Just wondering why none item users are so scared to battle with them. Thats why I made the thread. And while you bring up some "okay" points Xen. Its not a matter of opinion its, fact.
I beg to differ.
1. Adapting overall gameplay (Some chars have the ability to produce items, peach, king deedeedee, are you gonna bit.ch each time that happens?)
Alot of people bring this up, and, I always thought the differences where obvious.
Off the top of my head ( I might miss some) the only move set random occurrences I can think of is Peach's turnips, DDD's waddles, G&W's Hammer/flag thing, and Luigi's missile. All of which are nowhere as drastic as random items. Especially since you know what may happen within that time frame (of them doing the attack).
Peach's turnips sometimes pull out bombs, which the opponent can see from a mile away.
Very different from a bomb dropping on top of you when you just did a Ftilt or, one walking into you right as you land on the ground.
DDD's waddles, he throws them immediately. You know it's coming so you're suppose to dodge it regardless anyway.
So whether it's the normal one, the one with the beam or, the spike ball thing ( I don't know any of their names) you know something is being thrown at you so you prepare to dodge it.
They have different projectories(Sp?) sure, but nothing to drastic.
Once again, different from a heart spawning right next to your opponent or, you're hammer's head falling off.
G&W's hammer is random but, also close range. Getting hit by it is just like getting hit by any other attack except, sometimes you get lucky and nothing happens or sometimes you did at 30%. You're attack is taking a risk too.
Besides, the chances aren't good anyway, I've never really seen someone spam this move, and win.
Luigi's missile, same thing with peach. You know when it can happen and what will happen if it does. If you're using it for recovery then, plan accordingly, knowing you might overshot.
If you're using it as a attack, people do this?
Anyway, if you are, you can always make sure that you'll be able to get back if you do overshoot.
With items you can't do that. It'll happen anytime, anywhere, and (depending on/how many items you have on) you'll have no way of preparing for what will happen.
You can try moving away from a newly opened Pokeball thinking you might avoid Snorelax, Just to get hit in the face by Latios.
2. It forces you to dodge more because you have incoming items at you, and evade more as well.
Right, but all at a potentially unfair random chance. I'd rather have my opponent put the offensive pressure on me, not with random spawns helping him out.
3. It brings a balance to the game. (Some chars have several projectiles, if a player spams them on idk, lets say marth. Marth/Ike players are done for)
Marth and Ike do just fine without projectiles, trust me...
And It would be less balance because faster characters would have yet another advantage.
If you thought Gannon V. Fox was a unfair match up before...
Let me know what you think Xen, you seem to want to JOIN THE ITEM SIDE. Muahaha!?
No thanks, I'll pass.
I'll admit some items are ok, and aren't nearly as game changing as others but, I prefer it to just be me Vs. my opponents moveset and how he uses it.
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Playing RO and posting on forums is a hard thing to Mulititask.