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My posts have been getting misread a lot recently >_>I think you’re messing things up Nysarc, our conventional spacing through aerials doesn’t work much against him so you shouldn’t even bother with Fair and stick with the Nair for sheer autocancelling speed.
baaaaw... figured as much.Mindgames fall under player skill which cannot be integrated into match up discussions
No opposite there...Sonic and Ike seems like an opposite:
Sonic runs fast - Ike runs slow
Sonic has low KO potential - Ike has high KO potential
Sonic can gimp - Ike can gimp
Sonic is middleweight - Ike is heavyweight
That's pretty much it. In other words, you have to avoid getting predicted by Sonic and you have to predict his movements. Probably 50:50 or 45:55 Sonic
fixedI played a wifi sonic online weeks ago and it came close to me beating him. What seemed to have helped is spamming jabs, since his constant spin dashes get cancelled from the jabs.
you can tech down throw in the middle of it. Spring > uair Is challenged by eruption. Sonic's Uair reachs high up disjointedly while eruption reaches down a bit. I believe eruption outranges it. Hell the lingering hitbox of dair will kill at that height
the faster the Sonic plays the faster you have to predict. I'm going 5-5. As the higher level play you reach the more reaction time you need to keep up with Sonic. This is more of a player skill battle.
Though I can see it as 45-55 Sonic as he has leeway with speed at the highest level of play but at lower levels of play Ike will surely dominant.
- The platform thing goes both ways though. It's advantageous to the person below the platform. Ike doesn't have quick moves that he can drop through a platform with, and Sonic doesn't have reliable attacks to hit below him.Sonic vs Ike.. 5-5 or 45:55 Sonic.
Sonic can really crush you on Stages like FD, imo. His UpB can gimp Aether very easily, his Speed-Attacks are annoying and his Grabs makes a lot of Damage.
I would say it's more like a 5-5 Match-Up then a 45:55, because Sonic just have advantages on Stages without Platforms(just like FD). You'll need a good spacing game here. Things that also good work is Jab to Grab. If he charges his DownB/SideB, you should do an SH and immediately you jumped push L for an Airdodge. Or make a FullHop and then airdodge, to make a 2nd Jump and attack him. You should mix your jabgame.
Pirate Ship is a good CP for this Match-Up, imo. Try to hold Sonic Offstage. If this still don't work, you can also use the platforms for you.
this is a contradiction sir.Fine... I went to an offline tourney and played a real good Sonic named AWAL and did a $2 MM with him and he 2-0'd me but both games were really close. I didn't know until mid-match of the 2nd match that he wasn't used to Quick Draw and that I could've used that to gain favor, since he stayed back and his every approach, pretty much, was spin dash attacks.
ike can run off a platform or drop through it and bair. so this statement is incorrect.- The platform thing goes both ways though. It's advantageous to the person below the platform. Ike doesn't have quick moves that he can drop through a platform with, and Sonic doesn't have reliable attacks to hit below him.
if you can stop sonic's speedy moves the tides go more like 70-30. sonic's all about speed.take that away and your already halfway to victory.
. . . .if you can stop sonic's speedy moves the tides go more like 70-30. sonic's all about speed.take that away and your already halfway to victory.
if I gave that impression I'm sorry.this is a contradiction sir.
also, i was gonna post a good amount about this matchup since san is my static doubles partner, but I didnt feel like writing a dissertation when I came in here, an dwhen I reallised that all you guys are looking for is a matchup ratio so that you can move on to the next character., that killed the rest of my desire to do anything.
50-50 even match, jab beats sonic. dont get spring gimped.
yea, sounds about right.
You're in the Ike boards. We traditionally don't bother with ratios as much as good write-ups, so please post your dissertation.
but I didnt feel like writing a dissertation when I came in here, an dwhen I reallised that all you guys are looking for is a matchup ratio so that you can move on to the next character.
Wait, how? I’ve already killed Sonics with Bthrow - > DA, doesn’t every character eventually get to a percentage Bthrow -> DA is a true combo? Who are the other four characters? When Sonics happened to escape my Bthrow -> DA, they did it through the spring. So if Marth can’t escape it through DS at the right percentage, how can he?I might add here: Bthrow -> Dash Attack doesn't work on Sonic. One of the 5 characters that it simply never hits with. No clue why, don't use it. Instead, throw him onto a platform, or all of the stage.
How exactly do you plan to take away Sonic's speed? Does Ike have the ability to pressure Sonic more than Sonic already pressures Ike? I could say that you can take away Ike's killing power and make it a 100-0 matchup for Sonic, but I don't have any evidence to back that theory up.if you can stop sonic's speedy moves the tides go more like 70-30. sonic's all about speed.take that away and your already halfway to victory.
I don't think he was referring to you... if he was thenI'm sorry, I didn't know opinions and trying to help the boards were frowned upon, please forgive me.
I'm sorry, I didn't know opinions and trying to help the boards were frowned upon, please forgive me.
No.I've just got an idea from this spring gimping stuff. What if we just QD into it to gain some extra travelling distance?
because spring gimping seriously isn't difficult to survive....
?!?!?!?!?!?!? OPPOSITES?!?!?!?!?!??!?! LolSonic and Ike seems like an opposite:
Sonic can gimp - Ike can gimp
I wouldn't normally try D-tilt just considering most of the time it is avoided by the spring, and some times if not time correctly (early or late) he can spring up and Fair, Bair, or Uair you. Most of the time if I am on the ledge, and i see the spring jump coming for his recovery. I know your thinking ledge hop spike, but no! That is also unlikely, so most of the time I ledge hop Uair and his spring basically propells him straight into it. and it either kills or just damage racks. But Fair is also good, it is just my preference to use Uair.His recovery is easy to gimp in some ways and very hard in others. The fact that he has at least three recovery options means you'll have to keep guessing as to what he'll do. He could drop down a bit to make it look like he'll spring and then throw a neutral B at you, or vice-versa. Both his spring and neutral B are easy to punish if you can see them coming and time an aerial. He's invincible during most of his upB animation so even though he doesn't sweet-spot, a Dtilt won't get him until he reaches the peak of his jump. I find Fair better for hitting him out of upB, but you can use anything as long as you time it well.