Sartron
Smash Journeyman
• Up to date as of Project M 3.6.
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Next Jab Window
Jab1 |17|2-3|16|5-17
Jab2 |26|4-8|25|11-26
Jab3 |32|4-6|26|-Hitbox Data
Jab1
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
2-3| [0-2] |[3.28, 2.46, 2.46]|3/2.1|70°|0/20/100|1x|True|Normal|3|4| -10Jab2
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-8| [0-2] |[3.69, 3.28, 2.87]|2/1.4|65°|0/20/100|1x|True|Normal|2|3| -18Jab3
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-6| [0-2] |[4.4, 3.28, 2.46]|6/4.2|361°|40/0/80|1x|True|Normal|4|5| -17
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Dash Attack |44|5-22|42Hitbox Data
Dash Attack
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-8| 0 |4.1|9/10.5|361°|40/0/100|1x|True|Normal|6|6| -30
9-22| 0 |3.28|7/7|60°|25/0/100|1x|True|Normal|5|5| -27
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Tail Intangibility
Forward Tilt |31|4-6|20|3-6Hitbox Data
Forward Tilt (Up)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-6| [0-2] |[3, 2.88, 2.46]|9/6.3|361°|10/0/120|1x|True|Normal|6|6| -9Forward Tilt (Forward)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-6| 0 |3|8/5.6|361°|10/0/120|1x|True|Normal|5|5| -10
4-6| [1-2] |[2.88, 2.46]|8/5.6|68°|10/0/120|1x|True|Normal|5|5| -10Forward Tilt (Down)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-6| [0-2] |[3.28, 2.88, 2.46]|7/4.9|361°|10/0/120|1x|True|Normal|5|5| -10
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA
Up Tilt |31|5-8|18Hitbox Data
Up Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
5-8| 1 |5.8|6/4.2|86°|25/0/100|1x|True|Normal|4|5| -8
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Tail Intangibility
Down Tilt |27|3-5, 11-14|23|3-5, 11-14Hitbox Data
Down Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
3-5| [0-1] |[3.28, 3.5]|2/4.9|110°|0/20/50|0.5x|True|Normal|2|3| -17
11-14| [0-1] |[3.28, 3.5]|8/9.1|75°|45/0/100|1x|True|Normal|5|5| -6
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Armor
Crouch Tilt |22|6-12| 80: 3-18Hitbox Data
Crouch Tilt
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
6-12| 0 |3|3/7|100°|45/0/80|1x|True|Normal|3|4| -13
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Armor
Forward Smash |63|15-21|52| 80: 13-25Hitbox Data
Forward Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
15-18| 1 |3.28|16/11.2|361°|25/0/104|1x|False|Normal|9|8| -27
16-18| 0 |4.05|15/10.5|361°|25/0/104|1x|False|Normal|8|8| -27
19-21| 0 |4.51|10/7|361°|12/0/104|1x|False|Normal|6|6| -26
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Up Smash |61|9-10, 14-18Hitbox Data
Up Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
9-10| 0 |4.95|3/2.1|78°|0/50/100|1x|True|Normal|Grounded|3|4| -49
9-10| 1 |6.03|2/1.4|78°|0/50/100|1x|True|Normal|Grounded|2|3| -50
14| 0 - 1 |6.01|14/9.8|95°|75/0/95|1x|False|Water|-|8|7| -39
15-18| 0 - 1 |5.5|13/9.1|95°|70/0/95|1x|False|Water|-|7|7| -39
16| 2 - 3 |4.75|12/8.4|95°|70/0/90|1x|False|Water|-|7|7| -38
17| 2 - 3 |3.5|10/7|95°|55/0/85|1x|False|Water|-|6|6| -38
18| 2 - 3 |2.76|8/5.6|95°|40/0/80|1x|False|Water|-|5|5| -38
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Armor
Down Smash |49|16-20, 24-28, 32-35| 80: 15-19Hitbox Data
Down Smash
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
16-20, 24-28| 0 |4|3/2.1|270°|0/50/100|0.9x|True|Water|3|4| -30 , -22
16-20, 24-28| 1-2 |3.5|3/2.1|0°|0/50/100|0.9x|False|Water|3|4| -30 , -22
32-35| 0 |4|6/4.2|110°|55/0/125|1x|True|Normal|4|5| -13
32-35| 1-2 |4.199966|6/4.2|110°|55/0/125|1x|False|Normal|4|5| -13
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window|Armor
Neutral Air |37|6-22|33|15/7/4|1-5, 29-37| 80: 5-22Hitbox Data
Neutral Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
6-10| 0 |5|11/7.7|30°|0/0/100|1x|True|Water|6|6| -9 / -1 / -16
11-22| 0 |4|8/5.6|361°|0/0/100|1x|True|Water|5|5| -10 / -2 / -5*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window
Forward Air |31|5-11|24/12/4|1-4, 25-31Hitbox Data
Forward Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
5-6|[ 0 - 1 ]|[4.6, 3.6]|13/9.1|361°|35/0/100|1x|True|Normal|7|7| -17 / -5 / -15
7-11|[ 0 - 1 ]|[4, 3.2]|7/4.9|361°|35/0/100|1x|True|Normal|5|5| -19 / -7 / -12*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window|Tail Intangibility
Back Air |36|5-22|16/8/4|1-4, 33-36|5-8Hitbox Data
Back Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
5-8| 0 |4.1|12/8.4|361°|8/0/100|1x|True|Normal|7|7| -9 / -1 / -21
5-8| 2 |3.78|12/8.4|361°|16/0/100|1x|True|Normal|7|7| -9 / -1 / -21
9-22| 0 |4.1|8/5.6|361°|8/0/100|1x|True|Normal|5|5| -11 / -3 / -9
9-22| 2 |3.28|8/5.6|361°|16/0/100|1x|True|Normal|5|5| -11 / -3 / -9*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|IASA|Landing Lag
*
|Auto-cancel Window|Tail Intangibility
Up Air |39|5-12|25|22/11/4|18-39|1-8Hitbox Data
Up Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
*
5-8|[ 0 - 1 ]|[4.3, 3.8]|11/7.7|77°|40/0/100|1x|True|Normal|6|6| -16 / -5 / -7
9-12|[ 0 - 1 ]|[3.5, 3]|6/4.2|90°|50/0/60|1x|True|Normal|4|5| -18 / -7 / -5*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
*
|Auto-cancel Window|Tail Intangibility
Down Air |36|9-11, 13-15, 17-19, 21-23, 25-27|20/10/4|1-5, 33-36|9-27Hitbox Data
Down Air
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Shield Advantage
*
9-11, 13-15, 17-19, 21-23| 2 |4|2/1.4|215°|20/0/70|1x|True|Normal|Grounded|2|3| -18 / -8 / -11
9-11, 13-15, 17-19, 21-23| 3 |4|2/1.4|110°|20/0/70|1x|True|Normal|Aerial|-|3|-
9-11, 13-15, 17-19, 21-23| 4 |4.6|2/1.4|235°|12/0/70|1x|True|Normal|-|2|3| -18 / -8 / -11
25-27| 0-1 |4.6|5/3.5|67°|45/0/100|1x|True|Normal|-|4|4| -16 / -6 / -5*Format is: Normal/L-Cancel/Auto-cancel
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Water Shot
Charge |16-74|-|-
Water Gun |36/55 * |-|4
Water (Article) |1-24|1-24|-Hitbox Data
Water (Article)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Flinchless|Absorbability|Reflectability
1-3| 0 |2.4|1/0.7|20°|20/0/60|1x|True|Water|2|3|False|True|True
4-11| 0 |2.4|1/0.7|20°|15/0/50|1x|True|Water|2|3|False|True|True
12-24| 0 |2.4|0/0|30°|0/15/100|1x|False|Water|1|2|True|True|True*Format is: Uncharged/Charged
Animation
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Flowchart (click to view)
Overview
Name/Label|Duration|Active Hitboxes|IASA|Armor|Landing Lag
Startup |7|6-7|-|-|-
Aqua Jet |38|1-5|-|-|20
Active |1-59|1-59|-| 80: 1-59 |-
Hit |24|-|16|-|-
Endlag |36|-|-| 40: 1-7 |-Hitbox Data
Startup
Duration|ID|Size|Damage|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect
6-7| 0 |2.4|0|361°|0/0/0|0x|False|NoneAqua Jet
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Rehit Rate
1-5| 0 |4|15/16.1|80°|40/0/110|1x|True|Normal|8|8|60Active
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Rehit Rate
1-59| 0 |1.88|11/10.5|35°|45/0/77|1x|False|Normal|6|6|60
Animation
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Overview
Name/Label|Duration|Active Hitboxes|Landing Lag
Waterfall |50|10-28, 30-32|30Hitbox Data
Waterfall
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Rehit Rate
10| 2 |7|5/3.5|65°|100/0/80|1x|True|Water|4|4|-
11-17| 0 |5.5|2/1.4|75°|90/0/80|1x|True|Water|2|3|-
11-17| 1 |5|2/1.4|75°|60/0/80|1x|True|Water|2|3|-
18-28| 0 |5|1/0.7|80°|0/110/100|0.7x|True|Water|2|2|5
18-28| 1 |5|1/0.7|75°|0/80/100|1x|True|Water|2|2|5
30-32| 0 |10|9/6.3|83°|60/0/103|1x|True|Water|6|6|-
Animation
State|1x|0.5x
Ground|
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Air|
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Overview
Name/Label|Duration|Active Hitboxes
Grounded Bubble |35|11-13, 16-18, 21-25
Aerial Bubble |49|11-13, 16-18, 21-22Hitbox Data
Grounded Bubble
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Absorbability|Reflectability
11-13| 0 |3.5|3/2.1|360°|0/80/100|1x|False|Slip|3|4|True|False
16-18| 0 |3.5|3/2.1|360°|0/60/100|1x|False|Slip|3|4|True|False
21-25| 0 |3.5|3/2.1|35°|20/0/100|1x|False|Slip|3|4|True|FalseAerial Bubble
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Target|Shieldstun|Hitlag|Absorbability|Reflectability
11-13| 0 |6|3/2.1|35°|20/0/100|1x|False|Slip|Grounded|3|4|True|False
11-13| 1 |6|3/2.1|360°|20/0/100|1x|False|Water|-|3|4|True|False
16-18| 0 |4.5|3/2.1|35°|20/0/100|1x|False|Slip|Grounded|3|4|True|False
16-18| 1 |4.5|3/2.1|25°|20/0/100|1x|False|Water|-|3|4|True|False
21-22| 0 |4|3/2.1|35°|20/0/100|1x|False|Slip|Grounded|3|4|True|False
21-22| 1 |4|3/2.1|361°|20/0/100|1x|False|Water|-|3|4|True|False
Animation
Name/Label|1x|0.5x
Standing Grab |
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Dash Grab
|
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Pivot Grab
|
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Grab Pummel
|
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Overview
Name/Label|Duration|Active Hitboxes|Active Grab Boxes|IASA
Standing Grab |30|-|7-8|-
Dash Grab |44|-|8-9|40
Pivot Grab |35|-|9-10|-
Grab Pummel |23|4-5|-|-Hitbox Data
Grab Pummel
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
4-5| 0 |4.1|3/2.1|361°|0/40/100|1x|False|Normal|3|4| -16
Overview
Name/Label|Duration|Active Hitboxes|Thrown
Back Throw |41|15|16
Forward Throw |29|12-13|14
Up Throw |37|10-12|13
Down Throw |48|17-18|19Hitbox & Throw Data
Back Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
15| 0 |4.92|5/3.5|361°|0/40/100|1x|False|Normal|4|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
16|5|45°|60/0/100|FalseForward Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
12-13| 0 |4.92|2/1.4|361°|0/40/100|1x|False|Normal|2|3
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
14|4|55°|76/0/42|FalseUp Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
10-12| 0 |4.92|2/1.4|361°|0/40/100|1x|False|Normal|2|3
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
13|5|75°|64/0/62|TrueDown Throw
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag
17-18| 0 |4.92|2/1.4|361°|0/40/100|1x|False|Normal|2|1
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
19|12|55°|60/0/100|False
Animation
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Overview
Name/Label|Duration|IASA|Sunglasses Window
Up Taunt |99|80|38-43
Overview
Name/Label|Duration|Intangibility|IASA|Landing Lag
Spot Dodge |28|2-15|25|-
Roll Dodge |31|4-19|-|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Name/Label|Duration|Intangibility|Occupancy|Hitboxes
Ledge Stand (<100%) |34|1-30|1-34|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-29|1-40|-
Ledge Roll (>100%) |79|1-62|1-54|-
Ledge Attack (<100%) |55|1-26|1-42|28-30
Ledge Attack (>100%) |69|1-36|1-50|40-44
Ledge Jump (<100%) |15|1-15|1-15|-
Ledge Jump (>100%) |19|1-19|1-19|-Hitbox Data
Ledge Attack (<100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
28-30| [0-1] |[4.5, 3.6]|8/6.3|361°|70/0/50|1x|False|Normal|5|5| -22
28-30| 2 |3.6|6/4.9|361°|70/0/50|1x|False|Normal|4|5| -23Ledge Attack (>100%)
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage
40-44| [0-3] |[3.9, 3.5, 3.4, 2.8]|10/7.7|361°|70/0/50|1x|False|Normal|6|6| -23
Animation
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Overview
Name/Label|Duration|Active Hitboxes
Shellshift |21|9-12Can be cancelled by a jump at any time, like all other run turnarounds.
Hitbox Data
Shellshift
Duration|ID|Size|Damage (Hit/Shield)|Angle|BKB/WDSK/KBG|SDI Multiplier|Clang|Effect|Shieldstun|Hitlag|Shield Advantage|
Jump Cancel Shield Advantage
9-12| 0 |2.4|3/7|155°|40/0/110|1x|True|Normal|3|4| +12 / +27 | -9 | -1
• First animation plays at 1x speed, second animation plays at 1/2x speed. GIFs run at 30fps.
• Hitboxes with the same ID replace older hitboxes of the same ID.
• Hitlag calculations include the hitlag multiplier, and are not included in animation times.
• Hurtboxes in the BrawlBox animations disappearing do not reflect their ingame representations.
• Debug Mode GIFs include hitbox interpolation but do not include hurtboxes or stretched hitboxes.
• Images hosted on ssb.sartron.pro.
Dictionary said:Frame: 1/60 of a second
Hitbox: Collision box that interacts with hurtboxes, as well as hitboxes (known as a clang)
• Angle: Direction in which the player is sent from an attack or throwHurtbox: Collision box that interacts with hitboxes and other hurtboxes, usually representative of the player
- A 365° angle is the Auto Link Angle and will send the opponent in the same direction as the player• Base Knockback (BKB): Base value used in knockback calculations
- A 361° angle is the Sakurai Angle and will send all aerial opponents 45°
- Any angle between 260° and 280° is classified as a meteor.
- Any angle above 361° is classified as a spike, with the exception of the Auto Link Angle.
• Weight Dependent Set Knockback (WDSK): Value that affects knockback according to weight
• Knockback Growth (KBG): Percentage multiplier that changes knockback in relation to the opponent's damage
• Hitstun: Amount of frames that locks non-directional inputs after hitlag and when the shield is not hit (DI)
• Shieldstun: Amount of frames that locks non-directional inputs after hitlag and if the shield is hit (ASDI)
• Hitlag: Amount of frames that locks the attacker's inputs but only the victim's non-directional inputs upon hit (SDI)
• Invincibility: A state in which hurtboxes can still make contact with hitboxes, but cannot receive damageIASA: Interruptible As Soon As is the first frame in which an action may be interrupted by another action
• Intangibility: A state in which hurtboxes can no longer make contact with hitboxes
• Armor: A state in which the hurtboxes can receive damage but no knockback up to a certain threshold (Light, Medium, Heavy, Super)
Landing Lag: Uninterruptible frames that occur on landing
Auto-cancel Window: A designated amount of frames in which landing from an aerial will cause the player to suffer empty landing lag rather than aerial landing lag
Input Window: An amount of frames in which a specific input will trigger a designated action
Animation
Jab1 |17|2-3|16|5-17
Jab2 |26|4-8|25|11-26
Jab3 |32|4-6|26|-
Jab1
2-3| [0-2] |[3.28, 2.46, 2.46]|3/2.1|70°|0/20/100|1x|True|Normal|3|4| -10
4-8| [0-2] |[3.69, 3.28, 2.87]|2/1.4|65°|0/20/100|1x|True|Normal|2|3| -18
4-6| [0-2] |[4.4, 3.28, 2.46]|6/4.2|361°|40/0/80|1x|True|Normal|4|5| -17
Animation
Dash Attack |44|5-22|42
Dash Attack
5-8| 0 |4.1|9/10.5|361°|40/0/100|1x|True|Normal|6|6| -30
9-22| 0 |3.28|7/7|60°|25/0/100|1x|True|Normal|5|5| -27
Animation
Forward Tilt |31|4-6|20|3-6
Forward Tilt (Up)
4-6| [0-2] |[3, 2.88, 2.46]|9/6.3|361°|10/0/120|1x|True|Normal|6|6| -9
4-6| 0 |3|8/5.6|361°|10/0/120|1x|True|Normal|5|5| -10
4-6| [1-2] |[2.88, 2.46]|8/5.6|68°|10/0/120|1x|True|Normal|5|5| -10
4-6| [0-2] |[3.28, 2.88, 2.46]|7/4.9|361°|10/0/120|1x|True|Normal|5|5| -10
Animation
Up Tilt |31|5-8|18
Up Tilt
5-8| 1 |5.8|6/4.2|86°|25/0/100|1x|True|Normal|4|5| -8
Animation
Down Tilt |27|3-5, 11-14|23|3-5, 11-14
Down Tilt
3-5| [0-1] |[3.28, 3.5]|2/4.9|110°|0/20/50|0.5x|True|Normal|2|3| -17
11-14| [0-1] |[3.28, 3.5]|8/9.1|75°|45/0/100|1x|True|Normal|5|5| -6
Animation
Crouch Tilt |22|6-12| 80: 3-18
Crouch Tilt
6-12| 0 |3|3/7|100°|45/0/80|1x|True|Normal|3|4| -13
Animation
Forward Smash |63|15-21|52| 80: 13-25
Forward Smash
15-18| 1 |3.28|16/11.2|361°|25/0/104|1x|False|Normal|9|8| -27
16-18| 0 |4.05|15/10.5|361°|25/0/104|1x|False|Normal|8|8| -27
19-21| 0 |4.51|10/7|361°|12/0/104|1x|False|Normal|6|6| -26
Animation
Up Smash |61|9-10, 14-18
Up Smash
9-10| 0 |4.95|3/2.1|78°|0/50/100|1x|True|Normal|Grounded|3|4| -49
9-10| 1 |6.03|2/1.4|78°|0/50/100|1x|True|Normal|Grounded|2|3| -50
14| 0 - 1 |6.01|14/9.8|95°|75/0/95|1x|False|Water|-|8|7| -39
15-18| 0 - 1 |5.5|13/9.1|95°|70/0/95|1x|False|Water|-|7|7| -39
16| 2 - 3 |4.75|12/8.4|95°|70/0/90|1x|False|Water|-|7|7| -38
17| 2 - 3 |3.5|10/7|95°|55/0/85|1x|False|Water|-|6|6| -38
18| 2 - 3 |2.76|8/5.6|95°|40/0/80|1x|False|Water|-|5|5| -38
Animation
Down Smash |49|16-20, 24-28, 32-35| 80: 15-19
Down Smash
16-20, 24-28| 0 |4|3/2.1|270°|0/50/100|0.9x|True|Water|3|4| -30 , -22
16-20, 24-28| 1-2 |3.5|3/2.1|0°|0/50/100|0.9x|False|Water|3|4| -30 , -22
32-35| 0 |4|6/4.2|110°|55/0/125|1x|True|Normal|4|5| -13
32-35| 1-2 |4.199966|6/4.2|110°|55/0/125|1x|False|Normal|4|5| -13
Animation
Neutral Air |37|6-22|33|15/7/4|1-5, 29-37| 80: 5-22
Neutral Air
6-10| 0 |5|11/7.7|30°|0/0/100|1x|True|Water|6|6| -9 / -1 / -16
11-22| 0 |4|8/5.6|361°|0/0/100|1x|True|Water|5|5| -10 / -2 / -5
Animation
Forward Air |31|5-11|24/12/4|1-4, 25-31
Forward Air
5-6|[ 0 - 1 ]|[4.6, 3.6]|13/9.1|361°|35/0/100|1x|True|Normal|7|7| -17 / -5 / -15
7-11|[ 0 - 1 ]|[4, 3.2]|7/4.9|361°|35/0/100|1x|True|Normal|5|5| -19 / -7 / -12
Animation
Back Air |36|5-22|16/8/4|1-4, 33-36|5-8
Back Air
5-8| 0 |4.1|12/8.4|361°|8/0/100|1x|True|Normal|7|7| -9 / -1 / -21
5-8| 2 |3.78|12/8.4|361°|16/0/100|1x|True|Normal|7|7| -9 / -1 / -21
9-22| 0 |4.1|8/5.6|361°|8/0/100|1x|True|Normal|5|5| -11 / -3 / -9
9-22| 2 |3.28|8/5.6|361°|16/0/100|1x|True|Normal|5|5| -11 / -3 / -9
Animation
Up Air |39|5-12|25|22/11/4|18-39|1-8
Up Air
5-8|[ 0 - 1 ]|[4.3, 3.8]|11/7.7|77°|40/0/100|1x|True|Normal|6|6| -16 / -5 / -7
9-12|[ 0 - 1 ]|[3.5, 3]|6/4.2|90°|50/0/60|1x|True|Normal|4|5| -18 / -7 / -5
Animation
Down Air |36|9-11, 13-15, 17-19, 21-23, 25-27|20/10/4|1-5, 33-36|9-27
Down Air
9-11, 13-15, 17-19, 21-23| 2 |4|2/1.4|215°|20/0/70|1x|True|Normal|Grounded|2|3| -18 / -8 / -11
9-11, 13-15, 17-19, 21-23| 3 |4|2/1.4|110°|20/0/70|1x|True|Normal|Aerial|-|3|-
9-11, 13-15, 17-19, 21-23| 4 |4.6|2/1.4|235°|12/0/70|1x|True|Normal|-|2|3| -18 / -8 / -11
25-27| 0-1 |4.6|5/3.5|67°|45/0/100|1x|True|Normal|-|4|4| -16 / -6 / -5
Animation
Charge |16-74|-|-
Water Gun |36/55 * |-|4
Water (Article) |1-24|1-24|-
Water (Article)
1-3| 0 |2.4|1/0.7|20°|20/0/60|1x|True|Water|2|3|False|True|True
4-11| 0 |2.4|1/0.7|20°|15/0/50|1x|True|Water|2|3|False|True|True
12-24| 0 |2.4|0/0|30°|0/15/100|1x|False|Water|1|2|True|True|True
Animation
Overview
Startup |7|6-7|-|-|-
Aqua Jet |38|1-5|-|-|20
Active |1-59|1-59|-| 80: 1-59 |-
Hit |24|-|16|-|-
Endlag |36|-|-| 40: 1-7 |-
Startup
6-7| 0 |2.4|0|361°|0/0/0|0x|False|None
1-5| 0 |4|15/16.1|80°|40/0/110|1x|True|Normal|8|8|60
1-59| 0 |1.88|11/10.5|35°|45/0/77|1x|False|Normal|6|6|60
Animation
Waterfall |50|10-28, 30-32|30
Waterfall
10| 2 |7|5/3.5|65°|100/0/80|1x|True|Water|4|4|-
11-17| 0 |5.5|2/1.4|75°|90/0/80|1x|True|Water|2|3|-
11-17| 1 |5|2/1.4|75°|60/0/80|1x|True|Water|2|3|-
18-28| 0 |5|1/0.7|80°|0/110/100|0.7x|True|Water|2|2|5
18-28| 1 |5|1/0.7|75°|0/80/100|1x|True|Water|2|2|5
30-32| 0 |10|9/6.3|83°|60/0/103|1x|True|Water|6|6|-
Animation
Ground|
Air|
Grounded Bubble |35|11-13, 16-18, 21-25
Aerial Bubble |49|11-13, 16-18, 21-22
Grounded Bubble
11-13| 0 |3.5|3/2.1|360°|0/80/100|1x|False|Slip|3|4|True|False
16-18| 0 |3.5|3/2.1|360°|0/60/100|1x|False|Slip|3|4|True|False
21-25| 0 |3.5|3/2.1|35°|20/0/100|1x|False|Slip|3|4|True|False
11-13| 0 |6|3/2.1|35°|20/0/100|1x|False|Slip|Grounded|3|4|True|False
11-13| 1 |6|3/2.1|360°|20/0/100|1x|False|Water|-|3|4|True|False
16-18| 0 |4.5|3/2.1|35°|20/0/100|1x|False|Slip|Grounded|3|4|True|False
16-18| 1 |4.5|3/2.1|25°|20/0/100|1x|False|Water|-|3|4|True|False
21-22| 0 |4|3/2.1|35°|20/0/100|1x|False|Slip|Grounded|3|4|True|False
21-22| 1 |4|3/2.1|361°|20/0/100|1x|False|Water|-|3|4|True|False
Animation
Standing Grab |
Standing Grab |30|-|7-8|-
Dash Grab |44|-|8-9|40
Pivot Grab |35|-|9-10|-
Grab Pummel |23|4-5|-|-
Grab Pummel
4-5| 0 |4.1|3/2.1|361°|0/40/100|1x|False|Normal|3|4| -16
Overview
Back Throw |41|15|16
Forward Throw |29|12-13|14
Up Throw |37|10-12|13
Down Throw |48|17-18|19
Back Throw
15| 0 |4.92|5/3.5|361°|0/40/100|1x|False|Normal|4|4
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
16|5|45°|60/0/100|False
12-13| 0 |4.92|2/1.4|361°|0/40/100|1x|False|Normal|2|3
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
14|4|55°|76/0/42|False
10-12| 0 |4.92|2/1.4|361°|0/40/100|1x|False|Normal|2|3
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
13|5|75°|64/0/62|True
17-18| 0 |4.92|2/1.4|361°|0/40/100|1x|False|Normal|2|1
Thrown | Damage | Angle | BKB/WDSK/KBG | Weight Dependent
19|12|55°|60/0/100|False
Animation
Up Taunt |99|80|38-43
Overview
Spot Dodge |28|2-15|25|-
Roll Dodge |31|4-19|-|-
Air Dodge |49|4-29|-|10
Tech |26|1-20|-|-
Tech Roll |40|1-20|-|-
Overview
Ledge Stand (<100%) |34|1-30|1-34|-
Ledge Stand (>100%) |59|1-55|1-44|-
Ledge Roll (<100%) |49|1-29|1-40|-
Ledge Roll (>100%) |79|1-62|1-54|-
Ledge Attack (<100%) |55|1-26|1-42|28-30
Ledge Attack (>100%) |69|1-36|1-50|40-44
Ledge Jump (<100%) |15|1-15|1-15|-
Ledge Jump (>100%) |19|1-19|1-19|-
Ledge Attack (<100%)
28-30| [0-1] |[4.5, 3.6]|8/6.3|361°|70/0/50|1x|False|Normal|5|5| -22
28-30| 2 |3.6|6/4.9|361°|70/0/50|1x|False|Normal|4|5| -23
40-44| [0-3] |[3.9, 3.5, 3.4, 2.8]|10/7.7|361°|70/0/50|1x|False|Normal|6|6| -23
Animation
Shellshift |21|9-12
Hitbox Data
Shellshift
9-12| 0 |2.4|3/7|155°|40/0/110|1x|True|Normal|3|4| +12 / +27 | -9 | -1
Jump Squat
Frame Total: 4 frames
Empty Landing
Frame Total: 4 frames
Short Hop
Air Time: 32 frames
Earliest Fast fall: Frame 19
FF Air Time: 26 frames
Full Hop
Air Time: 48 frames
Earliest Fast fall: Frame 24
FF Air Time: 36 frames
Code:
Mirror Update [1/30/20]
- Updated image URLs to new mirror.
Hitbox Data Overhaul 2 [11/28/15]
- Removed the following categories underneath Hitbox Data tables: KB Units, Hitstun, Hit Advantage
- Added Absorbability and Reflectability sections to Water Gun and Bubble.
Hitbox Data Overhaul 1 [10/17/15]
- Hitbox IDs merged together when only the size is the difference, removing a lot of repetition and simplifying the reading process.
- Hitbox IDs are now color coded. A little easier to see which hitbox replaces which now.
3.6 Update! [8/16/15]
- Includes all 3.6 changes.
Sunglasses Update [7/31/15]
- Added Up Taunt
3.6 Beta Update! [7/20/15]
- Includes all 3.6 Beta changes.
- Subactions merged together when possible to greatly improve ease of reading.
Last edited: