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Soulless Chronicles: Leon Powalski

Soulless9922

Smash Rookie
Joined
Jun 7, 2009
Messages
3
Leon Powalski



Attributes:
• Lightweight
• Speed (Ike)
• Low Knockback
Equipment:
• No Reflector, no Blaster.
• Ninja Stars with Bombs Built in.
• Self-Designed Blade.




Notes:
• Leon takes an extra 0.25% damage per hit. (Due to the frail body of the chameleon)
• One eye always stays fixed on the closest enemy, the other will watch the second closest enemy, item, or enemy projectile. Both eyes will follow the enemy if just Leon and them.
• Second Jump is just as high as the First Jump.
• Small recovery range.
• Longest Grab Range in game.

Grab:
• Leon shoots his tongue out at a fast speed.
• Tongue is same length as Leon’s body.
• If the end of the tongue hits the opponent the opponent is drawn towards Leon and grabbed.
• Tongue Grab can be used at 45° degree angle (diagonal) and a 90° degree angle. (straight up)
• As a part of Leon the tongue can be damaged. When the end of the tongue is struck, either Leon will clutch his mouth and be temporarily stunned or be unable to use his tongue grab for a small amount of time, restricting his to using his hands for a grab.



Air Grab:
• When using his tongue in the air, Leon is pulled towards the opponent, instead of the opponent being pulled toward Leon.
• When Leon reaches the opponent he finishes by slashing the opponent with his blade, launching the opponent forward.
• The farther Leon is pulled toward the opponent the stronger the attack and the more knockback is dealt.
• Tongue can be used to grab ledge while in the air.

Dash Grab:
• While running Leon will spin around and extend his tail to grab the opponent.
• If the tail makes contact the opponent will be pulled slightly towards and around Leon, grabbed and spun to the opposite direction. (It’s a grab that spins the opponent around to the other side)

Roll Dodge:
• Leon executes a quick tuck-and-roll type maneuver.

Spot Dodge:
• Adding to the assassin personality and another unique move to Leon’s move set.
• Leon stops moving and flashes slightly. If struck by an enemy projectile during this he will lean out of the way quickly. If struck by an enemy player directly during the animation Leon will disappear and reappear directly behind the opponent and do a normal spot dodge. (to protect from down smashes or etc.)

Air Dodge:
• Very short spin around.
• Back Air Dodge changes direction Leon is facing. (Ex. Right to Left, Left to Right)

Cliff Attack:
• Leon thrusts up and kicks forward with his leg sliding away from the ledge.

Ground Recovery Attack:
• After being knocked down, while getting up Leon will quickly strike both left and right with his blade.



Specials

Neutral Special:
• Leon pulls a ninja star from his belt and throws it towards the enemy.
• When an opponent is hit the star sticks to them.
• A small light in the middle of the star will begin to blink. It will get faster until it explodes after about three to four seconds, causing little knockback. This provides a temporary stall which can give Leon just enough time to get an attack in.

Down Special:
• Leon pauses for a second and renders himself invisible.
• Invisibility lasts up to 15 seconds, until hit, or until the player hits Down B a second time.
• Knife and ninja stars are his personal weapons and will cloak with him unless thrown.

Side Special:
• Only special cloned from the other Star Fox characters.
• Leon draws his knife into striking position, and then uses Illusion to propel himself forward using the speed to deliver a powerful blow at the end of the Illusion. (High Knockback)
• Shortest Illusion distance of the Star Fox characters.
• Slowest preparation.
• Fastest Illusion speed.
• Strongest of the four by far.
• When used in the air, the end swing gives Leon extra forward momentum. (Good side recovery)
• Opponents within the Illusion are sent straight up, opponents at the end are shot diagonally.

Up Special:
• Leon takes his knife and spins around in circles propelling himself diagonally.
• Very short recovery distance, but good for racking up damage on opponents.
• For use when an opponent is edge hogging where his tongue won’t grab.
• (Maybe not the best idea for his recovery move, but I’m open to suggestions)

Normal Moves

Neutral Ground Attack (A-A-A-A-A): Five hit combo. Leon jabs twice with his left hand, punches once with his right hand, kicks the opponent up with his right leg, then slams the opponent back into the ground by kicking downward with the already raised leg. The opponent bounces off the grounds, which can set them up for an air attack. (Can be interrupted mid way to follow through with a Forward Tilt, with little pause between.)

Forward Tilt (→A-A-A): Three hit combo with decent knockback. Leon slashes to the left once, rotates wrist and slashes back to the right, and finishes with a forward uppercut style stab.

Up Tilt (↑A): Leon performs a quick front flip, extending his tail out to hit all within range. Can hit opponents at any angle around Leon.

Down Tilt (↓A): While crouched, Leon will quickly roll forward. Pros: Good range and Leon’s back spikes have a sweetspot to do more knockback. Con: Otherwise low knockback.

Dash Attack: While running, Leon will hock his head back and then forward, stopping and opening his mouth to spray acid. The move has a slow start up, but will push an enemy player (like Mario’s F.L.U.D.D) while doing decent damage, without giving the opponent an extra recovery. (For example it won’t bring an opponent out of the helpless state.)

Forward Smash (→A): Leon will strike forward with his blade. Little stall if the attack misses. If the attack hits it will pause slightly and Leon with thrust is blade upward and spin in the air. There is a risk of using this attack on an enemy that has little damage percentage as Leon is spinning after the attack the opponent could follow up with an aerial attack.

Up Smash (↑A): Two hits. Leon will strike upwards to his left, then back to his right. No horizontal range, only vertical. Quick and with good knockback.

Down Smash (↓A): Only normal move cloned from a Star Fox character. Leon will strike low to the right and left with his blade. Like Wolf, but slightly faster with less knockback.

Neutral Air (A): Double Meteor Smash. Quickly putting his head down and jutting his spiked back forward, Leon will perform a mid-air front flip, while extending out his right foot. Opponents behind and above Leon will be kicked away, while any opponents underneath or behind Leon will be struck by Leon’s back spikes. If the move is used directly in front of an opponent in the air, Leon’s spikes will shoot the opponent downward. In Addition, if the spikes miss, the opponent can also be spiked downward (with less knockback) when his right foot comes around.

Forward Air (→ or ←A): Leon quickly strikes to the left and back to the right. It doesn’t do a lot of damage or much knockback, but can set the opponent up for another attack.

Up Air (↑A): Leon flips over and kicks upward with both feet, does great knockback but takes many frames to get back to the upright position, leaving him wide open if he misses.

Back Air (← or →A): Leon spins around with his arm half-way out holding his blade in his hand backwards driving it into an opponent directly behind him. Very quick move with good knockback that can be performed several times in the air.

Down Air (↓A): Leon bends one leg in and holds the other out while he kicks downward and an angle. The attack does barely any knockback, but has only two to four frames of landing animation that DO NOT have to be played before he can do something else. Like Sonic’s down air but no stall at the beginning, less knockback, and no landing stall.

Forward Grab Throw: Leon slices the opponent forward with is blade, with just enough of a pause afterword to prevent chain-grabbing.

Up Grab Throw: Leon launches the opponent into the air with an upward slash, at an angle that prevents chain-grabbing. Leon can move forward and grab the opponent in the air if the opponent is not quick enough.

Back Grab Throw: Leon take the arm (or head, depending on the character) of the opponent, turns around and pulls them against his back and pulls them over his shoulder/head rolling over them on the ground, dealing damage with his back spikes.

Down Grab Throw: Leon whips his tail around the opponent in front of him and swings them around him and throws them backwards at a downward angle into the ground or off an edge. (When an opponent is close to an edge, Leon can use the dash grab to turn them around and then throw them off the edge to their death.)

Theme Music:
http://www.youtube.com/watch?v=U2jSBHpo6js
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Scott!

Smash Lord
Joined
Apr 25, 2008
Messages
1,575
Location
The Forest Temple
You should check out the Make Your Move contest in the Smash Workshop. It's made for this stuff. You've clearly put work into this, and with some more, you could compete.
 
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