__G__
Smash Cadet
Hello fellow Jiggs mains, my name is G, and i have come to give you a source of light and inspiration. I realize it might not look that way with this being my first post and being labeled a "smashn00b," but thats deceiving. I have been coming to these forums for three years (just never made an account) and have been a jiggs main for roughly that same amount of time. I remember a time where I would come here and see the latest combo videos by King or Mango and learn all that I could from them (from falling U-Airs to WOP to rest combos), and those were glorious times. However, in Brawl, the only noticeable thing on the jiggs forums is a near total lacking of anyone like those greats (I don't know why, but I guess it's because they choose to remain in Melee). So, even though I don't claim to be as good as these pros, I do claim to be good enough to talk about jiggs and give any helpful advice I can.
Don't get me wrong, I'm not trying to downgrade any of the good jiggs players currently on these forums (Jigglymaster is good, ChosenOne is good, Bowyer is good, etc.) but they just aren't here enough to really make a difference (especially now, since the main aid was Bowyer and now he went back to Melee). I plan on being here all that I can, helping out in any way I can, and sticking with jiggs, as well as with Brawl. Still, the point is that I am tired of coming to the jiggs forums day after day to only see threads like "kirby or jiggs" or the video list of good jiggs matches which has not been updated since maybe a day or two after it was created.
As far as my own skill goes, I like to think of myself as competitive, certainly not Pro (since I am virtually unheard of, and I have not been to any real tournaments). But in my area, UCSB, I can say with confidence that I am the best jiggs player - even if that is because there are no other jiggs around - and that the people I have played know me as such. Sadly, I do not have any videos of my own, but I will probably buy a capture card sooner or later. Although, soon, I will give a, hopefully, brief overview of how to play jiggs so as to show you some proof that I'm not just full of... hot air, if you have any questions, I'll do my best to answer them as soon as I can. Questions about character match-ups is a little difficult to ask since each player is different, but I can definitely give some strategic advice.
Ok, here it goes, An Overview of Playing Jiggly:
Obviously, her main weapons are her fair and bair. In fact, thats almost a complete move list. Her smashes take way too much start up time and, frankly, aren't as good for setting up anything else. Only use smashes when you have enough time to set up and you know it will be a time when the opponent will not be able to shield grab (so they're a rarity). Jiggs' U-air is nice , but has nowhere near the killing capabilities of her fair or even her bair. The dair, similarly, should only be used when you want to shield poke someone or when the opponent is at least at 53-60% and you're going for a rest combo. The rest should only be used when you know - and this I stress - when you know that it will work and kill. This is because if you miss, with some characters, if you are at about 40% when you're asleep, you can be killed. Her pound is great, unless you have retrograde interference from Melee and think it's longer than it actually is (which happens to me sometimes). But, the pound can be used as a great approach or just when you need a move with high priority. The nair, yes, it has high priority as well, but should probably only be used when that is needed - in air combos, you're most likely better suited to fairs, but use what you will. Never use sing unless you're in threes and you're ledge grabbing with it or if you just want to mess around. Rollout could be used once in each battle to see what happens (if it hits the opponent, go for another one, if he easily dodges, don't feel the need to try again, if he punishes you for it, just stop), but in general you can use it when you have a good set up, like when someone misses the sweetspot and lands on the stage after an up-b.
And now for some strategy tips:
When I play, I like to be aggressive, so I always approach with fairs because they're better when you sweet spot, and when you're going forward, it's just natural. However, if you're the most defensive type, which I sometimes have to do, you should stay just out of the opponent's reach and come at him with bairs (one, maybe two if you get the chance). With any strategy, I have to stress the importance of spacing (getting in then out, and then back in and out, all with landing outside the range of the opponent) above all else because of jiggs' ability to easily get killed. If the person has great range or spammable projectiles (e.g. Samus, ROB, Pit, etc.) then, even if you don't like it, you must get in there and fight close, approaching with a combination of air dodges, rolls, power shielding, and high priority attacks. One thing this game focuses on is the dodging, so, as with spacing, you must learn times to air dodge, and the times to side step (ground dodge) . It's a good habit to pick up. It may seem like the points I stress are ways to take less damage, even if I play aggressively, and thats true. But it's because jiggs needs her life low. One rule of thumb that I go by, is that if you have the same damage as your opponent, you're losing, so try being a little more defensive.
I'm sure thats not everything, but I figure I'll just let that settle for a while and then see what happens. Hopefully, people (i.e. jiggs mains) won't let it go to waste. Feel free to ask anything, and try to remember, I'm not trying to insult anyone, but it's just the right time for someone to step up.
Thanks if you read it.
Don't get me wrong, I'm not trying to downgrade any of the good jiggs players currently on these forums (Jigglymaster is good, ChosenOne is good, Bowyer is good, etc.) but they just aren't here enough to really make a difference (especially now, since the main aid was Bowyer and now he went back to Melee). I plan on being here all that I can, helping out in any way I can, and sticking with jiggs, as well as with Brawl. Still, the point is that I am tired of coming to the jiggs forums day after day to only see threads like "kirby or jiggs" or the video list of good jiggs matches which has not been updated since maybe a day or two after it was created.
As far as my own skill goes, I like to think of myself as competitive, certainly not Pro (since I am virtually unheard of, and I have not been to any real tournaments). But in my area, UCSB, I can say with confidence that I am the best jiggs player - even if that is because there are no other jiggs around - and that the people I have played know me as such. Sadly, I do not have any videos of my own, but I will probably buy a capture card sooner or later. Although, soon, I will give a, hopefully, brief overview of how to play jiggs so as to show you some proof that I'm not just full of... hot air, if you have any questions, I'll do my best to answer them as soon as I can. Questions about character match-ups is a little difficult to ask since each player is different, but I can definitely give some strategic advice.
Ok, here it goes, An Overview of Playing Jiggly:
Obviously, her main weapons are her fair and bair. In fact, thats almost a complete move list. Her smashes take way too much start up time and, frankly, aren't as good for setting up anything else. Only use smashes when you have enough time to set up and you know it will be a time when the opponent will not be able to shield grab (so they're a rarity). Jiggs' U-air is nice , but has nowhere near the killing capabilities of her fair or even her bair. The dair, similarly, should only be used when you want to shield poke someone or when the opponent is at least at 53-60% and you're going for a rest combo. The rest should only be used when you know - and this I stress - when you know that it will work and kill. This is because if you miss, with some characters, if you are at about 40% when you're asleep, you can be killed. Her pound is great, unless you have retrograde interference from Melee and think it's longer than it actually is (which happens to me sometimes). But, the pound can be used as a great approach or just when you need a move with high priority. The nair, yes, it has high priority as well, but should probably only be used when that is needed - in air combos, you're most likely better suited to fairs, but use what you will. Never use sing unless you're in threes and you're ledge grabbing with it or if you just want to mess around. Rollout could be used once in each battle to see what happens (if it hits the opponent, go for another one, if he easily dodges, don't feel the need to try again, if he punishes you for it, just stop), but in general you can use it when you have a good set up, like when someone misses the sweetspot and lands on the stage after an up-b.
And now for some strategy tips:
When I play, I like to be aggressive, so I always approach with fairs because they're better when you sweet spot, and when you're going forward, it's just natural. However, if you're the most defensive type, which I sometimes have to do, you should stay just out of the opponent's reach and come at him with bairs (one, maybe two if you get the chance). With any strategy, I have to stress the importance of spacing (getting in then out, and then back in and out, all with landing outside the range of the opponent) above all else because of jiggs' ability to easily get killed. If the person has great range or spammable projectiles (e.g. Samus, ROB, Pit, etc.) then, even if you don't like it, you must get in there and fight close, approaching with a combination of air dodges, rolls, power shielding, and high priority attacks. One thing this game focuses on is the dodging, so, as with spacing, you must learn times to air dodge, and the times to side step (ground dodge) . It's a good habit to pick up. It may seem like the points I stress are ways to take less damage, even if I play aggressively, and thats true. But it's because jiggs needs her life low. One rule of thumb that I go by, is that if you have the same damage as your opponent, you're losing, so try being a little more defensive.
I'm sure thats not everything, but I figure I'll just let that settle for a while and then see what happens. Hopefully, people (i.e. jiggs mains) won't let it go to waste. Feel free to ask anything, and try to remember, I'm not trying to insult anyone, but it's just the right time for someone to step up.
Thanks if you read it.