Papa+Stone
Banned via Administration
- Joined
- Oct 16, 2013
- Messages
- 450
As cool as the clone engine is and that all these new costumes are being added, as much as I have tried to accept that doc and mario will be the same character I cant help wanting more, something greater than mario is currently. Some of you may disregard this thread, but I know that deep inside you want a cooler, faster mario like I do, and once im through explaining you will all agree with me, im sure.
So first off, I like mario in this game. Hes pretty simple and has options for everything, and is definately top tier although everyone that plays this game is reluctant to explore a characters meta which is why fox sheik and falco are being considered for nerfs. However, mario has much more potential than being the shoto of project m. Mario in his games is fast and jumps high, and he does neither of these in any smash game. I am suggesting changes to his play style that will better make him fit with his character, and he will have such a unique identity that doc will be a completely different alternative just by keeping his old melee traits.
Mario deserves speed, mexi-jumps, and faster fireballs like in his platformers. This I feel will make him very fast and have more potential for pushdown, but will keep him simple, easy to pick up, and still retain some of his defensive strengths. For general core buffs, he needs a faster run speed, about sheik speed I think, a higher jump at about foxes height (short hop is fine though) and faster fall speed at about links level. His traction, short hop, air speed, and weight should all remain the same. With all of these buffs, you can revert most of his attacks to their melee forms, bar his new dtilt, his cape mechanic buffs(less swing recovery and more pushback) the buffed recovery range of his tornado and easier to perform up b walljump. (also im pretty sure you guys helped make his dair and jump punch connect better but im not sure) Givng his tornado more ground manuevurability would be nice though, but not at the same level as luigi.
I would like to see his fair changed along with his fireballs. For his fireballs, revert them to the size and damage of his melee ones with all of the same properties. To go with this I would like to see them have slightly less start up and about 50% of their melee end lag. To balance this program a limit of only 2 fireballs on screen at a time, a homage to his 2d games. For his fair, I want it to work like a spike exclusively, but faster. Give it less start lag and much less end lag, and slightly alter the animation so he stays upright after using it. Give it a sweet spot like falcons knee, somewhere close to his body, which when triggered lets out flame fx and spikes the opponent with the same knockback and damage as his melee fair. If not sweetspotted it should only meteor and have slightly less knock back than his melee fair. this concludes my dream for a fast comboing mario and I know that everyone will love playing as him this way.
With a mario built like this, doc can ill the void for the old playstyle, which is generally read based and very defensive with pills and spacing. All the core mechanics doc would need are a slightly faster airspeed(not air control though) slightly heavier weight, either between mario and falcon or just at falcons weight, marios land lag values, and a longer grab to help with his fantastic grabs and help setup for fair kills and chain grabs . Most of his attacks are fine as they are, even his weak uair and bair and altering them would afftect his playstyle too greatly. However he could benefit from a faster second jab to hep improve mixups(still shouldnt be as fast as marios though), with the third hit being the same except it could maybe use a different animation, since doc is too roided up from his strength pills to lift his legs like that he sould probably just do a right hook instead, which should also emit lightning fx. dtilt and fair need less end lag, and the latter of which also needs lightning fx. His nair's strong hit should come out a bit faster and emit lightning fx so that I can know when I land it(only the strongest hit though) This is all doc needs, aside from special moves alterations.
Changing docs specials is difficult because he needs them far more than marios with his play style, although they fit marios character better, so they should remain the same, with a few differences. His pills should remain the same as melee, but with the end lag cuts that were implemented with marios fireballs in project m. His cape should be a little longer, and should stall him indefinately now, but does not need to faster swing speed that was implemented. his tornado needs the improved recovery distance as well and should maybe work like links spin attack, with just the single strong hit. His jump punch is fine but if you want to be creative with it you could make it a single hit attack, and like wolf's illusion have a strong hit at the end which should work as a kill move and not make him go into special fall.
This concludes the changes I want for mario, and subsequently doc, and if you so choose to implement them I will be extremely grateful, and I promise to win tournaments with the two (along with luigi) and further their metagames, bringing much rejoice to the mario boards. If you need help financially i will also see what I can to help with the progress of the game. Just please put these in
So first off, I like mario in this game. Hes pretty simple and has options for everything, and is definately top tier although everyone that plays this game is reluctant to explore a characters meta which is why fox sheik and falco are being considered for nerfs. However, mario has much more potential than being the shoto of project m. Mario in his games is fast and jumps high, and he does neither of these in any smash game. I am suggesting changes to his play style that will better make him fit with his character, and he will have such a unique identity that doc will be a completely different alternative just by keeping his old melee traits.
Mario deserves speed, mexi-jumps, and faster fireballs like in his platformers. This I feel will make him very fast and have more potential for pushdown, but will keep him simple, easy to pick up, and still retain some of his defensive strengths. For general core buffs, he needs a faster run speed, about sheik speed I think, a higher jump at about foxes height (short hop is fine though) and faster fall speed at about links level. His traction, short hop, air speed, and weight should all remain the same. With all of these buffs, you can revert most of his attacks to their melee forms, bar his new dtilt, his cape mechanic buffs(less swing recovery and more pushback) the buffed recovery range of his tornado and easier to perform up b walljump. (also im pretty sure you guys helped make his dair and jump punch connect better but im not sure) Givng his tornado more ground manuevurability would be nice though, but not at the same level as luigi.
I would like to see his fair changed along with his fireballs. For his fireballs, revert them to the size and damage of his melee ones with all of the same properties. To go with this I would like to see them have slightly less start up and about 50% of their melee end lag. To balance this program a limit of only 2 fireballs on screen at a time, a homage to his 2d games. For his fair, I want it to work like a spike exclusively, but faster. Give it less start lag and much less end lag, and slightly alter the animation so he stays upright after using it. Give it a sweet spot like falcons knee, somewhere close to his body, which when triggered lets out flame fx and spikes the opponent with the same knockback and damage as his melee fair. If not sweetspotted it should only meteor and have slightly less knock back than his melee fair. this concludes my dream for a fast comboing mario and I know that everyone will love playing as him this way.
With a mario built like this, doc can ill the void for the old playstyle, which is generally read based and very defensive with pills and spacing. All the core mechanics doc would need are a slightly faster airspeed(not air control though) slightly heavier weight, either between mario and falcon or just at falcons weight, marios land lag values, and a longer grab to help with his fantastic grabs and help setup for fair kills and chain grabs . Most of his attacks are fine as they are, even his weak uair and bair and altering them would afftect his playstyle too greatly. However he could benefit from a faster second jab to hep improve mixups(still shouldnt be as fast as marios though), with the third hit being the same except it could maybe use a different animation, since doc is too roided up from his strength pills to lift his legs like that he sould probably just do a right hook instead, which should also emit lightning fx. dtilt and fair need less end lag, and the latter of which also needs lightning fx. His nair's strong hit should come out a bit faster and emit lightning fx so that I can know when I land it(only the strongest hit though) This is all doc needs, aside from special moves alterations.
Changing docs specials is difficult because he needs them far more than marios with his play style, although they fit marios character better, so they should remain the same, with a few differences. His pills should remain the same as melee, but with the end lag cuts that were implemented with marios fireballs in project m. His cape should be a little longer, and should stall him indefinately now, but does not need to faster swing speed that was implemented. his tornado needs the improved recovery distance as well and should maybe work like links spin attack, with just the single strong hit. His jump punch is fine but if you want to be creative with it you could make it a single hit attack, and like wolf's illusion have a strong hit at the end which should work as a kill move and not make him go into special fall.
This concludes the changes I want for mario, and subsequently doc, and if you so choose to implement them I will be extremely grateful, and I promise to win tournaments with the two (along with luigi) and further their metagames, bringing much rejoice to the mario boards. If you need help financially i will also see what I can to help with the progress of the game. Just please put these in