N0XXKATT
Smash Cadet
- Joined
- Nov 15, 2017
- Messages
- 41
Hi there, N0XX here. There has been a recent interest in model importing with Smash Forge, specifically the build that will be linked below. It is unique in the fact that it can single bind model parts (.smd) onto a characters base model, allowing for more advanced costume hacks. In this tutorial, I'll try to make things as clear as possible for everyone to understand and do themselves, as well as take questions on this thread, just post them below.
First things first, we have to give credit where it is due:
Furil
Tcll
revel8n
SMG - (for rendering in forge)
Disclaimers: 1. This method is still a bit experimental and a work-in-progress so there may be bugs.
2. This requires slight knowledge on blender use. (for tweaking objects)
Things you will need:
Obj2smd - https://www.moddb.com/downloads/start/13009?referer=https://www.google.com/
Blender - https://www.blender.org/download/
Blender source tools (You need this.) - http://steamreview.org/BlenderSourceTools/
Smash Forge - https://www.dropbox.com/s/zr930naj9hoavbt/ForgeMelee.7z?dl=1
DTW - https://www.mediafire.com/file/iiw6ss8xsi5b8i6/DAT Texture Wizard - v5.4 (x64).zip
For those ripping from Brawl files:
Brawlbox - https://github.com/libertyernie/brawltools/releases/tag/v0.78_h1
Brawl Vault - http://forums.kc-mm.com/Gallery/BrawlView.php
This tutorial will be utilizing brawl .pcs files and the brawl box entirely, as it is easier to do.
Step 1: Download your file.
Get the file with the part (or parts) you would like to import, after that is done open it(The .pcs file) in BrawlBox.
Step 2: Exporting from BrawlBox and getting .Dat>.obj>.smd
Right click on the model part you see in brawl box, and hit "export". After that is done, export the file you want to edit in your melee iso with DTW. (if it was mario, go to Characters>Mario>plxxxx.dat) then open Smash Forge and drag and drop it right in the window. Once the model shows up, go to the right bar and to the top, and hit the "+" next to
"PlXXXX" folder. Then right click on "Gr_Share_Joint" and hit "Export as". You will receive a .smd model file of the character you want to edit.
Step 3: Viewing Bones in Blender and exporting
Now open up blender. This is where you want to set up the source tools (or you won't be able to view the .smd you just exported.) Intructions below.
After you find the bone you want to bind to, go back and find that exported obj file from the .pcs from eariler and drag and drop in on the obj2smd program. It will create two files one of which being an .smd file. Import that .smd with the same instructions above, and align it properly on the model as you see fit. When you are satisfied, then hit the scene tab on the right bar(looks like a sphere and cylinder with a sun next to it, in a box.), then scroll down to "Source Engine Export". Now you will see "export path", click the file icon and map it to your desktop, in the top right corner of the window you will see "accept", when you finish mapping click it. When you come out go back to the "Source Engine Export" section and hit the "SMD" file export option, after that hit export(Every time you open Blender it will give you a cube or sphere, make sure you export the .smd that is your part from the .pcs, normally starting with "polygon#").
Step 4: Importing
Now that all that mess is out of the way, we are ready to import. Go back into smash forge and go to (PlXXXX.dat>Pl-Gr_Share_joint>Data Objects) Select one object and hit the down key until you find your object you would like to replace. After you have found it, hit the right key and click "import from file". A window should pop up and you should see "select file" as the first option in a box, hit it and find the object that you exported (polygon#). After that hit the "bone type" box and hit "Single Bind". In the box that is labeled "BonePar" You want to hit the drop down menu and find the bone you viewed earlier (for instance mario's hat, bone 24) and hit "import".
Step 5: Importing back into Melee
At this point, just simply go up to the PlXXXX.dat (in smash forge) and right click and hit save as. Name the file what u would like and save to your desktop or workspace. Import the file with DTW (find the same mario file, select it and hit import, then find the file you just saved and click it). It may rebuild because it is a larger file that the original. Test it out in game and see the results.
First things first, we have to give credit where it is due:
Furil
Tcll
revel8n
SMG - (for rendering in forge)
Disclaimers: 1. This method is still a bit experimental and a work-in-progress so there may be bugs.
2. This requires slight knowledge on blender use. (for tweaking objects)
Things you will need:
Obj2smd - https://www.moddb.com/downloads/start/13009?referer=https://www.google.com/
Blender - https://www.blender.org/download/
Blender source tools (You need this.) - http://steamreview.org/BlenderSourceTools/
Smash Forge - https://www.dropbox.com/s/zr930naj9hoavbt/ForgeMelee.7z?dl=1
DTW - https://www.mediafire.com/file/iiw6ss8xsi5b8i6/DAT Texture Wizard - v5.4 (x64).zip
For those ripping from Brawl files:
Brawlbox - https://github.com/libertyernie/brawltools/releases/tag/v0.78_h1
Brawl Vault - http://forums.kc-mm.com/Gallery/BrawlView.php
This tutorial will be utilizing brawl .pcs files and the brawl box entirely, as it is easier to do.
Step 1: Download your file.
Get the file with the part (or parts) you would like to import, after that is done open it(The .pcs file) in BrawlBox.
Step 2: Exporting from BrawlBox and getting .Dat>.obj>.smd
Right click on the model part you see in brawl box, and hit "export". After that is done, export the file you want to edit in your melee iso with DTW. (if it was mario, go to Characters>Mario>plxxxx.dat) then open Smash Forge and drag and drop it right in the window. Once the model shows up, go to the right bar and to the top, and hit the "+" next to
"PlXXXX" folder. Then right click on "Gr_Share_Joint" and hit "Export as". You will receive a .smd model file of the character you want to edit.
Step 3: Viewing Bones in Blender and exporting
Now open up blender. This is where you want to set up the source tools (or you won't be able to view the .smd you just exported.) Intructions below.
- Select File > User Preferences
- Move to the Addons tab
- Click Install From File... in the bottom of the window
- Find the downloaded zip file and select it (Double click)
- Under 'Categories' on the left, click 'Import-Export'
- Find 'Blender Source Tools' in the list and check the box to the right. Wait a moment for activation to complete.
- Click Save User Settings and close the window.
After you find the bone you want to bind to, go back and find that exported obj file from the .pcs from eariler and drag and drop in on the obj2smd program. It will create two files one of which being an .smd file. Import that .smd with the same instructions above, and align it properly on the model as you see fit. When you are satisfied, then hit the scene tab on the right bar(looks like a sphere and cylinder with a sun next to it, in a box.), then scroll down to "Source Engine Export". Now you will see "export path", click the file icon and map it to your desktop, in the top right corner of the window you will see "accept", when you finish mapping click it. When you come out go back to the "Source Engine Export" section and hit the "SMD" file export option, after that hit export(Every time you open Blender it will give you a cube or sphere, make sure you export the .smd that is your part from the .pcs, normally starting with "polygon#").
Step 4: Importing
Now that all that mess is out of the way, we are ready to import. Go back into smash forge and go to (PlXXXX.dat>Pl-Gr_Share_joint>Data Objects) Select one object and hit the down key until you find your object you would like to replace. After you have found it, hit the right key and click "import from file". A window should pop up and you should see "select file" as the first option in a box, hit it and find the object that you exported (polygon#). After that hit the "bone type" box and hit "Single Bind". In the box that is labeled "BonePar" You want to hit the drop down menu and find the bone you viewed earlier (for instance mario's hat, bone 24) and hit "import".
Step 5: Importing back into Melee
At this point, just simply go up to the PlXXXX.dat (in smash forge) and right click and hit save as. Name the file what u would like and save to your desktop or workspace. Import the file with DTW (find the same mario file, select it and hit import, then find the file you just saved and click it). It may rebuild because it is a larger file that the original. Test it out in game and see the results.
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