\Apples
Smash Journeyman
So, there doesn't seem to be any one place where all of this info is documented. The changelogs may contain all of it collectively, but the most recently posted changelog is the only one that seems to exist on these forums.
The specifics of Sonic's Specials have been changed several times and some of them, I can't seem to quite figure out myself. I'm told Homing Attack can still be cancelled after the hit, but for the life of me I cannot make it happen. What are the specifics?
What are the exact differences between Homing and Blast Attack? I know how to trigger each, but how do they behave and what properties differ between them? Can Blast Attack also be cancelled? Can Homing Attack even still be cancelled? It doesn't feel like it.
Side+B can be jump cancelled, what is this window? Sonic seems to be required to be grounded in order to do so.
Down+B sometimes ends early and Sonic just runs out of it, why is this? I'd like to be able to control this, but I cannot reproduce this reliably at all. In fact, I feel like I have no control over it. How does Down+B's speed multiplier work based on horizontal input? How do his ledge-grabbing properties in this move work after he's jumped with it?
I'll happy condense all this info here if we'd like to sticky it after the info has been gathered.
What's the dealllllllllllllllllllllllll?
The specifics of Sonic's Specials have been changed several times and some of them, I can't seem to quite figure out myself. I'm told Homing Attack can still be cancelled after the hit, but for the life of me I cannot make it happen. What are the specifics?
What are the exact differences between Homing and Blast Attack? I know how to trigger each, but how do they behave and what properties differ between them? Can Blast Attack also be cancelled? Can Homing Attack even still be cancelled? It doesn't feel like it.
Side+B can be jump cancelled, what is this window? Sonic seems to be required to be grounded in order to do so.
Down+B sometimes ends early and Sonic just runs out of it, why is this? I'd like to be able to control this, but I cannot reproduce this reliably at all. In fact, I feel like I have no control over it. How does Down+B's speed multiplier work based on horizontal input? How do his ledge-grabbing properties in this move work after he's jumped with it?
I'll happy condense all this info here if we'd like to sticky it after the info has been gathered.
What's the dealllllllllllllllllllllllll?