sMexy-Blu
Smash Lord
- Joined
- Oct 19, 2008
- Messages
- 1,441
Tips
Jab Cancel
How to Jab Cancel :
Jab one time or twice, and during the last frames of the second jab or first, you can shield quickly ( the shield shouldn't appear) and break it into another jab, grab or tilt.
This tech comes in handy sometimes, its good for catching an unexpected opponent with a couple of double jabs and racking a little bit of damage for the kill, nobody ever expects a DeDeDe player to Jab Cancel, and it also looks fancy.
AA to D-tilt is a great kill move at high percentages when its fresh, it comes out fast and has a pretty good range.
Percentages :
AA, D-tilt - 21%
AA, F-tilt - 17%
AA, U-smash - 25%
AA, D-Smash - 26%
------------
Tech Chasing
Tech chasing is the act of following or predicting an opponent's tech in order to attack him before he can respond. Because a character's tech animations have small windows of vulnerability before a character can shield, sidestep, dodge, or attack, it is possible to read the direction of a player's tech and punish the lag with an attack, jump-canceled grab, or projectile.
You can Tech chase every character in the game but this is more effective versus the people King DeDeDe can't chaingrab.
This is the main reason King DeDeDe has some good matchups vs opponents he can't chaingrab.
Down throw setups for an amazing Tech chasing game, when you Down Throw someone you can't chaingrab they willalmost always hit the ground
But if they do hit the ground then you can Tech chase them obviously. If they hit the ground and don't tech they can ONLY do 4 things: Roll Forward, Roll Behind, Get up normally or do a Get up attack.
You can punish every of those 4 Options but you gotta predict what they are going to do next, If they roll forward you can run and re-grab, If they roll behind you can simply re-grab or , If they Get up normally you can just attack with anything and if they do a Get Up attack you can shield the attack and shieldgrab.
But if you down throw them, run forward and shield just in front of them then you will take 2 more options from them (Get up & Get up Attack) because if they use them you can shieldgrab them really easy so what most people do when you run and shield near them after a down throw is roll forward and you can punish that option really easy by running and doing a Dash Attack and if they roll behind you can predict it and do a Fsmash to get a easy kill. What I usually do when I tech chase my opponent I do this:
I Down throw them a phew times at the beginning of the fight to see what they do and how they react.
Most people roll behind me after I down throw them so the next time I down throw them I know they are going to roll behind me so I can punish them with a Fsmash or another Grab.
Move Decay...
The more times you use a particular move the weaker that move will be that means the damage & the knockback of the move is will be lower. This is simple just use other moves designed to do damage first( chaingrab, F-tilt, AAA Jab, Bair or Fair WaP's ) and then use your kill moves( U-tilt thanks to its awesome huge priority and amazing knockback) when you know you can kill them.
Keeping your kill moves fresh means getting a low % kill on the opponent.
This especially works when fighting light weights (Jigglypuff, G&W, Squirtle, etc) because King DeDeDe lives till high percentages(120%) and he lives even higher if the player knows how to DI correctly. (DI fer god tier)
Reverse Aerial Rush
How to RAR :
You must be running forward then press the control stick backwards to turnaround then jump and do a Bair while moving forward.
The purpose of RAR or Reverse Aerial R is to attack with a Bair while maintaining your forward momentum. This is most effective versus tall people like Snake & Ganondorf but you can also use this to approach small people but you have to fast fall after to hit them or else you'll miss there head leaving you open. You can follow up with a WaP sometimes.
Simple Follow-Ups
Up throw sets-up for an U-air at low percentages. (It can be DI'ed out of)
Footstool jump sets-up for Dair. (It can be DI'ed out of)
A fast falled Nair sets-up for an U-tilt at low percentages.
Down throw setups up for F-tilt on more than half of the cast.
Testings :
Doesn't get hit by F-tilt after a Down throw.
Jigglypuff
Luigi
Kirby
Squirtle
The rest of the cast gets hit by F-tilt after a Down throw.
------------
Known Glitches
The Dedede Shuffle
If you fully charge DDD's jet hammer, to the point where he's taking damage, and then just SLIGHTLY tilt in your movement direction you're able to glitch the character into dashing really quickly but you gotta tilt it REALLY fast.
Display Video : http://www.youtube.com/watch?v=FrkWeh87t1I&feature=PlayList&p=8E0CCA64FC461716&index=0
Gordo Glitch
This happens randomly. Just throw a Gordo at your opponent then he has to shield it in a certain frame of the hitbox and then the Gordo will stale in the air moving a little bit. The Gordo's hitbox [B[WON'T[/B] go away after that.
Display Video : http://www.youtube.com/watch?v=Z-CDOeV4nDo&feature=PlayList&p=8E0CCA64FC461716&index=4
Fallthrough glitch.
In teams when you Inhale someone and you get hit while you're doing it the character you were inhaling will fall through the stage and probably die.
Display Video : http://www.youtube.com/watch?v=4VSdOo1cKPw
DeDeDe & Olimar inhale Glitch.
When Olimar is grabbing an opponent try inhaling him and Instead of going into DeDeDe's belly he will pass DeDeDe. But even after Olimar was dragged away from his Pikmin the opponent Olimar was grabbing will still be pummeled and grabbed by the Pikmin. This only works with TA "ON".
Display Video : http://www.youtube.com/watch?v=9RwZhPk-Z84
Micellanious Stuff
- King DeDeDe's Up-B has some Super Armor frames at the beginning, they end slightly before the peak of the jump.
- If you press "A" when you're near a Waddle Dee or Waddle Doo King DeDeDe will pick it up and throw it again.
- King DeDeDe has the same running speed as Zelda.
- Inhale has a little bit of Super Armor frames at the beginning of the move.
- King DeDeDe's D-tilt can make the opponent trip at low percentages.
When you perform King DeDeDe's Up-B on the ground and you angle it to the side he will do some kind of slide at the beginning.
- King DeDeDe's English voice actor is Masahiro Sakurai himself . . .
- When you use Jet hammer and you tilt the stick up King DeDeDe will jump even if tap jump is off.
- King DeDeDe can throw Items using his Waddle Dee toss if Items are "ON", If Items are set to "OFF" and item appearance frequency set to "NONE" he won't throw any items.
- King DeDeDe’s side special move, the Waddle Dee Throw, launches out a Waddle Dee, Waddle Doo or, occasionally, a Gordo. The ratio that determines the frequency with which each one appears is 35:10:4 respectively.
- King DeDeDe can eat almost all of the items in the game by using his Neutral B (Inhale). When DeDeDe eats an explosive item it will explode in King DeDeDe's stomach and he will gain 5% damage. (Bob-omb, Gooey Bomb, Motion-Sensor bomb, Smart bomb and Blast box) When he eats a particular item the effect of the item will take effect right away when he eats it and there are other Items that won't do anything when DeDeDe eats them. (Deku nut, Team healer, Franklin badge, etc)
Testings:
Take's effect after he eats it :
Super Mushroom
Heart Container
Superspicy Curry
Maxim Tomato
Metal Box
Poison Mushroom
Timer
Food
Lightning
Warpstar
Dragoon Parts
He can't eat :
Pokeballs
Smashballs
Starman
Mr. Saturn
------------
- King DeDeDe has 6 Costumes in total:
Original Costume.
Pink Costume.
Best costume on the game Period.
Green Costume.
Purple Costume.
White Costume.
Old School DeDeDe Costume.
Jab Cancel
How to Jab Cancel :
Jab one time or twice, and during the last frames of the second jab or first, you can shield quickly ( the shield shouldn't appear) and break it into another jab, grab or tilt.
This tech comes in handy sometimes, its good for catching an unexpected opponent with a couple of double jabs and racking a little bit of damage for the kill, nobody ever expects a DeDeDe player to Jab Cancel, and it also looks fancy.
AA to D-tilt is a great kill move at high percentages when its fresh, it comes out fast and has a pretty good range.
Percentages :
AA, D-tilt - 21%
AA, F-tilt - 17%
AA, U-smash - 25%
AA, D-Smash - 26%
------------
Tech Chasing
Tech chasing is the act of following or predicting an opponent's tech in order to attack him before he can respond. Because a character's tech animations have small windows of vulnerability before a character can shield, sidestep, dodge, or attack, it is possible to read the direction of a player's tech and punish the lag with an attack, jump-canceled grab, or projectile.
You can Tech chase every character in the game but this is more effective versus the people King DeDeDe can't chaingrab.
This is the main reason King DeDeDe has some good matchups vs opponents he can't chaingrab.
Down throw setups for an amazing Tech chasing game, when you Down Throw someone you can't chaingrab they will
------------some light characters can DI upwards and their body won't hit the ground
But if they do hit the ground then you can Tech chase them obviously. If they hit the ground and don't tech they can ONLY do 4 things: Roll Forward, Roll Behind, Get up normally or do a Get up attack.
You can punish every of those 4 Options but you gotta predict what they are going to do next, If they roll forward you can run and re-grab, If they roll behind you can simply re-grab or , If they Get up normally you can just attack with anything and if they do a Get Up attack you can shield the attack and shieldgrab.
But if you down throw them, run forward and shield just in front of them then you will take 2 more options from them (Get up & Get up Attack) because if they use them you can shieldgrab them really easy so what most people do when you run and shield near them after a down throw is roll forward and you can punish that option really easy by running and doing a Dash Attack and if they roll behind you can predict it and do a Fsmash to get a easy kill. What I usually do when I tech chase my opponent I do this:
I Down throw them a phew times at the beginning of the fight to see what they do and how they react.
Most people roll behind me after I down throw them so the next time I down throw them I know they are going to roll behind me so I can punish them with a Fsmash or another Grab.
Move Decay...
The more times you use a particular move the weaker that move will be that means the damage & the knockback of the move is will be lower. This is simple just use other moves designed to do damage first( chaingrab, F-tilt, AAA Jab, Bair or Fair WaP's ) and then use your kill moves( U-tilt thanks to its awesome huge priority and amazing knockback) when you know you can kill them.
Keeping your kill moves fresh means getting a low % kill on the opponent.
This especially works when fighting light weights (Jigglypuff, G&W, Squirtle, etc) because King DeDeDe lives till high percentages(120%) and he lives even higher if the player knows how to DI correctly. (DI fer god tier)
Reverse Aerial Rush
How to RAR :
You must be running forward then press the control stick backwards to turnaround then jump and do a Bair while moving forward.
The purpose of RAR or Reverse Aerial R is to attack with a Bair while maintaining your forward momentum. This is most effective versus tall people like Snake & Ganondorf but you can also use this to approach small people but you have to fast fall after to hit them or else you'll miss there head leaving you open. You can follow up with a WaP sometimes.
Simple Follow-Ups
Up throw sets-up for an U-air at low percentages. (It can be DI'ed out of)
Footstool jump sets-up for Dair. (It can be DI'ed out of)
A fast falled Nair sets-up for an U-tilt at low percentages.
Down throw setups up for F-tilt on more than half of the cast.
Testings :
Doesn't get hit by F-tilt after a Down throw.
Jigglypuff
Luigi
Kirby
Squirtle
The rest of the cast gets hit by F-tilt after a Down throw.
------------
Known Glitches
The Dedede Shuffle
If you fully charge DDD's jet hammer, to the point where he's taking damage, and then just SLIGHTLY tilt in your movement direction you're able to glitch the character into dashing really quickly but you gotta tilt it REALLY fast.
Display Video : http://www.youtube.com/watch?v=FrkWeh87t1I&feature=PlayList&p=8E0CCA64FC461716&index=0
Gordo Glitch
This happens randomly. Just throw a Gordo at your opponent then he has to shield it in a certain frame of the hitbox and then the Gordo will stale in the air moving a little bit. The Gordo's hitbox [B[WON'T[/B] go away after that.
Display Video : http://www.youtube.com/watch?v=Z-CDOeV4nDo&feature=PlayList&p=8E0CCA64FC461716&index=4
Fallthrough glitch.
In teams when you Inhale someone and you get hit while you're doing it the character you were inhaling will fall through the stage and probably die.
Display Video : http://www.youtube.com/watch?v=4VSdOo1cKPw
DeDeDe & Olimar inhale Glitch.
When Olimar is grabbing an opponent try inhaling him and Instead of going into DeDeDe's belly he will pass DeDeDe. But even after Olimar was dragged away from his Pikmin the opponent Olimar was grabbing will still be pummeled and grabbed by the Pikmin. This only works with TA "ON".
Display Video : http://www.youtube.com/watch?v=9RwZhPk-Z84
Micellanious Stuff
- King DeDeDe's Up-B has some Super Armor frames at the beginning, they end slightly before the peak of the jump.
- If you press "A" when you're near a Waddle Dee or Waddle Doo King DeDeDe will pick it up and throw it again.
- King DeDeDe has the same running speed as Zelda.
- Inhale has a little bit of Super Armor frames at the beginning of the move.
- King DeDeDe's D-tilt can make the opponent trip at low percentages.
When you perform King DeDeDe's Up-B on the ground and you angle it to the side he will do some kind of slide at the beginning.
- King DeDeDe's English voice actor is Masahiro Sakurai himself . . .
- When you use Jet hammer and you tilt the stick up King DeDeDe will jump even if tap jump is off.
- King DeDeDe can throw Items using his Waddle Dee toss if Items are "ON", If Items are set to "OFF" and item appearance frequency set to "NONE" he won't throw any items.
- King DeDeDe’s side special move, the Waddle Dee Throw, launches out a Waddle Dee, Waddle Doo or, occasionally, a Gordo. The ratio that determines the frequency with which each one appears is 35:10:4 respectively.
- King DeDeDe can eat almost all of the items in the game by using his Neutral B (Inhale). When DeDeDe eats an explosive item it will explode in King DeDeDe's stomach and he will gain 5% damage. (Bob-omb, Gooey Bomb, Motion-Sensor bomb, Smart bomb and Blast box) When he eats a particular item the effect of the item will take effect right away when he eats it and there are other Items that won't do anything when DeDeDe eats them. (Deku nut, Team healer, Franklin badge, etc)
Testings:
Take's effect after he eats it :
Super Mushroom
Heart Container
Superspicy Curry
Maxim Tomato
Metal Box
Poison Mushroom
Timer
Food
Lightning
Warpstar
Dragoon Parts
He can't eat :
Pokeballs
Smashballs
Starman
Mr. Saturn
------------
- King DeDeDe has 6 Costumes in total:
Original Costume.
Pink Costume.
Best costume on the game Period.
Green Costume.
Purple Costume.
White Costume.
Old School DeDeDe Costume.