i recommend all to watch these series of vids if you have not. I give a pretty good break down on Peach in general. it saves me alot of time typing all this stuff.
But if I was to go on about how good/bad peach is, I would break it down in a certain matter.
You would know to know just how this character would need to be used for the best results. this can be hard cause not every match up can you play the same. So you would need to know the general stuff of her.
Strengths
Float
Projectile item
Great edgeguarder
Lengthy horizontal recovery
Large variety of combos
Large variety of frame traps
Good range on most of her moves.
Great pressure
Can fight well both air and grounded
Can use air moves with items in hand (via floating)
Can bring her air game to the ground
Her float gives her a good ledge option to the stage due to she can get on and carry her invincibility frames.
Up-B has decent vertical recovery.
Variety of tools and techs.
Can change grab for easy damage on some character
Has a reset on none small characters with Z-drop, footstool, falling bair.
Great at racking up damage.
Great at zoning out characters.
Number of ways to approach.
decent anti air options.
Good horizontal survival.
Can momentum cancel
Weaknesses-
Lack of power on most of her moves.
Lightweight, dies quickly vertically
Worst airdodge in the game
Very slow fall speed
Slow dash speed
Bad options when pressured mid range or cornered
Hard time landing when harrassed on air recover/landing
Can be hard to get up from the ledge when ledge pressured.
Option are worst when pressured mid range/ cornered and you have turnip in hand.
Fair,dair have slow start up.
Can be zoned out effectively.
Slow, hard landing kill options outside of bair and uptilt.
Now if you noticed from my list, Peach has more good things about her then bad. To alot, this would mean a good thing. But not if you are lazy. Since she has alot of good thing about her, this actually shows how hard you have to work with her.
Think of Fox in melee. We all know how crazy good he is. but he comes with a tuff price. You have to work your *** off to get all his techs down. His pressure and mix ups. When to go in and when to dip. Cause if you don't or screw up, you are in for a world of pain. Him be one of the fast fallers, just about any character in the game can rack up so much damage on fox. And can make it really hard for him to come back on stage. Also can be gimped hard. Fox does not have good range. Meaning he would have to be uplcose to get hits if he is not camping from distance. Characters like Marth can make it helle hard for a fox to get out the corner and land a hit on him due to range.
So what a fox main has to do is learn all his techs like shine to wave dash to w/e mix up he wants. Wave shine pressure or wave shine one across the stage for the best damage at this current situation to a grab>up throw or if high damage, upsmash. At high levels this is a must. You can't be lazy with fox and hope to just own. He has flaws that can be abused hard as hell. He will take a tone of damage and can equal his stock due to one mistake or tech error. And most of this stuff is hard to do. it takes hella practice to do what you see these top fox players do today. Fox has to use all the good things about him to protect his weakness.
And thats how this should be looked on Peach. For example. We know Peach has a hard time dealing with mid range/corner pressure. So think, what strength does peach have to help prevent this. A comment sense answer would be "don't pin yourself to the corner, stay away from the ledge." But this is sometimes hard to do, really if you take damage.
So to prevent corner pressure, what strength would I use? One would be her zoning tools. I would create a wall if one is trying to get in on me. This will slow them down and I may be able to find openings to land blows and even put then in a corner. Her moves may be slow but have good range and be hard to beat out used well. Enemy has a hard time getting in on me or approaching, slows him down and have a chance to deal damage/reverse control of the match. if I am in control most of the time, the chances of me getting hit or being pinned to a corner are slow.
Now how hard is it to do this? This goes based on 2 things:
How good are you at walling with peach?
How good are you at walling said character that actually knows what they are doing and dealing with what you are trying to do.
Thats why i said many times before and people think i BS when I says this. Mid level/basic play is not gonna get the job done and using this character is not easy to use and/or win with at high levels, for you have alot of things you need to use to cover your flaws? See how this JUST went back to what I said on having alot of tools can make one hard to use?
If you don't abuse all that you can you do, you limit yourself. And giving the enemy a better opportunity to get at your flaws. You wanna make it hella hard for the enemy to do that. The more options you have, the harder it is to be abused for flaws.
This is how I feel one should look at a character to trully figure out how good, or bad they are.
- Your strengths
- Your Flaws
- How many ways can you protect said flaws
- How difficult would it be to protect said flaws
- How difficult would it be to protect said flaws against..............
Now this comes to player mentality. Most players don't want to work as hard to win with said character (I'll talk Peach for this example). They cry and moan about her flaws too much. Like if the flaws are the only thing that she has. like she has nothing good going for herself. Thats a terrible way to look at things. You are looking at one side of things. Thats me saying "I have to get the right numbers on the lotto and i can be rich, so Im gonna quit my job and hit the lotto" it's true. all I have to do is get the right numbers and I am a rich fool. Though I forgot the chances of me guessing right. If it was that easy, you hear people winning the lotto all the time. So its really based on luck right?
Thats the mentality of most players. things to hard or to lazy to work that hard so they go in hoping what they do would get them the win. Hope the opponent messes up. Even that broken fool meta knight takes some type of work if you wanna beast at high levels with him. So going back to that list above, Player mentality comes into play and questions should pop up:
- Aware of your strengths/flaws?
- How can you use your strengths well with little chances of messing up?
- Know how to use your strengths to protected your flaws?
- How good are you at doing all of that?
- How good are you at doing all of that against................
And the most important questions:
- DO you realize how hard it use to use at high levels to get a win?
- how much work are you willing to put knowing all this and knowing you will be losing alot?
- How dedicated are you to learning this character?
- Are you gonna complain about this character often when things get hard (which it will, all the time.
- Are you playing this character cause you wanna get know with her and to stand out in the community with just using her half way, then not care much about results later?
- What reason you have playing this character at high levels of player and wasting money to enter tournaments?
For the last question ^, "I use her cause she is my favorite nintendo character" Reason like that don't mean anything. Cause if that was the case, there is no need to really enter the tourny and blow money, you can easily play causual with high level players just like you or better at tournies.
So with all this sum up, based on all of this in my eyes, Peach is a lil above average for a character. High level She takes hella work. Emotions kick in in the human mind:
- Lose a stock, focus is dropping
- Taking too many hits, fustrated
- not familiar with match up
- not using proper strengths for said situation.
- pressured
- tired, weak stamina.
- Patient player in general
- Defenisve player in general
- panics easily
- nerves
- Not working hard enough as they should be.
- give up after first game mentally
- Fear of failure.
- Fustrated at how enemy is using said character
- Gets counterpick hard and doubts, confidence drops hard, will to play (common after the first one wins then loses to being countered).
The game may be program, But not the player. emotions can change everything. And emotions can lead to said images of matches and characters. Thats why despite what many say on this character and even with results, I won't follow. Like aways, I go with what i believe. And you best to believe, 1000000000000+ will call me crazy and not agree. Which is fine. That should not affect what I feel inside at ALL.
So run down. I think she is better then average. lil above it. Just takes hella work that people don't do cause (input said reason here), thus we get the results, opinions and images I hear till this very day I still will never agree with. That's how I feel and look on this matter.