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He didn't.wait. WAIT. did Ike become a secret mk counter when i wasnt looking? O.O
Yoshi mains have been notorious for being about as zealous about their character as Ness mains since Melee, at least. No Yoshi main with any pride would admit that Yoshi may not be viable. The opinion of outside players and other competitors matters, too, though. Most non-Yoshi mains have a great deal of contempt for Yoshi.I don't see the Yoshi boards going around and saying that he has no potential. I mean, he has Draconic Reverse and all.
Deeming Eruption useless is pretty stupid, IMO. I'd say QD has its uses, too. Counter may be one of those "surprises" Panda is talking about.Ike boards even had it somewhere at one point that all you see in Ike is all you'll ever see. Quickdraw, Eruption and Counter are generally deemed useless (though IMO Eruption is pretty useful). His tilts are good - if they hit. His aerials are super punishable, and one mistake (eg, missed approaching F-air) and you can get grabbed.
Ike boards had a handful of debates saying that Ike's metagame was at a standstill and there aren't any AT's for him. As such, "many people are convinced that this character has no potential".Update #17: ?????
8/04/08
Many people are convinced that this character has no potential, and have barely put time into learning the character. But it seems a select few have seen this character's potential, and are taking it to the next level. Surprisingly enough, this character may even have the potential to put up a fight against characters like MK, but not many people would attest to that. With effective tilts, smashes, and aerials that can be punished if missed or blocked, you should make every attack with this character count. This character also has some specials that are not simply good, but are nearly essential to using this character well, and can be used for catching the opponent by surprise. Even with all of these attributes, taking this character to the next level requires skill, patience, and consistency. A single mistake can put you on the defensive for quite a while, and could even lead to your death if the opponent is good at edgeguarding.
Can you guess who next week's character is?
either ganon or jigglypuff.
I dunno, it's also a CP stage. I'd like to see how Ike does on a neutral stage against MK.except Jigglies don't have an exceptional ground game (wut? ask a jiggly main how often they use tilts)
and Ganon's already been discussed.
Edit:
sorry, didn't link to it in that post, but it was linked to a few posts earlier.
Ike vs MK
http://www.youtube.com/watch?v=ED0uCdKtqUk
Yeah, it's a water level, with water spikes all over, but it's still impressive.
Noone sees potential in ike, not even the Ike boards.Its either Yoshi or Ike but since I think people do see potential in Ike I guess it's Yoshi.
Noone sees potential in ike, not even the Ike boards.
Most people think that Pit is an arrow-spamming noob character. The Pit boards are held together by a handful of avid players.Many people are convinced that this character has no potential, and have barely put time into learning the character.
We sure have.But it seems a select few have seen this character's potential, and are taking it to the next level.
Pit eats Snakes for breakfast and gimps other character's recoveries like it's no one's business.Surprisingly enough, this character may even have the potential to put up a fight against characters like MK, but not many people would attest to that.
F-Tilt, F-Smash and D-smash are our kill moves. U-tilt and d-tilt are extremely useful, as well. I'm also part of a very small group that loves u-smash to pieces.With effective tilts, smashes,
b-air is our best kill move, and we can wall of pain with f-air. D-air has a ton of lag if you miss and connect with the ground, same with f-air. Our other aerials aren't THAT laggy...and aerials that can be punished if missed or blocked, you should make every attack with this character count.
I don't think I need to explain how this ties to Pit.This character also has some specials that are not simply good, but are nearly essential to using this character well,
About 80% of our "ATs" are mind games.and can be used for catching the opponent by surprise.
Pit is easy to learn but difficult to master.Even with all of these attributes, taking this character to the next level requires skill, patience, and consistency.
WoI gimping: it's scary as ****.A single mistake can put you on the defensive for quite a while, and could even lead to your death if the opponent is good at edgeguarding.
Yes.Can you guess who next week's character is?
This almost screams Yoshi. I mean, really, People say he has no potential all the timeMany people are convinced that this character has no potential, and have barely put time into learning the character.
Dragonic Reversing, QDS Pivots, ECE's, ETS's, Along with various other techniques. I say that's taking it to the next level...But it seems a select few have seen this character's potential, and are taking it to the next level.
Again, This is also Yoshi. Yoshi actually has an evenish matchup against MetaKnight, and does ok against the other Higher Tier characters (Dedede, Wario, and even Snake).Surprisingly enough, this character may even have the potential to put up a fight against characters like MK, but not many people would attest to that.
And this is what gets me. With this quote alone, it seem to completely shifted from Yoshi, to Ike. Yoshi's Tilts, Smashes, and Airs are good, but only a few of them (Ftilt, Fsmash, Dsmash, Fair), are the only non Special attacks that he can be punished from if missed/shielded. While all of Ike's can be punished.With effective tilts, smashes, and aerials that can be punished if missed or blocked, you should make every attack with this character count.
This seems to drift more towards Yoshi again than Ike. Both of them are not impressive in their own right, but still need to use them for their game. Yoshi's UpB Eggs are a good and versatile, and work best as an Anti-Air, Counter-Projectile, or to force non-Projectile users into the offencive. DownB on the ground can really be surprising, especially if they are in the air. And it works extremely well point blank. Egg Roll is pretty bad, but it can still catch people off guard, and it can help as an escape tactic. Egg Lay just... sucks.This character also has some specials that are not simply good, but are nearly essential to using this character well, and can be used for catching the opponent by surprise.
While Yoshi is much harder to use at first, Ike doesn't really require much. only when you move into serious play is where you need to step things up with him. It could be either.Even with all of these attributes, taking this character to the next level requires skill, patience, and consistency.
Again, this is completely an Ike Quote. And Edgeguarding, Ike has it much worse than Yoshi when it comes to recovery, and even worse against Edgeguarders.A single mistake can put you on the defensive for quite a while, and could even lead to your death if the opponent is good at edgeguarding.
But how many Non-Yoshi user's say that he has potential? I see all the time about people saying that he has no potential. Hell, I still hear people who say that he's the Worse Character in the game!I don't see the Yoshi boards going around and saying that he has no potential. I mean, he has Draconic Reverse and all.