SAID!
Smash Rookie
When talking about any competitive game skill is taking into account and it seems to me that a lot of people may not have the same definition of "skill". This to me seems like it would be harder to discuss tactics if the word skill is not defined in terms we can all agree upon.
I'll give my best definition of skill while playing brawl and anyone who wants can refute it to the best of their ability. The goal of this post is to get to a definition of skill we can all agree upon.
All right since Brawl can be played in many different ways I will define skill as it pertains to standard tournament play. Which is to say anything allowed in tournaments as in characters moves items etc etc.
Skill: In super smash bros. Brawl skill is determined by the ability for someone to time an attack so that it will land before the opponent can land an attack. Ultimately since this game is about bringing your opponents stock to 0 one must either trick their opponent to SD or must hit them enough times to be able to get rid of a stock etc etc. Skill can also be defined as superior timing or rather a mix of judgment knowing what attacks cause the most recovery lag and what attacks you have that have the shortest start up time this of course still brings me back to my first statement.
If anyone else has a better definition please state it and give reason. Also if anyone finds something to be wrong with my definition and needs correcting please say something and I will either argue my point or correct it.
I'll give my best definition of skill while playing brawl and anyone who wants can refute it to the best of their ability. The goal of this post is to get to a definition of skill we can all agree upon.
All right since Brawl can be played in many different ways I will define skill as it pertains to standard tournament play. Which is to say anything allowed in tournaments as in characters moves items etc etc.
Skill: In super smash bros. Brawl skill is determined by the ability for someone to time an attack so that it will land before the opponent can land an attack. Ultimately since this game is about bringing your opponents stock to 0 one must either trick their opponent to SD or must hit them enough times to be able to get rid of a stock etc etc. Skill can also be defined as superior timing or rather a mix of judgment knowing what attacks cause the most recovery lag and what attacks you have that have the shortest start up time this of course still brings me back to my first statement.
If anyone else has a better definition please state it and give reason. Also if anyone finds something to be wrong with my definition and needs correcting please say something and I will either argue my point or correct it.