Nothing's unbeatable or unavoidable.
You've clearly never fought someone who circle camps or planks correctly.
All stages have unbalances or unbalanced characters. Hence this cesspool of a thread.
Hanenbow? Circle camping by fast characters by going back and forth from the top leaves
1. Wait until they come down?
2. Pick a fast character?
3. Ban circle camping?
See above, and you can't discretely ban circle camping, it's too abstract a concept.
They're not lovin' the current stages.
We have no problem with the stages. It's the starter stage LIST that we have the problem with.
Dunno what Blastline camping is, but what's the problem with DDD? His infinite is banned, and even if it wasn't he can't do it for any extended period of time. Cars stop him from doing it on the ground, and he could only land about five hits on the center stage platforms before they would fall down. Everywhere else is curved, save for the right side where chaingrabbable players shouldn't be anyways if fighting DDD.
Onett is more debatable, but his wall infinite is LEGAL, first off, and it's still 50 free damage or so, then he can just hold you into the car for another 30, then backthrow and you've just taken almost 100 damage. The SBR criteria for banned stages include stages where one tactic over-centralizes the stage. In Onett's case, this means Dedede and the permanent walls.
As for, "They shouldn't be there anyway", you're kind of oblivious to the fact that Dedede can just gain a % lead then camp, and unless you have a projectile, you're done.
So? It's not supposed to be a typical flat stage.
The ceiling means you get Cave of Life effects, which is considered a drastic change in gameplay (if you've read the criteria, which you clearly haven't.) Anyone who's played on Mushroomy Kingdom for more than 30 seconds knows it isn't fit for competitive play.
Not any different from many of the current stages.
There's a difference between gay camping, and stupidly gay camping. Stupidly gay camping is near unbeatable, regular camping isn't.
The stage is moving and DDD is fat. CG isn't the best choice. Also it's not like he can't CG anywhere else *COUGH* Castle Siege *COUGH*
You've clearly never played Dedede here. If he grabs you ANYWHERE he'll just wall CG you until the blastzone is right next to you, then B-throw and run forward to do it again next time he grabs you.
Still don't know what blastline camping is, DDD's infinite can be done anywhere.
Blastline camping is when you sit by the blastzone, camp until your opponent has to approach, then kill them at extremely low percents by landing a throw. Falls under the definition of over-centralizing tactics, though it is more volatile since you can die just as easily. Regardless, it detracts too heavily from normal play.
See Hanenbow
No.
Infinites have rules, are avoidable, and we currently have stages with walls allowed. See Green Greens and RC.
Still no. The fact that you even bring up New Pork is laughable.
Not only easily avoidable, but you can go through it and jump out before it can bite and still be alive. Orphan and Halberd have more hazardous 0-DEATHS than that.
One wall bounce spells death. There's a pretty big gaping hole in the cave of "life".
Again, no.
Not impossible. Unless players are intentionally playing in the center pit so they die hard, there are many places to get killed easily. Both edges, the "cave of life", center top, not to mention the chimera. Lives could be brought down to 2 on this stage if desired, and we have the option of handicaps or damage ratio.
Now you're just getting ridiculous.
TL;DR, all stages have flaws, but our currently allowed ones are much more flawed than some currently banned ones.