Orboknown
Smash Hero
why would they be mad at you for that?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Who shot you down for this? Was it Zelda Dungeon? Zelda Universe? Zelda Informer? Any of the other elitist Zelda sites?
Agreed and it was a Pokemon forum that shot me down but then 2 people brought me up.Who shot you down for this? Was it Zelda Dungeon? Zelda Universe? Zelda Informer? Any of the other elitist Zelda sites?
I find it very difficult to stay active on those forums. I've tried, but there are just too many purists/theorist ******s that will take any chance to nip at you. Pretty discouraging actually.
Anyways, I could be totally wrong in my presumption and look like an *** myself for criticizing those sites.
As for what Aonuma said—bring it on! Let's go motion controls, they're only going to get BETTER.
Nunchuck in your left hand for the shield, Wii-mote in the right hand for the sword. Link is right-handed along with the nostalgia of traditional controls.why would they be mad at you for that?
Time travel never works out very well in Zelda. Hell, the events of SS could cause ANOTHER timeline split.Talking about the time traveling that was being discussed in the no spoilers thread, Skyward Sword is weird because they use a different logic for time travel than Ocarina of Time. Ocarina of Time uses the logic that when you go back in time, you create a branch in time from the point you interfered.
Skyward Sword kind of uses the logic that the events in time are pretty much predetermined and going back in time was part of the grand scheme of the timeline to begin with. It's very inconsistent though. From the very first time you go to the Sealed Temple, you can peak through the door behind Impa and you can even see the crystal Zelda seals herself in later in the game (how cool is that?!). But then if Demise is unsealed from that stake in the ground in the past, why is he sealed in the same stake in the present? That's the confusing part about the Zelda timeline, and I don't see a way anyone can explain this other than realizing "Nintendo didn't care enough about the continuity".
Not to mention the huge plot hole. When we plant the tree of life in the past, it changes the future by having a fully grown tree. When Demise challenges us to a battle in the past, we can travel to the future and nothing has changed at all. Are we meant to assume that Demise was sealed for so long that the hundreds of years between the past and present in Skyward Sword was but a moment to Demise? It's really irritating.Time travel never works out very well in Zelda. Hell, the events of SS could cause ANOTHER timeline split.
In time travelling perspective, we are to assume we won that battle BECAUSE the present remains the same as you return to it.Not to mention the huge plot hole. When we plant the tree of life in the past, it changes the future by having a fully grown tree. When Demise challenges us to a battle in the past, we can travel to the future and nothing has changed at all. Are we meant to assume that Demise was sealed for so long that the hundreds of years between the past and present in Skyward Sword was but a moment to Demise? It's really irritating.
I'll reply to all the stuff about the gameplay and design later; get to write a term paper now oh joy oh joy!
I wish I had dreams like you. o_oI had a dream last night that I was venturing around a futuristic Los Angeles with a timeshift stone in my pocket, constantly living within a circular realm of the past.
I had fun with it. It's no console Zelda, but it was fun. Most people don't like it though, but I'm at a point where I'll buy and play any Zelda just because it's Zelda.This is a bit off topic, but I know the handheld Zeldas aren't all that popular. I bought Phantom Hourglasses ages ago... and I haven't touched it yet. Is it a good game and worth trying? Admittedly I'll start on it regardless of what is said but I'm curious.
And how about that Spirit Tracks?
Norse mythology. I think it was baldor that was killed by locke,starting ragnarok.I was paraphrasing what was said in-game.
Also, what? You don't think something that can die to be considered gods—where's an example of a god dying?
it didn't bother me very often so I pretty much forgot but damn this is true, really would've been better off using sensor bar point and click for this function as well- Real-time item menus, not a fan. Just no. Changing items in real time is cool and all, but I much prefer it when there isn't a possibility of a boss munching my face off while I fight the motion controls to select the damn bow.
hmm EXCEPT IN PRISONER OF AZKABAN!!time travel almost never works cleanly in any work of fiction I've seen, there's almost always paradoxes and plot holes caused by it, it's a lot to account for.
the first gossip stone showing you the actualm cutscene was oot3ds i believe. but the gossip stones themselves have been there awhile.I feel the same way. And also, when did they introduce the gossip stones that help you? I have never used one. But I was pissed off when they put it in ocarina of time DS (I feel everyone should figure everything out with no help, that's the point of playing a zelda game is figuring out puzzles and your next objective), and also angry when I saw they were still in Skyward sword. Then when I was playing it in the game room of my college, some kid said they've always been in zelda games. When I tried to argue, he said it was in all the DS games and some game boy advanced games....the zelda games which I've dismissed.
Yeah i know they've been there, just wanted to make sure that they didn't actually help you until ocarina 3ds. Phew. I can tell it's going to be a regular addition though :<the first gossip stone showing you the actualm cutscene was oot3ds i believe. but the gossip stones themselves have been there awhile.