Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Essentially anything that is not working as likely intended. Prior to 1.07, Meta Knight had a lag install bug on his Dimensional Cape where when you would use it, you would incur landing lag as you landed, but then the next time you jumped, you would incur that same lag again. Another example would the be the 1HKO bug on Wuhu Island where certain characters could down throw opponents in to the boat at a specific spot.What qualifies as a "bug?"
This is a known thing for Rosalina. The game tips even suggest it. It's quite useful to protect a landing or create pressure.Not sure if its character specific but Rosalina can't autocancel Luma aerials when walking/running off or dropping through the bottom two platforms of Battlefield, 3ds and Wii U.
By this i mean using an aerial such as fair which will autocancel if performed under 6 frames before touching the ground, and Luma still attacks.
Lylat platforms share this as well but i dont remember the details. Same with the low platforms of big battlefield. Autocancel perform normally from higher up platforms.
I won't be able to video but I own the 3DS Smash, so I could try.If there is someone out there that can do me a favor. I do not own the 3DS version, so if anyone is able to confirm or deny bugs reported for this, that would be helpful.
If I do not edit the opening post right away, it is because I am busy. I will likely opt to update the opening post all at once when I have a moment. Additionally, if players are able to provide video proof of bugs so I do not have to fact-check that would be ideal.
i'm sorry i'm awful at wording things. the bug is that you CANT autocancel aerials if you walk off a platform or drop through one as rosalina.This is a known thing for Rosalina. The game tips even suggest it. It's quite useful to protect a landing or create pressure.
I would prefer if bugs related to in game mechanics or physics were reported.Not a major bug or even a bug and more so of an oversight, but on the Wii U, Fox's white alt's scouter lens doesn't match the portrait; the lens are supposed to be green, but it shows up as orange. Mega Man's stock icon for his black alt might be colored incorrectly too on both systems. It's supposed to be black and yellow, but the icon shows black and white.
I can't see the videos on mobile but assuming you're referring to teleport stage wrapping failing to have Mewtwo snap to the ledge and instead fall to his death, yeah, it's a problem with other teleport recoveries.There's also the infamous Mewtwo teleport fail (does it happen to other teleporters too?):
http://smashboards.com/threads/teleport-shenanigans.403060/
I think bugs like ROB's eyes not working are just as relevant as gameplay bugs, however I'm not sure this thread belongs in the competitive subforum.I would prefer if bugs related to in game mechanics or physics were reported.
I put this thread in the competitive sub forum because it is gameplay bugs related to competitive play I am concerned about.I think bugs like ROB's eyes not working are just as relevant as gameplay bugs, however I'm not sure this thread belongs in the competitive subforum.
That's "normal" and happens with (probably) all characters. But maybe you can consider it a bug, since moves besides ones where you hold down do work (and at least it's really annoying). It's there since Brawl (it was kinda difficult for Wario to get some landing farts because of this).Fox can not perform his shine on landing. Not sure if its during the landing lag frames or what but it is very apparent. Only a crouch comes out.
I can confirm this. Tested on both sides of Battlefield and Final Destination, and all the edges on Norfair. Definitely real.When you use fair, Sheik can't grab the ledge unless a double jump or any other move is used. I would provide video footage but I can't. It's really easy to test though.
Because the OP wasn't updated & now still says "Current Patch: 1.08". The bug I'm talking about was finally fixed in the 1.10 patch.Why would you need to mention a bug that doesn't exist ?