Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This speaks well enough for Mirai. We cannot do the "guessing game" when you are trying to agitate someone because they didn't respond to you.This thread has virtually no momentum at all; the next page will be completely void of anything referenced here and will go back to the innocent guessing game.
No.I'm sure you dont give a sh*t, but if you do, do it.
Mmmyeah, Dedede is very floaty in the latter parts of his recovery if he's not close enough to land on the platform, and stalling him out of it just begs for a setup. He's big and his secondary jumps aren't nearly as mobile as Kirby or MK.On Topic: I really think it isn't gonna be Ike. The hint says that it CAN be easy to gimp the characters recovery, not it IS easy to gimp the recovery. Ike doesn't really have much of a variety when it comes to recovery. Someone like Dedede, who's recovery is more flexible and still vulnerable at times, fits the bill better IMO.
DDD's Up-B right?Really? Jump->Airdodge->Aerial doesn't work most times?
I bed to differ. One easy punish to Ike's sideB and he dies. One edgehog to his upB and he dies. DDD can land and maybe get punished, if the opponent screws up it's an instant punish against them, or he can cancel and grab the edge. Besides, what about Ness' recovery? Jump on top of him and he cant upB and dies, or a good projectile will cancel it out.dedede's recovery has to be one of the most punishable in the game lol.
Yeah, that's why I said "jump." You don't wait on the ground for it. It's easy to airdodge through him and then attack from above, or the side (from the air.) The stars don't revolve about him; they just stay on the ground. Thus, it's hard not to punish him from the air.DDD's Up-B right?
The landing attack has stars that have very good range to DDD's side. Personally me I don't think his Up-B is all that punishable, or at least I have not seen his Up-B punished very much. The only reason you ever want to cancel it is to grab the ledge. Canceling it can leave DDD more open than not canceling it. By the time the stars are gone, most of the lag of the Up-B seems to be gone. *shrug*
I'm not so sure. His projectile has way too much lag to effectively counter others' camping, true. However, I don't think he fits anything else. His recovery is decent, and I think it has always been seen as such; it was certainly never intimidating. I haven't found considerably more trouble with faster characters than slow with my Yoshi (his ftilt comes out pretty quickly, for instance). Also, he certainly can't turn the game around in an instant. His Uair is his most powerful, I think, but not enough so to warrant such a statement. And a spike seems to be stretching it.Has anyone thought it might be Yoshi? I'm not a big user but it's always fun to play as him, his recovery seemed 1000 times better before brawl was released and they said his upB helps his recovery and now it seems just as ****ty as before, possibly worse with footstool jumping in. I don't know how he fares with projectiles or quick characters though.
Well...When does this topic get updated now?
That was posted yesterday =PI'll have it up by tonight!
Read my reasoning as to why it's not Yoshi, and tell me what you think.My guesses for next week (in order): Ike, D3, Yoshi.
And even if you counter the beginning of Aether, Ike gets hit when he still has armor frames. He goes nowhere. I have personally seen this happen in an Ike ditto.
I'm not so sure. His projectile has way too much lag to effectively counter others' camping, true. However, I don't think he fits anything else. His recovery is decent, and I think it has always been seen as such; it was certainly never intimidating. I haven't found considerably more trouble with faster characters than slow with my Yoshi (his ftilt comes out pretty quickly, for instance). Also, he certainly can't turn the game around in an instant. His Uair is his most powerful, I think, but not enough so to warrant such a statement. And a spike seems to be stretching it.
Looks like the update is a LEE bit late!!!!too bad I can't repeat my overswarm joke this time, I need some sort of joke for lee
Looks like the update is a LEE bit late!!!!
IDK why but i laughed really hard.Looks like the update is a LEE bit late!!!!
That's actually kinda true. If I'm trying to get something done I'm way more impatient.patience is for the lazy!
too bad I can't repeat my overswarm joke this time, I need some sort of joke for lee
OMG, it IS jiggly#10 is JIGGLZpuFF I tell ya!
I know that it says a projectile, but I think this is to mislead us. Her body is quite large compared to other fighters, and she uses her body as a projectile in Rollout. Whoever takes this post seriously is moronic!
Laugh.
In the last place you look =PWhere is the update?
Lucario is an interesting choice, and I can see Pit, but I don't see where you're coming from with Luigi. Could you explain that one please?DDD has little issue with projectiles due to Waddles. Jiggs's recovery isn't that intimidating. Ike never had good recovery. Yoshi never had great recovery.
It's either Pit, Lucario or Luigi methinks.
Mostly the recovery issue. His recovery is good, but easy to intercept. It's a longshot, I admit. I'm banking on Luc or Pit. I put Luigi in thinking there might be something the SBR knows about him that we don't hehe.Lucario is an interesting choice, and I can see Pit, but I don't see where you're coming from with Luigi. Could you explain that one please?
DDD has little issue with projectiles
Am I seeing things?It's either Pit