, (Metagame, akas combos and techniques), spikes, range, and many many other aspects.
Tiers are:
God Tier (Not in smash): Blatantly overpowered, negates any skill in matches. Banned in Competition.
Eg: If Giga Bowser was playable (Without the setbacks)
Top Tier: Characters that have the greatest potencial yet are still able to be beaten when lower tiers have greater skill. Advanced Metagame, most frequently used competively.
Ex. Fox
Upper Tier: Better potencial than most characters, this is usually the highest Tier in most balanced fighting games. The margin of advantages and Metagame is not as significant as
Top Tier.
Ex. Marth
Upper-Middle: Slightly better than Middle Tier.
Ex: Captain Falcon
Middle Tier: Average Potencial, basically, Mid-Tier is usually neither stronger or weaker, and can still beat Top-Tier with some skill.
Ex. Ice Climbers
Lower-Middle Tier: Almost the same as average but with a slight disadvantage. Used less frequently in competive play.
Ex. Roy
Low-Tier: Noticably lower than normal. These characters are much weaker than the norm, and are rarely seen in competive play due to their disadvantages. When dealing with matches of the highest skill, Low Tier needs a significant amount of skill to best Top-Tier, and a bit more to beat middle tier. From this point on, God Tier is unbeatable unless the player is not trying.
Ex. Kirby
Bottom Tier: Outright horrible, alot of skill is needed to play these peices of crap and win. Less Metagame. The margin of Top tier to Mid Tier is the same as Mid tier to Bottom tier.. Making Top-Tier to Bottom Tier double the gap. Not unplayable, but there is alot of skill required to score wins against the higher tiers.
Ex. Mewtwo
Garbage Tier(Not in smash): Unplayable, skill is factored out of the equation, these characters are nearly impossible to score a win with, can even be called "Joke Characters". Unbalanced and laughable metagame. Never used in tournaments unless you are drunk or something.
Ex: If a Goomba was playable, or a Wireframe.
That's a really basic and loose defination, but it should give anyone who doesn't know a good idea of how it works.
ALL THAT BEING SAID... XD
I feel that the Tiers in Melee are way more significant than in alot of games...
Looking at Tournaments it seems that Marth, Fox, Falco, Sheik, are almost always the choice of the best players. Ken, Isai, PC Chris, Mew2King, (ChuDat being the outlier) all seem to back this, and are thought to be the best.
However, in Soul Calibur, while Cervantes, Xiung, Yoshi and Taki were obviously Top/upper... they were not the only characters used by the best players, and were used at the same rate as many of the lower tier, showing the gap of significance was lower.
This does not exclude fighters with God Tier such as Marvel Vs Capcom 2:
God Tier is obviously the most used, but you see the best pros incorporating low-tier as well. It is not uncommon to see a low-tier win a major tourny, but how often do you see Yoshi winning EVO? Not ever! xD
Besides competive play, Tiers in Melee even have a HUGE impact on the casuals (though they'd be the last to admitt it). I can't tell you how many people unknowingly use the Top/Upper tier without knowledge of them. Sheik is used by almost all my friends, but in other games, I remember everyone having lower-tier mains as well, more diversified!
So this is just what I have seen, and I know it is prevailent in Smash64 considering the abundance of Kirby users..
So in the viewpoint that tiers are more significant on gameplay in Smash than most fighters, why do you think this is? I mean smash is one of the few games where people debate their existance...
In my opinion, it is the whole battle style that makes Tiers more important! Instead of relying on HP/Special Gauges, Smash is experience of entirely different color.. Characters rely on the basic movesets for many other things, namingly recovery and evasion. The special physics make it so you have a dynamic entirely unique... Ringouts are the only form of KOing ... making speed and Ringout ability more important than slow/power+range like most fighters.
Either way this is all just musings and thoughts I had when I was playing various fighters with my buddies last night. It was odd how many of us main low-tiers in other fighting games.. but we all main the higher tiers on Melee. It could just be coincidence, but I think it has relevance.
Any thoughts on this? I think this possibly could explain why they are so debated as well.
Maybe I'm just rambling XD
First off, Tiers exist in all fighting games based on my experience. I wasn't here for the whole "Tier Wars" nonsense, but as an avid competive fighting game enthusiast and long time serious player, I would have to claim with absolute certainty that tiers are prevailent. I am not posting to debate this, and if you disagree note I will be ignoring your replies, as that is not the intension of my discussion.
Let me specify what Tiers are for all those who do not know what I am refering to...
As pertaining to all fighting games (With examples from Melee)...
Tiers are character rankings in fighting games crafted by experienced players.
These are based on character usage/wins at Tournaments, KO potencial, speed/ weight/ gravity. Lag, speed of hits, usefullness, power, knockbacks, (Metagame, akas combos and techniques), spikes, range, and many many other aspects.
Tiers are:
God Tier (Not in smash): Blatantly overpowered, negates any skill in matches. Banned in Competition.
Eg: If Giga Bowser was playable (Without the setbacks)
Top Tier: Characters that have the greatest potencial yet are still able to be beaten when lower tiers have greater skill. Advanced Metagame, most frequently used competively.
Ex. Fox
Upper Tier: Better potencial than most characters, this is usually the highest Tier in most balanced fighting games. The margin of advantages and Metagame is not as significant as
Top Tier.
Ex. Marth
Upper-Middle: Slightly better than Middle Tier.
Ex: Captain Falcon
Middle Tier: Average Potencial, basically, Mid-Tier is usually neither stronger or weaker, and can still beat Top-Tier with some skill.
Ex. Ice Climbers
Lower-Middle Tier: Almost the same as average but with a slight disadvantage. Used less frequently in competive play.
Ex. Roy
Low-Tier: Noticably lower than normal. These characters are much weaker than the norm, and are rarely seen in competive play due to their disadvantages. When dealing with matches of the highest skill, Low Tier needs a significant amount of skill to best Top-Tier, and a bit more to beat middle tier. From this point on, God Tier is unbeatable unless the player is not trying.
Ex. Kirby
Bottom Tier: Outright horrible, alot of skill is needed to play these peices of crap and win. Less Metagame. The margin of Top tier to Mid Tier is the same as Mid tier to Bottom tier.. Making Top-Tier to Bottom Tier double the gap. Not unplayable, but there is alot of skill required to score wins against the higher tiers.
Ex. Mewtwo
Garbage Tier(Not in smash): Unplayable, skill is factored out of the equation, these characters are nearly impossible to score a win with, can even be called "Joke Characters". Unbalanced and laughable metagame. Never used in tournaments unless you are drunk or something.
Ex: If a Goomba was playable, or a Wireframe.
That's a really basic and loose defination, but it should give anyone who doesn't know a good idea of how it works.
ALL THAT BEING SAID... XD
I feel that the Tiers in Melee are way more significant than in alot of games...
Looking at Tournaments it seems that Marth, Fox, Falco, Sheik, are almost always the choice of the best players. Ken, Isai, PC Chris, Mew2King, (ChuDat being the outlier) all seem to back this, and are thought to be the best.
However, in Soul Calibur, while Cervantes, Xiung, Yoshi and Taki were obviously Top/upper... they were not the only characters used by the best players, and were used at the same rate as many of the lower tier, showing the gap of significance was lower.
This does not exclude fighters with God Tier such as Marvel Vs Capcom 2:
God Tier is obviously the most used, but you see the best pros incorporating low-tier as well. It is not uncommon to see a low-tier win a major tourny, but how often do you see Yoshi winning EVO? Not ever! xD
Besides competive play, Tiers in Melee even have a HUGE impact on the casuals (though they'd be the last to admitt it). I can't tell you how many people unknowingly use the Top/Upper tier without knowledge of them. Sheik is used by almost all my friends, but in other games, I remember everyone having lower-tier mains as well, more diversified!
So this is just what I have seen, and I know it is prevailent in Smash64 considering the abundance of Kirby users..
So in the viewpoint that tiers are more significant on gameplay in Smash than most fighters, why do you think this is? I mean smash is one of the few games where people debate their existance...
In my opinion, it is the whole battle style that makes Tiers more important! Instead of relying on HP/Special Gauges, Smash is experience of entirely different color.. Characters rely on the basic movesets for many other things, namingly recovery and evasion. The special physics make it so you have a dynamic entirely unique... Ringouts are the only form of KOing ... making speed and Ringout ability more important than slow/power+range like most fighters.
Either way this is all just musings and thoughts I had when I was playing various fighters with my buddies last night. It was odd how many of us main low-tiers in other fighting games.. but we all main the higher tiers on Melee. It could just be coincidence, but I think it has relevance.
Any thoughts on this? I think this possibly could explain why they are so debated as well.
Maybe I'm just rambling XD