Berserker.
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- Jun 8, 2009
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Snake's Double Discussion
It seems like we lacked something like this too? No wonder...
Do I have to say what this thread is for
How do we rate it?
Awesome
Superb
Average
Stupehd
Wut?
Let's discuss the characters from top to bottom tier:
META KNIGHT:
Overall one of the best doubles, if not the best. The usual thing is that you control the ground while MK takes the air. MK will go for racking up damage and approaching while Snake plays defensively, camps and goes for the kill. MK can omnigay like Kirbby (:3). MK covers up 4 of Snake's most difficult MUs which is Olimar, DDD, Marth and Wario. Tornado ***** a lot and you can do this epic thing that Samurai mentioned: sticky MK -> MK tornados -> the sticky transfers in the tornado -> opponent pops up in the air -> detonate C4 -> repeat. A. Actually, I think that Snake doesn't have to do much and MK can do all the work by himself. You can just sit down there doing nothing but I think you have to help MK if the team your battling would be MK and MK or if you hear the name Ally+M2K, good luck. Nothing bad about the team. All of Snake's disadvantages are covered.
SNAKE:
Snake and Snake is a good team overall but this team is hard to pull off. They can control the stage easily since they will put mines and C4s and nades all over the stage. Snake+Snake have lots of killing power so you can easily get in for the kill. Like most teams you can make good combos. Sadly, DACUS would be not recommended here because since you can't control DACUS you might hit your teammate. You can't use projectiles that much because you might kill each other. Just think of the team, think of Snake's advantages times 2 (except tech chasing) This team requires lots of synergy.
Additional note: This doubles is debatable because some people think it's good while some think it's bad.
It seems like we lacked something like this too? No wonder...
Do I have to say what this thread is for
How do we rate it?
Awesome
Superb
Average
Stupehd
Wut?
Let's discuss the characters from top to bottom tier:
META KNIGHT:
Overall one of the best doubles, if not the best. The usual thing is that you control the ground while MK takes the air. MK will go for racking up damage and approaching while Snake plays defensively, camps and goes for the kill. MK can omnigay like Kirbby (:3). MK covers up 4 of Snake's most difficult MUs which is Olimar, DDD, Marth and Wario. Tornado ***** a lot and you can do this epic thing that Samurai mentioned: sticky MK -> MK tornados -> the sticky transfers in the tornado -> opponent pops up in the air -> detonate C4 -> repeat. A. Actually, I think that Snake doesn't have to do much and MK can do all the work by himself. You can just sit down there doing nothing but I think you have to help MK if the team your battling would be MK and MK or if you hear the name Ally+M2K, good luck. Nothing bad about the team. All of Snake's disadvantages are covered.
SNAKE:
Snake and Snake is a good team overall but this team is hard to pull off. They can control the stage easily since they will put mines and C4s and nades all over the stage. Snake+Snake have lots of killing power so you can easily get in for the kill. Like most teams you can make good combos. Sadly, DACUS would be not recommended here because since you can't control DACUS you might hit your teammate. You can't use projectiles that much because you might kill each other. Just think of the team, think of Snake's advantages times 2 (except tech chasing) This team requires lots of synergy.
Additional note: This doubles is debatable because some people think it's good while some think it's bad.