King Funk
Int. Croc. Alligator
4th Smash National Portuguese Tournament 2.0
After the lackluster event the third tournament was, we decided we should bounce back to what made our previous events successful. This time we are back to Lisbon, and as always, we hope to gather as many interested players as possible. To help us in achieving that, we are inviting for the very first time our Spanish neighbors for us to finally get to know each other. So let's work hard for that next tournament and make this an awesome day of smash.
[Information]
- City: ???
- Date: ???
- Adress: ???
- Time: ???
- Game: Super Smash Bros. Brawl (and possibly Melee)
- Tournament Type: Singles/Doubles/Crews
- Elimination Type: Double Elimination (possibly with pools)
- Entry Fee (singles): ?€
- Entry Fee (doubles): ?€ per team
- "Fun" activities: Smash 64, TvC, SFIV, etc.
[Prizes (depends on the number of players)]
Singles
- 1st place: ?€ (70%)
- 2nd place: ?€ (20%)
- 3rd place: ?€ (10%)
Doubles
*to be decided as we get an idea of the number of players expected to come*
[Rules]
General rules
- 3 Stock
- 8 minute timer
- Items are set to "off" and "none"
- All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above should be played out for any "finals" matches)
- In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors
- No player may choose a stage they have already won on in that set unless agreed upon by both players.
- If the timer runs out, the victor is determined first by stock and then by percentage.
- Metaknight's Infinite Cape glitch is banned.
- If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
- You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- Stalling/planking is banned
- Additional: if a player is caught in an infinite chaingrab he didn't know about, he has the right to be informed on how to avoid/escape it and possibly restart the round.
Stage List (Brawl)
[neutral]
[counterpick]
[*]Battlefield
[*]Final Destination
[*]Smashville
[*]Yoshi's Island
[*]Lylat Cruise
[*]Castle Siege
[*]Halberd
[*]Pokémon Stadium 1
[*]Brinstar
[*]Delfino
[*]Frigate Orpheon
Set Format
- Opponents choose their characters for the first match (double blind character pick may be enforced)
- Opponents start the stage striking procedure
- Each player may announce one stage to be banned for counterpicks of the set
- The first game is played, using the stage chosen during step 2
- The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List
- The winner of the previous match chooses their character
- The loser of the previous match chooses their character
- Repeat steps 5-7 for all proceeding matches
[Players (updating every day)]
Player List
- King Funk (Falco)
- Flayl (Bowser)
- NGFC (Yoshi)
- Golden Ike (ZSS)
- BigLord (Captain Falcon)
- NatP (Game & Watch)
- some1 (Marth)
- GSM (Diddy)
- Blue Lightning (Lucas)
- Isaac (Wolf)