Toshi
Smash Journeyman
- Joined
- Mar 3, 2009
- Messages
- 206
This lock is pretty situational. You need to be quite close to your opponent and your opponent has to be quite close to the wall. Some characters can not be locked against the wall at all (like Snake).
There are two different methods of locking, depending on the stage.
This lock works on pretty much all walls that is perpendicular to the ground.
GT forward > grab and pummel(1) > pick up banana(2) > throw banana(3) > grab and pummel(1) etc.
(1) Make sure opponent is right against the wall. If he's not auto ground releasing, you're too far from the wall. To prevent this, it is important that you take a few steps forward before each grab.
(2) Pick up the banana right after your opponent trips over it.
(3) Normal throw or C-stick throw is fine. Make sure you don't glidetoss.
Here's an example of Pikachu on Pokemon Stadium 1 (fire transformation)
http://www.youtube.com/watch?v=Fi0R6GCsmsI
Here I screwed up because I didn't take a few steps forward before grabbing (which led to Pikachu not auto ground releasing and escaping).
List of perpendicular walls:
Pokemon Stadium 1
The Corneria wall is different due to the fact that the wall slightly curves away. As far as I'm aware, there's no other type of wall like this. Don't bother learning this if the tournaments in your region bans Corneria.
GT forwards > grab and pummel(1) > pick up banana(2) > throw(3) > grab and pummel(1) > grab and pummel(1) > pickup banana(2) > throw etc.
(1) Make sure your opponent is right against the wall. If he's not auto ground releasing, you're too far from the wall. To prevent this, it is important that you take a few steps forward before the grab.
(2) Pick up the banana right after your opponent trips over it. Pretty much just right after it leaves the ground.
(3) Normal throw or C-stick throw is fine. Make sure you don't glidetoss.
http://www.youtube.com/watch?v=rWZNy-03xDY
List of Characters who can and cannot be Locked
Those who can be locked are in green
Those who cannot be locked are in red
Those who are untested are white
Bowser
Captain Falcon
Charizard
DDD
Diddy Kong
Donkey Kong
Falco
Fox**
Ganon
Ice Climbers
Ike
Ivysaur
Jigglypuff
Kirby
Link
Lucario
Lucas*
Luigi
Mario
Marth
Meta Knight
Mr Game and Watch
Ness*
Olimar
Peach
Pikachu
Pit
R.O.B
Samus
Shiek
Snake
Sonic
Squirtle
Toon Link
Wario
Wolf**
Yoshi (needs further testing)
Zelda
* Since these characters have an extra 10 frames when they break out, you can infinite them against a wall without a nana.
** You can't lock these charcters, but a dtilt lock up to a certain percent is possible.
Still got more to write and test.
There are two different methods of locking, depending on the stage.
Method
This lock works on pretty much all walls that is perpendicular to the ground.
GT forward > grab and pummel(1) > pick up banana(2) > throw banana(3) > grab and pummel(1) etc.
(1) Make sure opponent is right against the wall. If he's not auto ground releasing, you're too far from the wall. To prevent this, it is important that you take a few steps forward before each grab.
(2) Pick up the banana right after your opponent trips over it.
(3) Normal throw or C-stick throw is fine. Make sure you don't glidetoss.
Here's an example of Pikachu on Pokemon Stadium 1 (fire transformation)
http://www.youtube.com/watch?v=Fi0R6GCsmsI
Here I screwed up because I didn't take a few steps forward before grabbing (which led to Pikachu not auto ground releasing and escaping).
List of perpendicular walls:
Pokemon Stadium 1
- Fire transformation - only on the right side of the tree. Left side of the tree does not work.
- Rock transformation - needs testing
- All transformations with a wall, except the the big yellow transformation.
- Use your imagination.
- When the platform is low
- Flying boat thingy
- Area at the top before you go back to the boat
The Corneria wall
The Corneria wall is different due to the fact that the wall slightly curves away. As far as I'm aware, there's no other type of wall like this. Don't bother learning this if the tournaments in your region bans Corneria.
GT forwards > grab and pummel(1) > pick up banana(2) > throw(3) > grab and pummel(1) > grab and pummel(1) > pickup banana(2) > throw etc.
(1) Make sure your opponent is right against the wall. If he's not auto ground releasing, you're too far from the wall. To prevent this, it is important that you take a few steps forward before the grab.
(2) Pick up the banana right after your opponent trips over it. Pretty much just right after it leaves the ground.
(3) Normal throw or C-stick throw is fine. Make sure you don't glidetoss.
http://www.youtube.com/watch?v=rWZNy-03xDY
List of Characters who can and cannot be Locked
Those who can be locked are in green
Those who cannot be locked are in red
Those who are untested are white
Bowser
Captain Falcon
Charizard
DDD
Diddy Kong
Donkey Kong
Falco
Fox**
Ganon
Ice Climbers
Ike
Ivysaur
Jigglypuff
Kirby
Link
Lucario
Lucas*
Luigi
Mario
Marth
Meta Knight
Mr Game and Watch
Ness*
Olimar
Peach
Pikachu
Pit
R.O.B
Samus
Shiek
Snake
Sonic
Squirtle
Toon Link
Wario
Wolf**
Yoshi (needs further testing)
Zelda
* Since these characters have an extra 10 frames when they break out, you can infinite them against a wall without a nana.
** You can't lock these charcters, but a dtilt lock up to a certain percent is possible.
Still got more to write and test.