Sosuke
Smash Obsessed
- Joined
- Aug 3, 2007
- Messages
- 25,073
- Switch FC
- 8132-9932-4710
I **** you not. Something useful you can do with spin attack. The idea came to me in a dream.
Yes, Link can do it too.
It works on platform levels FOR THE MOST PART!
You can still do it on any level, but platform levels are where it should be used. The canceled one can be used at the edge of any level.
Intro:
This is not game-breaking guys. It's to help us at one of our weak points.You know when your on a platform and theres a guy under you? Or if your on the top platform of battlefield and your opponents on one of the side platforms, and you don't know what to do? Dair is a stupid option, because you can miss, and your screwed. And they can't be hit by boomerang because the platform your standing on blocks it, so you try bombs. But then your just ending up jumping in the air and throwing bombs down. It really puts you at a disadvantage, because not only is it hard to hit your opponent because of the platforms, but your going to end up right back on a platform and being in the same situation you were in before. Now the canceled form...well that actually might be a little more useful.
Remember this? (0:10-0:15)
That just might be your new answer.
Sasuke presents:
Sasuke falling: The new AT!
...
....
jk
Oh, anyway, the point of this thread(don't complain about the music or you get Zair'd):
http://www.youtube.com/watch?v=qPK7vzBqrR4
To perform:
Partially from -Aether's thread: Start a run, and use an Up-B while approaching the edge. While toon link is in the beginning animation of his up-B, slide your control stick a quarter circle forward to backwards to make him slide roughly two feet forwards. If you do a normal up-B, you will slide. If you rotate the control stick to the direction you want to slide, you will slide even more.
Short Explanation:
Now TL is generally at a disadvantage when your opponent is under you. Dair? Come on guys. Bombs? Puts you in the same place as before. So what can we do? Drop down, air dodging, hoping for the best? No. There are inevitable vulnerability frames that we can't do anything about when we land. Thats giving your opponent a free hit. Our new strategy is, we use Up-B! This is no laughing matter, as it actually works if you think about it. It has the property of being an attack that surrounds you, keeping you safe in the air and it hits just before you land, saving you from someone waiting for you to land. It has a lot of other uses too.
SAF:
SAF protects you when falling from a platform. It covers about all your body and lasts the whole fall. As an extra precaution, you can throw a boomerang before performing it to have a little extra safety from the front. The last hit sends opponents far enough to not be able to punish you, so your safe. All the other hits will knock them back enough for you to proceed with a jab attack. It honestly has very little lag if you do it correctly. You can sorta "delay" the move if you use Up-B earlier. It could be used for mindgames I guess. SAF lets you hit opponents stationed in your "blind spot" right next to you on the Battle Field platforms. You can hit them only in the areas your boomerang can't (which causes its usefulness). You can move around and decide how youd like to hit them (AKA, second to last swing for low knock back or last swing for a lot of knock back). You can hit people under the middle platform in Battle Field too. The hit will be enough to keep you at a distance. It also has that "infinite second jump" property to the move if you land it at just the right time. The second jump (much longer then the first) can let you get away if you think your going to be punished. You can also throw a boomerang/bomb (or pull one out) while retreating[you can do SAF while holding a bomb]. A Zair works too if you think they're going to come after you in a hurry. You can use it off multiple platform if you like being fancy. You can also control the direction. You can go a lot forwards, straight down, or a little backwards. Overall, its something that should be used, but only under the circumstances for it, or to throw people off.
SAFC:
SAF can be canceled?!? Yes. It just looks like a little shine appears. To cancel a SAF, simply do a normal SAF and charge your Up-B. This little shine can change the direction of your momentum (sorta like B-sticking,without the horrible start up lag of throwing a boomerang). This might just be more useful then the AT itself, as it is somewhat PRACTICAL. It can be done on every level with edges. It makes for great edge guarding mindgames. SAFC will generally speed up your game play at platform levels. A good follow up for SAFC is Nair, as it allows you to control your already altered trajectory, giving you full control. It's sorta of like a fast fall, but not just straight down. Let and right are available now. Good for spacing, and if you need to get away from, get closer to something a little faster. Something that should defiantly be incorporated in the future.
Yes, Link can do it too.
It works on platform levels FOR THE MOST PART!
You can still do it on any level, but platform levels are where it should be used. The canceled one can be used at the edge of any level.
Intro:
This is not game-breaking guys. It's to help us at one of our weak points.You know when your on a platform and theres a guy under you? Or if your on the top platform of battlefield and your opponents on one of the side platforms, and you don't know what to do? Dair is a stupid option, because you can miss, and your screwed. And they can't be hit by boomerang because the platform your standing on blocks it, so you try bombs. But then your just ending up jumping in the air and throwing bombs down. It really puts you at a disadvantage, because not only is it hard to hit your opponent because of the platforms, but your going to end up right back on a platform and being in the same situation you were in before. Now the canceled form...well that actually might be a little more useful.
Remember this? (0:10-0:15)
That just might be your new answer.
Sasuke presents:
Sasuke falling: The new AT!
...
....
jk
SAF
and
SAFC
(Spin Attack Fall and Spin Attack Fall Cancel[got a better name? Tell me])Oh, anyway, the point of this thread(don't complain about the music or you get Zair'd):
http://www.youtube.com/watch?v=qPK7vzBqrR4
To perform:
Partially from -Aether's thread: Start a run, and use an Up-B while approaching the edge. While toon link is in the beginning animation of his up-B, slide your control stick a quarter circle forward to backwards to make him slide roughly two feet forwards. If you do a normal up-B, you will slide. If you rotate the control stick to the direction you want to slide, you will slide even more.
Short Explanation:
Now TL is generally at a disadvantage when your opponent is under you. Dair? Come on guys. Bombs? Puts you in the same place as before. So what can we do? Drop down, air dodging, hoping for the best? No. There are inevitable vulnerability frames that we can't do anything about when we land. Thats giving your opponent a free hit. Our new strategy is, we use Up-B! This is no laughing matter, as it actually works if you think about it. It has the property of being an attack that surrounds you, keeping you safe in the air and it hits just before you land, saving you from someone waiting for you to land. It has a lot of other uses too.
SAF:
SAF protects you when falling from a platform. It covers about all your body and lasts the whole fall. As an extra precaution, you can throw a boomerang before performing it to have a little extra safety from the front. The last hit sends opponents far enough to not be able to punish you, so your safe. All the other hits will knock them back enough for you to proceed with a jab attack. It honestly has very little lag if you do it correctly. You can sorta "delay" the move if you use Up-B earlier. It could be used for mindgames I guess. SAF lets you hit opponents stationed in your "blind spot" right next to you on the Battle Field platforms. You can hit them only in the areas your boomerang can't (which causes its usefulness). You can move around and decide how youd like to hit them (AKA, second to last swing for low knock back or last swing for a lot of knock back). You can hit people under the middle platform in Battle Field too. The hit will be enough to keep you at a distance. It also has that "infinite second jump" property to the move if you land it at just the right time. The second jump (much longer then the first) can let you get away if you think your going to be punished. You can also throw a boomerang/bomb (or pull one out) while retreating[you can do SAF while holding a bomb]. A Zair works too if you think they're going to come after you in a hurry. You can use it off multiple platform if you like being fancy. You can also control the direction. You can go a lot forwards, straight down, or a little backwards. Overall, its something that should be used, but only under the circumstances for it, or to throw people off.
SAFC:
SAF can be canceled?!? Yes. It just looks like a little shine appears. To cancel a SAF, simply do a normal SAF and charge your Up-B. This little shine can change the direction of your momentum (sorta like B-sticking,without the horrible start up lag of throwing a boomerang). This might just be more useful then the AT itself, as it is somewhat PRACTICAL. It can be done on every level with edges. It makes for great edge guarding mindgames. SAFC will generally speed up your game play at platform levels. A good follow up for SAFC is Nair, as it allows you to control your already altered trajectory, giving you full control. It's sorta of like a fast fall, but not just straight down. Let and right are available now. Good for spacing, and if you need to get away from, get closer to something a little faster. Something that should defiantly be incorporated in the future.