MWEX
Smash Apprentice
- Joined
- Aug 12, 2012
- Messages
- 94
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Frame perfect it breaks shield in 66 frames, you can ofcourse roll out there isnt shield pressure in the game that guarantees a break if the first hit lands its just about applying pressure and forcing the roll or jump so you can punish and since there jabs with very minimal end lag you can definentely punsh any roll or jump on reaction, only thing i can really think of is Shine OOS as an issue but im sure theres more stuff thatll counter it but it serves its purposeRolling is cool
Jumping is cool
Jab 2 is negative, to the point it could be shield grabbed.Frame perfect it breaks shield in 66 frames, you can ofcourse roll out there isnt shield pressure in the game that guarantees a break if the first hit lands its just about applying pressure and forcing the roll or jump so you can punish and since there jabs with very minimal end lag you can definentely punsh any roll or jump on reaction, only thing i can really think of is Shine OOS as an issue but im sure theres more stuff thatll counter it but it serves its purpose
do it behind them, not like it takes much longer to run past them, crouch pivot jab then it does to run up crouch jab, and there will be a lot of cases youre behind them in shield either way, im not entirely sure on buffering shield grabs but untill the opponent learns the timing to grab it there gonna get jabbed out of there grab and some characters like ganon wont even be able to grab it stillJab 2 is negative, to the point it could be shield grabbed.
You do not have to be "frame prefect" to grab this. So timing that, isn't a real issue. This is what, at least -8 on shield? iirc its more than that. If some moron is gonna let you tap on their shield for days, god help them and I start my praying now.do it behind them, not like it takes much longer to run past them, crouch pivot jab then it does to run up crouch jab, and there will be a lot of cases youre behind them in shield either way, im not entirely sure on buffering shield grabs but untill the opponent learns the timing to grab it there gonna get jabbed out of there grab and some characters like ganon wont even be able to grab it still
losing 8 frames, grab takes 7, thats 2 frames they have to input it after the second jab connects, usually im holding crouch at that moment as should everyone else doing this so them not being in that 2 margin window means we can spot dodge the grab if there 4 frames late and punish, nothing in this game is safe its just a matter of how safe it can be while still tacking on percent and pressure, this is pretty safe in my opinion especially if you do mixups like i do where i jab there shield once and go for the grabYou do not have to be "frame prefect" to grab this. So timing that, isn't a real issue. This is what, at least -8 on shield? iirc its more than that. If some moron is gonna let you tap on their shield for days, god help them and I start my praying now.
-8 means there's 8 frames before you can do anything.losing 8 frames, grab takes 7, thats 2 frames they have to input it after the second jab connects, usually im holding crouch at that moment as should everyone else doing this so them not being in that 2 margin window means we can spot dodge the grab if there 4 frames late and punish, nothing in this game is safe its just a matter of how safe it can be while still tacking on percent and pressure, this is pretty safe in my opinion especially if you do mixups like i do where i jab there shield once and go for the grab
okay youre definentely right, new to the frame data thing so thanks for correcting me.-8 means there's 8 frames before you can do anything.
jab2 to IASA crouch>jab is 8 frames +7 frames startup+crouching frame (and 1 frame to stand too, iirc)
that's at least 16 frames they have of no shield stun between jabs.