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SSB64 first stage editor NEW version 0.07!

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
Not released at the moment, be patient.

Well, finally, I maded my version of:

A STAGE EDITOR!

Introduction: modify your ssb64 stages!
actual private version: 0.50

What can I do:

- Convert the game into 2D (except the character). Consumes: 1 line of code
- eliminate second layer of background. Consumes: 1 line of code
- move/delete yellow arrow points. Consumes: deletes 1 line of code, moves 3 lines of code
- move/delete mobile platforms, mobile walls (they become fixed platforms, they can't move), etc. Consumes: deletes 1 line of code, moves 6 lines of code or more
- move the yellow platforms from Board the Platforms. Consumes: 3 lines of code if they are fixed platforms or 6 or more if the platforms move
- move bumpers (if they are moved, they become fixed and stay in place). Consumes: 2 lines of code if they are fixed or 5 or more lines if they move.
- NEW! move/delete main terrain (not edit). Consumes: 6 lines of code

What cant I do:

- change the background/delete the background
- edit the main terrain (i find it very hard)
- add platforms (I've found a couple KB of free space in the ROM to do this)

Download: http://www.mediafire.com/?jm4nkymu35n version 0.07

Photo:

harder kirby board the platforms


lmao castle


Video:
http://www.youtube.com/watch?v=FUJA5SsLj6w

My stages
Activate the codes before start the game!


Harder kirby board the platforms:
Code:
812607FC 0000
8125FF3C 1200
8125FECC C5F5
8125FED0 44FF
8125FA5C 1200
8125F9F0 C5C4
81261160 0000
81261162 0000
8126115C 0000
8126115E 0000
8126110C 4408
81261110 C534
802600D7 0002
802601A7 0002
812600DC 1200
812600BC 0000
812600BE 0000
812600C0 0000
812600C2 0000
8126006C 44F2
81260070 C611
802600A4 0000
8126013C C558
80260174 0000
812601AC 1200
8126018C 0000
8126018E 0000
81260190 0000
81260192 0000
81260140 C588
8125FE6C 1200
8125FE00 45CE
8125FDFC 45BE
8125FD9C 1200
8125FD2C C386
8125FD30 45CB
8025FD9E 0080
8125FBFC 1200
8125FB90 C53E
8125FC60 45CB
8125F8BC 1200
8125F84C 45A8
8125F850 C542
8125FC5C C463
8125FCCC 1200
8125F7EC 1200
8125F780 45CF
812607FE 0000
81260800 0000
81260802 0000
812607AC C582
812607B0 4514
lmao castle (only training mode)
Code:
81273D9C 1200
80273D30 0075
81273F9E 0000
81273F3C 1200
80273F37 0001
81273F1C 0000
81273F1E 0000
81273F20 0000
81273F22 0000
81273ECC C524
81273ED0 440E
81273ED2 2000
8127400C 1200
81273FEC 0000
81273FEE 0000
81274000 0000
81274002 0000
80274007 0001
81273F9C 4525
81273FA0 440E
81273E6C 1200
80273E67 0001
81273DFC 4001
81273E00 4461
80274255 0000
8027424B 0000
80274241 0000
80274595 0000
8027458B 0000
80274581 0000
8027459F 0000
802736ED 0000
802736E3 0000
802736F7 0000
802736D9 0000
80273D97 0001
80273D30 00FF
Some codes nedeed:

Training mode control P2 player by a human and makes him blue
801909FE 0000
80190A04 0001
80190A06 0001

Training mode becomes a vs match with 3 stocks (cant be changed)
80190993 0002
80190A07 0002
80190A7B 0002
80190AEF 0002
80190968 0001
8019096B 0002
81190984 0380
80190978 0000
80190991 0000
80190A05 0000
80190A79 0000
80190AED 0000
Desactivate at start or players will have infinite stock!

BUG: When says gameset, the battle never ends. Pause and select exit
 

KoRoBeNiKi

Smash Hero
Writing Team
Joined
Apr 26, 2007
Messages
5,959
Location
Brooklyn, NY
Slippi.gg
KORO#668
WHAT.

also, google translator RULZ

What can I do:

- Convert 2D game (except the character). Consume: 1 linia
- Remove 2nd background layer. Consume: 1 linia
- Move / remove yellow arrows. Consume: remove a linia, move 3 linia
- Move / remove mobile platforms, movable walls, etc (they become fixed). Consume: remove a linia, moving six or more linia
- Moving yellow platforms' Board the Platforms ". Consume: 3 linia if they were fixed, 6 or more if they moved linia
- Move bumpers (if they moved, they become fixed). Consume: 2 linia if they were fixed, 5 or more if they moved linia

What cannot I do:

- Change the background / dispose
- Move / remove the Main terrain (see it very difficult)
- Add platforms (I've found a few KB free in the rom to do this)
 

Untrust Us

Smash Journeyman
Joined
Jun 5, 2009
Messages
294
- convertir la partida en 2D (excepto el personaje). Consume: 1 linia
- eliminar 2º capa de fondo. Consume: 1 linia
- mover/eliminar flechas amarillas. Consume: eliminar 1 linia, mover 3 linias
- mover/eliminar plataformas movibles, paredes movibles, etc (pasan a ser fijas). Consume: eliminar 1 linia, mover 6 linias o mas
- mover plataformas amarillas de 'board the platforms' . Consume: 3 linias si eran fijas, 6 o mas linias si se movian
- mover bumpers (si se movian, pasan a ser fijos). Consume: 2 linias si eran fijos, 5 o mas linias si se movian

What cant I do:

- cambiar el fondo/eliminarlo
- mover/eliminar el Main terrain (lo veo muy dificil)
- añadir plataformas (he encontrado unos cuantos KB libres en el rom para hacer esto)
- Convert the game into 2D (except the character). Consumes: 1 line of code
- eliminate second layer of background. Consumes: 1 line of code
- move/delete yellow arrow points. Consumes: deletes 1 line of code, moves 3 lines of code
- move/delete mobile platforms, mobile walls (they become fixed platforms, they can't move), etc. Consumes: deletes 1 line of code, moves 6 lines of code or more
- move the yellow platforms from Board the Platforms. Consumes: 3 lines of code if they are fixed platforms or 6 or more if the platforms move
- move bumpers (if they are moved, they become fixed and stay in place). Consumes: 2 lines of code if they are fixed or 5 or more lines if they move.

What cant I do:

- change the background/delete the background
- move/delete the actual stage (i find it very hard)
- add platforms (I've found a couple KB of free space in the ROM to do this)
 

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
thanks Untrust Us, first post updated

Also, I learned how to move targets
 

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
lmao, its true, 0 ledges xd, but for some characters like DK, this is a avantage
 

TANK64

Smash Lord
Joined
Mar 31, 2009
Messages
1,886
Location
Training Mode
Is there a way to control 2nd player in training mode? (Does that exist already? Char Modifier?)
That would be amazing for multiple reasons, and now there's another reason.
 

firo

Smash Ace
Joined
Jul 27, 2008
Messages
600
Location
Champaign, Illinois
Yeah, the top level of the stage is moved down but it is invisible, if you take out the first few lines of the gameshark code it shows up, but I could have entered it wrong too.

Someone should make a good translation of the directions in the stage editor.
 

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
malva00, try to cut code in 2 parts and activate the 2 parts instead of a whole code. Hope if it helps

firo, it isnt move down, is moved up, this avoid CPU suicides 80%

And the other persons, I maded 2 codes to make Training mode a common vs match (2 human players). Look first post
 

malva00

Smash Master
Joined
Mar 1, 2002
Messages
3,864
Location
54th and 5th
I tried splitting it up but I didn't know how to get that to work.

I added an extra code or something maybe deleted something; I forgot, but it works now so I'm happy XD

 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
if the stage is moved up, doesnt that mean you can get saved by hitting the middle of the stage underneth? =P
 

ciaza

Smash Prodigy
Premium
Joined
Aug 12, 2009
Messages
2,759
Location
Australia
I reckon it would be neat if the middle was moved up and so the two walls were touching the floor, making a larger **** tent. There would be so many combos to perform! (If I explained it badly I mean if the stage were to look like this: )

/|____________|\​
 

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
the stage is moved up, and is imposible to reach

malva00, try with project 1.6 and recopy the code from the first post. But your version is good too.
 

craiigg

Smash Lord
Joined
Nov 6, 2006
Messages
1,550
Location
Reading, UK
risen triangle things look amazing wtf

Malva could you upload/paste your LMAO castle cheats from the.cht file pleeeease? That looks too fun for ftilt/training mode combos
 

malva00

Smash Master
Joined
Mar 1, 2002
Messages
3,864
Location
54th and 5th
risen triangle things look amazing wtf

Malva could you upload/paste your LMAO castle cheats from the.cht file pleeeease? That looks too fun for ftilt/training mode combos
802736D9 0000,802736E3 0000,802736E3 0000,802736ED 0000,802736F7 0000,80273D30 0075,80273D30 00FF,80273D97 0001,80273E67 0001,80273F37 0001,80274007 0001,80274241 0000,8027424B 0000,80274255 0000,80274581 0000,8027458B 0000,80274595 0000,8027459F 0000,81273D9C 1200,81273DFC 4001,81273E00 4461,81273ECC C524,81273ED2 2000,81273F1C 0000,81273F1E 0000,81273F20 0000,81273F22 0000,81273F3C 1200,81273F9C 4525,81273F9E 0000,81273FA0 440E,81273FEC 0000,81273FEE 0000,81274000 0000,81274002 0000,8127400C 1200

that's what I use. in 1.6 only one slope thing is up with this though
 

(§L)£ink

Smash Cadet
Joined
Feb 17, 2010
Messages
26
ya well i admit this is cool but the stage builder needs more stages to edit (yes i know its a beta version) lol and it works i moved a target..... :)
 

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
sorry for the wait for the new version of stage editor, but I want to make a good update...
 

mr yo

Smash Cadet
Joined
Nov 12, 2009
Messages
65
Location
Argentina
I reckon it would be neat if the middle was moved up and so the two walls were touching the floor, making a larger **** tent. There would be so many combos to perform! (If I explained it badly I mean if the stage were to look like this: )

/|____________|\​

that isnt a good idea it would be very difficult to recover for DK, link, samus, capitan falcon and maybe jiglypuff.... they would have to came back from abobe the walls (very hard to do if they are a litle far or a litle down)....the other possibility is to came back from beneath the stage but they would have to wait and fall to pass the walls and then recover and if they fall too much they wouldnt reach the floor and if they do it would very easy to spike them...
 

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
guys, you are free to edit the lmao castle, only change the coordinates of the objects! and if you make a video of it, link to this thread ;)
 

Untrust Us

Smash Journeyman
Joined
Jun 5, 2009
Messages
294
and don't forget to credit the Emudigital team for the discovery of the cheats!

jk :laugh:
 

Lordsmash

Smash Apprentice
Joined
May 16, 2010
Messages
76
This gameshark code stage editor completely deletes my notes on editing little parts of stages in hex.
 

xX1SHOt

Smash Rookie
Joined
May 11, 2009
Messages
21
Location
Atlanta, GA
This is just awesome, only problem, when I choose move or delete, which lines are coordinates and what is the 3rd line for move.

Also if i make it for gameshark, will it work on console with gameshark?
 

NOKAUBURE

Smash Apprentice
Joined
Sep 18, 2009
Messages
85
Ok. The cordinates are these lines that has Cxxx or 4xxx. Dont alter the 1200 and the 0000.
 
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