manhunter098
Smash Lord
So as with what I have said earlier, I have a list of all character's who's recovery moves fit well with the hint.
Bowser, Captain Falcon, Donkey Kong, Ice Climbers, Wario, Ike, Kirby (?), Lucario, Lucas, Ness, Peach, Pit, Zero Suit Samus.
My criteria for choosing these was that they have a recovery that can be effective in most cases in terms of distance it can cover. It also had to be something that could be gimped by a more SKILLED player. Olimar doesnt make the cut because even a noob can gimp him, and ZSS does make it because she has that extra hop from her down B to help deal with edge hogs, plus she can recover both horizontally and vertically from a very long distance.
Kirby is on there just because I feel that when he is still floating back, you can hit him with an aerial to knock him back some, since his horizontal air speed isnt exactly amazing, its still possible imo. Not like with Jiggs who can move backwards to avoid one attack, air dodge the next, and loose pretty much nothing in terms of height in the process of avoiding being gimped.
Of those characters listed, the ones with a *surprisingly* devastating aerial game are...
Kirby, Wario, Lucario (only because hes awesomely gimpy), Lucas, Peach, Pit.
I left out some of the characters with strong aerial attacks just because I felt they were not surprisngly devastating, Bowswer, DK and Ike are all heavy characters, so its expected for a lot of their moves to be able to KO well and aerials are no exception to that. Falcon is off because he still has the knee, and its at least as powerful as it was in Melee, just next to impossible to hit with. The rest dont have a paricularly strong air game in terms of gimpiness or unexpected power. ZSS might be an exception, but I dont really know how gimpy her air game can be, but I certainly dont think that its surprisingly powerful.
Now the last thing to do to this list is to apply the hint about ground attacks.
Id also like it if others would try this approach, since opinions may vary a little bit with this portion, but not nearly as much as when it comes to fitting the last part of the hint.
Bowser, Captain Falcon, Donkey Kong, Ice Climbers, Wario, Ike, Kirby (?), Lucario, Lucas, Ness, Peach, Pit, Zero Suit Samus.
My criteria for choosing these was that they have a recovery that can be effective in most cases in terms of distance it can cover. It also had to be something that could be gimped by a more SKILLED player. Olimar doesnt make the cut because even a noob can gimp him, and ZSS does make it because she has that extra hop from her down B to help deal with edge hogs, plus she can recover both horizontally and vertically from a very long distance.
Kirby is on there just because I feel that when he is still floating back, you can hit him with an aerial to knock him back some, since his horizontal air speed isnt exactly amazing, its still possible imo. Not like with Jiggs who can move backwards to avoid one attack, air dodge the next, and loose pretty much nothing in terms of height in the process of avoiding being gimped.
Of those characters listed, the ones with a *surprisingly* devastating aerial game are...
Kirby, Wario, Lucario (only because hes awesomely gimpy), Lucas, Peach, Pit.
I left out some of the characters with strong aerial attacks just because I felt they were not surprisngly devastating, Bowswer, DK and Ike are all heavy characters, so its expected for a lot of their moves to be able to KO well and aerials are no exception to that. Falcon is off because he still has the knee, and its at least as powerful as it was in Melee, just next to impossible to hit with. The rest dont have a paricularly strong air game in terms of gimpiness or unexpected power. ZSS might be an exception, but I dont really know how gimpy her air game can be, but I certainly dont think that its surprisingly powerful.
Now the last thing to do to this list is to apply the hint about ground attacks.
Id also like it if others would try this approach, since opinions may vary a little bit with this portion, but not nearly as much as when it comes to fitting the last part of the hint.