Dabuz
Fraud at Smash
olimar or dedede
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Marth is so overpowered he has no trouble handling anyone at all, and I don't really think his recovery is intimidating... It's pretty much the same as it was in Melee.D3 can handle projectile spammers fine...
Marth maybe?
That'd actually be a good guess, but he's been done already.I actually think it's Snake, even if he has loads of projectiles, he lacks a reflector therefore having trouble against projectile spammers.
And his recovery might seem great, but it's really bad when playing someone who knows how to gimp it.
Eh, Lucario's recovery neither seems intimidating on first sight, nor did anyone ever think it to be great.I think Lucario. His aura makes him stronger when he's down, and his wall cling recovery isn't that great(IMO I could be wrong though.) I'm not sure about how he does against projectiles, but it seems he would have trouble against faster characters.
Umm. ****. Good guess.I'm going to throw my guess into this barrel and say that it's Zelda. I'll break apart the clues and give my answer to each.
1) difficulty with some faster characters and against strong projectile spamming. This fits Zelda because her most often used moves and either multi-hits, have slow wide arcs or insane landing lag. With that she needs to be smart against speed characters. As far as the matchup against characters with strong projectile games, Din's fire is too slow and is easily out spammed by things like lasers from the space animals. Nayru's Love, as nice as it is, has far too much ending lag to be reliable to shut down a large amount of spamming and is easily punished if they bait you into it.
2) recovery seems great, and was quite intimidating when the game was first released but is now realized as easily punished sometimes. This refers quite well to Farore's Wind. When the game first came out, this version of FW was much faster and had different properties than the Melee counterpart. It is far easier to control and has a hitbox on the reappearence, something that drove many people insane out of old habits. Of course, now that we all know how it has changed and it's strength and reliability, most people can just block and punish if it is aimed at them, or if Zelda does not touch the ground with the reappearence the landing lag is just god awful.
3) match can change direction quickly if you don't react quickly. Fresh lightning kicks are devastating. Her U-air is downright beastly. Most of her moves are so packed with power they can kill at very low %'s with multiple options for horizontal or vertical kills. The kicks come out so fast that mistiming a dodge or block could cost you a stock at mid-range damage.
4) fun to play with, but not against. What can I say, it is fun to spam Din's fire all over less skilled players. It's like having Snake's Final Smash ALL THE TIME. Well, maybe not THAT powerful, but it makes you feel good. Honestly though, how many times have you seen a Zelda forced to approach? More often than not the opponent is forced to dodge through a minefield of magic every time there is distance between the two, and I don't know many people who think that is fun.
Hope I'm not just making things up in my head here... (plus, you KNOW they want to finish the Triforce, they just gotta!)
His wall cling seems pretty cool. ._.Eh, Lucario's recovery neither seems intimidating on first sight, nor did anyone ever think it to be great.
Or am I wrong?