Smo
Smash Journeyman
One of the first things I noticed with Mewtwo's neutral air is that it cuts through some projectiles. This could turn out to be extremely useful as the move last a long time and has low lag, leading to potential applications such as a guaranteeing a safe landing vs projectile spam characters (say when falling through a platform).
The other awesome thing about it is that Mewtwo has great horizontal distance and speed in the air. This means you can often reclaim the advantage against a projectile spam character by diving straight through their projectile with Nair and catching them with the last few hits of the sparkle during the end-lag of the projectile animation.
The only question that remains is ‘which projectiles can I safely sparkle through?’
Well, this morning I went on slow motion mode, controlled the other character with my feet, and tested them all out. Here we go:
Mario Fireball —Yes
Luigi Fireball — Yes
Peach Turnip — Yes
Bowser Fire — Yes
Yoshi Egg — No
Diddy King Popgun — Yes
Wolf Blaster — Yes
Falco laser — No
Ice Climbers Ice block — No
Zelda Din’s Fire — Yes
Sheik Needles — No
Link/TL Bow — Yes
Link/TL Boomerang — Yes
Link/TL Bomb — Deflects
Mewtwo sphere — Yes/No (depends on charge)
Lucario Sphere — Yes
Lucario Bomb — No
Pikachu Spark — Yes
Pikachu Thunder — No
Squirtle Water gun — Yes but pushes back
Ivysaur Razor Leaf — Yes
Charizard Fire — Yes
Samus Charge — Yes/No (depends on charge)
Samus Homing Missile — Yes
Samus Super Missile — No
Samus Bomb — No
Zero Suit Stun gun — No
Lucas Ice — Yes
Lucas Thunder — Yes
Ness Thunder — Yes
Ness Fire — No
Pit Arrow — Yes
Kirby Cutter — No
DDD Waddledee — Yes
Olimar Pikmin — Yes
ROB Laser — No
ROB Gyro — No
Mr Game & Watch Food — Yes
Snake Grenade — No
Snake Tranq — No
Hope this is of some use to someone. Some of these projectiles are so fast you will be relying on reads to successfully sparkle through them. Also note that it seems if you land while there is still a sparkle hitbox around, you can clank with some of these projectiles, even ones which usually go through Nair.
The other awesome thing about it is that Mewtwo has great horizontal distance and speed in the air. This means you can often reclaim the advantage against a projectile spam character by diving straight through their projectile with Nair and catching them with the last few hits of the sparkle during the end-lag of the projectile animation.
The only question that remains is ‘which projectiles can I safely sparkle through?’
Well, this morning I went on slow motion mode, controlled the other character with my feet, and tested them all out. Here we go:
Mario Fireball —Yes
Luigi Fireball — Yes
Peach Turnip — Yes
Bowser Fire — Yes
Yoshi Egg — No
Diddy King Popgun — Yes
Wolf Blaster — Yes
Falco laser — No
Ice Climbers Ice block — No
Zelda Din’s Fire — Yes
Sheik Needles — No
Link/TL Bow — Yes
Link/TL Boomerang — Yes
Link/TL Bomb — Deflects
Mewtwo sphere — Yes/No (depends on charge)
Lucario Sphere — Yes
Lucario Bomb — No
Pikachu Spark — Yes
Pikachu Thunder — No
Squirtle Water gun — Yes but pushes back
Ivysaur Razor Leaf — Yes
Charizard Fire — Yes
Samus Charge — Yes/No (depends on charge)
Samus Homing Missile — Yes
Samus Super Missile — No
Samus Bomb — No
Zero Suit Stun gun — No
Lucas Ice — Yes
Lucas Thunder — Yes
Ness Thunder — Yes
Ness Fire — No
Pit Arrow — Yes
Kirby Cutter — No
DDD Waddledee — Yes
Olimar Pikmin — Yes
ROB Laser — No
ROB Gyro — No
Mr Game & Watch Food — Yes
Snake Grenade — No
Snake Tranq — No
Hope this is of some use to someone. Some of these projectiles are so fast you will be relying on reads to successfully sparkle through them. Also note that it seems if you land while there is still a sparkle hitbox around, you can clank with some of these projectiles, even ones which usually go through Nair.