S_B
Too Drunk to Smash
EDIT: (To clarify, I'm only talking SPECIFICALLY about characters with an Up+B that is capable of rising past the ledge WITHOUT snapping to it! This is not referencing characters who have recoveries that snap to the ledge at any height!)
I watch and study tournaments regularly, and I've noticed something that could probably more frequently be exploited...
Recoveries to the ledge in SSB4 have a sweet spot that is quite literally DANGEROUS to miss. This has always been true for SSB games, but SSB4's ledge snap (barring the one frame of actual snap) is one of the safest we've seen.
The thing about that, however, is that it encourages certain characters to fall lower than usual in an effort to ensure that their ledge snap happens. For example, if Luigi uses his Up+B when the ledge is too close above him, he'll miss it entirely and be open for a free smash attack. The same is true of Ryu and a number of other characters.
In tournaments, I nearly always see players ensuring that they fall to the full length of their Up+Bs before using them to return to the ledge.
But that's the thing: this behavior is entirely predictable and likely punishable, yet I rarely see anyone attempting to punish it.
Is this due to players simply not wanting to risk getting stage spiked themselves, or is there something else going on here I'm not aware of?
It just seems like, if you know precisely where your opponent is going to fall to before using their Up+B, you could very likely intercept them before they have the chance...
I watch and study tournaments regularly, and I've noticed something that could probably more frequently be exploited...
Recoveries to the ledge in SSB4 have a sweet spot that is quite literally DANGEROUS to miss. This has always been true for SSB games, but SSB4's ledge snap (barring the one frame of actual snap) is one of the safest we've seen.
The thing about that, however, is that it encourages certain characters to fall lower than usual in an effort to ensure that their ledge snap happens. For example, if Luigi uses his Up+B when the ledge is too close above him, he'll miss it entirely and be open for a free smash attack. The same is true of Ryu and a number of other characters.
In tournaments, I nearly always see players ensuring that they fall to the full length of their Up+Bs before using them to return to the ledge.
But that's the thing: this behavior is entirely predictable and likely punishable, yet I rarely see anyone attempting to punish it.
Is this due to players simply not wanting to risk getting stage spiked themselves, or is there something else going on here I'm not aware of?
It just seems like, if you know precisely where your opponent is going to fall to before using their Up+B, you could very likely intercept them before they have the chance...
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