Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I would like the invincible up-b back. I feel it's a bit too easy for characters like Marth to bully Snake in terms of shield pressure.
I think the animation should be the shield break animation (the one where they are up but vulnerable) but with the sleep bubbles in it so it makes tranq worth it.I'm not too great so this is more of a wishlist than what I personally think he needs to be balanced, but I'd make his nair do more damage and knockback on the third hit, be able to grab Fox out of his tranq animation (this is kinda lame imo...) and make the first part of his fsmash stronger. I'd also increase his weight just a bit but only because he seems lighter than he should be and not because of balance issues.
If you jump after he gets the percent damage then the cigarette stays in his mouth and you can use it later by hitting utaunt again. Also the big boss skin should use a cigar instead.The ability to keep an extended cigarette taunt if held down.
Not sure if the rocket launcher would be a good idea, TBH: Snake still has tranqs, so it'd be a "what if Jiggs got her sing buffed" kind of deal. Still, I think the first 2 hits should be at least slightly stronger than back air is, or lead into the 3rd hit. At the moment it doesn't seem to have any use aside from an impromptu edgeguard tool/push-person-off-the-stage-to-lead-into-the-second-hit thing.I think fsmash could do with a little more. Would it be good if he got his rocket launcher back?
Would it be a good idea to make the C4 at least stronger? Or revert his fakeout to 3.02?
Not sure if the rocket launcher would be a good idea, TBH: Snake still has tranqs, so it'd be a "what if Jiggs got her sing buffed" kind of deal. Still, I think the first 2 hits should be at least slightly stronger than back air is, or lead into the 3rd hit. At the moment it doesn't seem to have any use aside from an impromptu edgeguard tool/push-person-off-the-stage-to-lead-into-the-second-hit thing.