There are a few posts going on discussing stalling in tournaments. i.e. (insert fast character here) vs. (insert slow character here) on (insert huge stage here).
I decided to make a new thread so it'd get seen, if I just made a post in those 50+ page threads there's no point.
So basically why doesn't someone just suggest that we don't play timed matches in tournaments? I don't get it, I've watched countless vids on youtube of melee and brawl tournaments and they always have the clock running during a stock match. Of course that would promote stalling. Like the posts earlier mentioned all you'd need to do is get a % lead. There's all this discussion about counterpicking characters or stages, and the simpler way to fix this problem would be to play 3,4 or 5 stock (not sure what is tournament standard) with no time limit. Hey if some kid playing Sonic spends 8 minutes on a timeless match running away from his opponent then you know who to disqualify...
Am I wrong here?
I decided to make a new thread so it'd get seen, if I just made a post in those 50+ page threads there's no point.
So basically why doesn't someone just suggest that we don't play timed matches in tournaments? I don't get it, I've watched countless vids on youtube of melee and brawl tournaments and they always have the clock running during a stock match. Of course that would promote stalling. Like the posts earlier mentioned all you'd need to do is get a % lead. There's all this discussion about counterpicking characters or stages, and the simpler way to fix this problem would be to play 3,4 or 5 stock (not sure what is tournament standard) with no time limit. Hey if some kid playing Sonic spends 8 minutes on a timeless match running away from his opponent then you know who to disqualify...
Am I wrong here?