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Bowser's ISJR is alot better/applicable than almost everyone's. And plus his is also easier to do because of his forwardb. Yet no one still uses it. If an IC doesn't desync they are straight up not good ICs by the way, that's basic. And the chaingrabbing is also basic to them. I still really think it's Bowser but I guess it could be ICs technically too.Then 38/39. Hardly damaging to my point.
Whoops, forgot about that :/ IC it is, then...Also, no offense, but lol at the people who think Lucas can't approach.
I think that ICs can be a very fearsome opponent without intentional desyncs, especially with chain-grabbing expertise. In fact I don't recall seeing any outright intentional desyncing in Brawl IC videos; they just play the synced game and use chaingrabs well, and occasionally use a desync when it's given (by a separating attack from the opponent, or a CG).If an IC doesn't desync they are straight up not good ICs by the way, that's basic. And the chaingrabbing is also basic to them.
It sounds weird that Boozer would be "doomed to mid-tier."Bowser's ISJR is alot better/applicable than almost everyone's. And plus his is also easier to do because of his forwardb. Yet no one still uses it. If an IC doesn't desync they are straight up not good ICs by the way, that's basic. And the chaingrabbing is also basic to them. I still really think it's Bowser but I guess it could be ICs technically too.
lack luster air game, yeah right, ZSS does not fit that part.I think it's either Ice Climbers or Zero Suit Samus.
After bottom tier in Melee, it's more than a blessing.It sounds weird that Boozer would be "doomed to mid-tier."
Most people who care about his placement would consider that a blessing.
My one problem with Zelda is the unique strategy that's difficult to use effectively in a real match and that takes quite a bit of skill. Sure, this could be interpreted to be the Zelda/Shiek combo, but it just doesn't feel right to me. Plenty of people are good with two characters, and thus I find it odd to mention essentially "being good with two characters" to take "quite a bit of skill." And for the difficult to use part, it's not that hard, is it? I mean, Zelda has knockback like no one else. Knock the opponent of the stage, and you can safely change to Shiek, right?The 12th character is Zelda, without a doubt. It was tough to do that hint without giving it away, but since thats my main, I can tell who it is easily.
I think the tier list will doom her to mid tier, even though she has several great matchups (moreso than DK but since the tier list is done mostly off of tourny results... expect DK high tier). She has great potential, especially if someone (incredibly hard) learns to nail her kicks exactly when they mean to.
She has several horrible matchups, but these matchups are at least neutral to Sheik. Combined, Zelda/Sheik have NO bad matchups.
Overall Zelda has a lot more better matchups than sheik, and overall more potential, but the combined character Shek-->Zelda has amazing potential, and thats how I'm trying to use Zelda, though it takes some practice and mindgames to setup.
EDIT:
Wow no one else thinks its zelda? Zelda at the surface has a GREAT air game, yet after using her extensively, you'll find that all (except nair) of her airials require setup and usually for punishing. She has a very small approach game at best, and it is very hard to make an offensive zelda, yet people who know her inside out can make her absolutely deadly (Ithink hawaii's top tier is Zelda (darkmusician)).
And there is a very unique strategy that overcomes all her weaknesses, yet it is tough to do, and it is using Sheik and Zelda together in a single match. If somene can master this it will make her potential skyrocket.
Its a perfect description of Zelda, its sad that there are so little Zelda mains no one else realizes it
Wouldn't you use Sheik to rack up damage, and then KO with Zelda? Or am I crazy?My one problem with Zelda is the unique strategy that's difficult to use effectively in a real match and that takes quite a bit of skill. Sure, this could be interpreted to be the Zelda/Shiek combo, but it just doesn't feel right to me. Plenty of people are good with two characters, and thus I find it odd to mention essentially "being good with two characters" to take "quite a bit of skill." And for the difficult to use part, it's not that hard, is it? I mean, Zelda has knockback like no one else. Knock the opponent of the stage, and you can safely change to Shiek, right?
The emphasis is mine. That word "unusual" -- switching between Zelda and Sheik is not often used, but I wouldn't say it's unusual. It's her down-B; pretty darn obvious, just not often used and difficult to pull off effectively. Alternatively, IC desyncing is pretty darn unusual, as well as underused and difficult. So I'd say ICs fit this part of the hint better. But the approach, air-game, and KOing tips might describe Zelda more than ICs.Also, there is an unusual strategy that is not often used that can be taken to balance this character's weaknesses, although very few people who use this character use the strategy as it is difficult to do in a real match, and require quite a bit of skill.
Yeah, you're right. However, it doesn't make much difference, as you say later in your point.Wouldn't you use Sheik to rack up damage, and then KO with Zelda? Or am I crazy?
You say the ISJR is his "unusual technique," a strategy that keeps him in the air, correct? Then you go on to say that his aerials aren't that great. Individually, the two points seem to fit the clue, but they seem a bit mutually exclusive. I mean, it's possible, but even that gray area makes him not "perfect."OK my official answer is now Bowser. I just played him today, and i found out that it was very hard to approach, just like the hint said. It fits him perfectly. The 'Unusual Technique' is the ISJR, since it 'makes up for his weaknesses'. His weakness for his aerials is made up a lot because of the ending lag when you touch the floor, and you can be punished easily. So, ISJR makes up for that weakness because its like L cancelling in the sense that you can do an aerial without the landing lag. His aerials seem good, as in they just seem 'usable' and handy, but they really aren't too usable, at least they're not esay. Like, fair looks like it has some nice reach, at least compared to in melee, but the reach is still little and the 'span' of the attack isn't very wide at all.
lucario has a good air game and a bad ko game, and no special approach techniqueIke,mario or umm urr lucario.
False. Lucario KO's very well when it comes down to it. He just won't be getting you dead at 80%. >_>lucario has a good air game and a bad ko game, and no special approach technique
If Yoshi got midtier, it'd be a blessing. Saying he's doomed to midtier doesn't fit him (or Bowser) very well lolAnyways, I'm also curious about Yoshi, now. Dragonic Reverse/Waveyoshing is DEFINITELY an unusual technique, but I'm still rooting for the Ice Climbers.
Anything with "step" in the name is k-style esque.I like Angelic Step better then Dragonic Reverse. But I think it'sbecause it sounds like K-style moves