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ssbm: bias and help and stuff

Lanceinthepants

Smash Lord
Joined
Jul 19, 2006
Messages
1,161
Location
Purdue
Haven't talked to Reid in awhile. Where he lives there is no scene. He was driving like 2 hours just to come to like 6 man tournies lol.
 

Impact009

Smash Journeyman
Joined
Oct 5, 2006
Messages
207
Location
The Woodlands, Texas
Wow, wtf. I lost everything I typed because I had to log back in. Anyway...

I've been a part of the FGC since SF2. I main Sol/Ky/Dizzy in Ken in 3S, Kasumi in DoA4, GGXX, Sion/Akiha/W-Arc in MBAA, MSP in MvC2, Xianghua in SC2, Sagat in SF4, MK/Snake/Marth in SSBB, Fox/Sheik in SSBM (Falco/Marth/Puff as secondaries), Boxer/Guile/'Gief in SSF2T:HDR, Heihachi in Tekken 5, Dormammu/Magneto/Wesker in UMvC3, and whatever the hell else I've forgotten. As you can see, over the past two decades, I've dropped and picked up certain franchises.

A decade ago, I believed that MvC2 was the fastest, deepest, and most technical FG ever, and SSBM was a close second. To this day, I still think that MvC2 is the fastest game ever (since much of that game is practically played by looking at frames), but since I'm no longer biased, I feel like SSBM is just as deep as MvC2 and VF5 while being just as technical as MvC2.

You have pokes in both SSF4:AE and SSBM. You'll have spacing in every fighting game. Spot dancing is similar to concepts like dash-dancing and wavedashing. Zoning isn't as prevalent in SSBM as it is in other fighting games, but that's because it's niched for certain characters. If you want to see a projectile war, watch Falco dittos between DaShizWiz and Forward. Youmi and predictions are just as important in SSBM as they are in SSF4:AE. SSBM doesn't have true cross-ups, but there are wake-up games in the form of tech chasing. Combos aren't as auto-pilot in SSBM as they are in other FGs, but they vary with the opponent's damage level. We have DI (directional influence) in place of things like "fly-up," BURST, C-C-C-C-Combo Breaker!, heat, blood heat, etc.

Don't feel bad about your bias. Both communities are full of people who talk about other games without knowing anything about them. Smashers will stand by Melee as being the most techncial, fast-paced, and deep without having ever touched anything else. Traditional FGers will always see Smash as a kid's game. Look at it this way: watching SSF4:AE, most people would think it's a game where people only hit-confirm until they can auto-pilot into devastating combos. You and I both know that's just plain wrong. Likewise, people who watch Smash would only see a shallow, untechnical kid's game, which is also just plain wrong. Considering all of that, I commend you for making an attempt to work past your bias.

Learning Fox is like learning MvC2 Magneto. Learning Falco like learning Sentinel, and learning Sheik is like learning Cable. As for actual advice, I would say to not learn Fox as your first character unless you're serious about learning and *KNOW* that you will actually be playing the game (which at this point, you seem to be in a trial phase). Magneto was the first character that I truly learned in a FG, but he took a long time to master...nearly two years. Learning him made learning every other game practically cake, but that's not something you should jump into if you're only giving something a chance. Pick up Sheik. She's easy to learn, and you'll pubstomp casuals overnight.

You will most likely enjoy Melee if you can find the same caliber of players that are so plentiful in SSF4:AE. I'm not saying that the community is small, because it isn't. You just can't just walk into any arcade and play Melee like you can with other FGs.
 

Grinin

Smash Journeyman
Joined
May 24, 2008
Messages
220
Location
Houston, TX
^Good post. Also, if you're in the Woodlands you should come chill with the Houston smash scene.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Well they are held in someone's basement and the last one had 12 people, but he's had like 30+ people before. Shoutouts to SypherPhoenix! lol
 

Dr.Smex

Smash Cadet
Joined
Aug 29, 2009
Messages
39
Location
Kuwait
Thanks for the info and the helpful tips, me and my friend are learning melee all over again the right. we had this game back in the day but we only played it casually because we never knew that it has this much depth and we both feel like we owe this game at least that. I'm trying to pick up as much as possible in 4 months training.
I have some questions but I can only think of one right now:

Is it required to L cancel every air move in a character or it's only matters on the longer recovery moves?
I also apologize if this the wrong place to post this.
 

SonuvaBeach

Smash Lord
Joined
Sep 7, 2008
Messages
1,141
Location
Howell, MI
http://www.youtube.com/watch?v=vckV2MJgBzo

That is the advanced how to play video. It is dated and I believe there is a new one in progress, but it definitely covers a lot.

http://www.smashboards.com/showthread.php?t=230020

That's the general Q & A where you'd normally ask questions like the one you have.

I'm not exactly sure what you mean, but it is only required to l-cancel moves that are still "out" when you hit the ground. If you are still in the aerial animation and are hitting the ground, then it likely should be l-canceled.

Good luck, new players are always welcomed!
 

voorhese

Smash Master
Joined
Dec 22, 2007
Messages
3,389
Location
Decatur, IN
L-canceling;

Any time you CAN do it, you should. There are some times where you should opt to auto canceling it instead because of where you are/want to place your aerial. Autocanceling is when the move cancels itself and you essentially have the same landing animation as if you just jumped and landed with out putting a move out at all. Example; Double jump -> forward air with marth, after the move is complete (by a longshot) marth is in normal falling animation and lands like he never put a move out, that isn't auto canceling, but is very similar. Auto canceling actually can be done before the move is finished (animation wise).
here is fox's nair, and here is the frame data for it. Total: 49
Hit: 4-31
IASA: 42
Auto cancel: <3 37>
Landlag: 15
Lcanceled: 7

^ so what this is saying is that the move has a hitbox from frame 4-31, and can be auto canceled at the latest before the move comes out 1 frame b4 it's hitbox comes out (frame 3) or at the earliest after the hitbox comes out at frame 37.

The other time you wouldn't be L-canceling would be because you're playing Mr. Game&watch, and not l-canceling isn't a choice >_<
 

Jonas

Smash Champion
Joined
Aug 21, 2008
Messages
2,400
Location
Aarhus, Denmark, Europe
I believe Pikachu crouches low enough on the recovery frames of his back air that some characters can't grab him. If he doesn't l-cancel, people who shieldgrab right away are going to whiff their grab. That's the only example I can think of where it could be a better choice to avoid l-canceling.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I've been told that Peach's non-l-canceled fair can slip under a Marth grab. It's not something I'd advocate actually doing, though.
 

Mr.C

Smash Master
Joined
Apr 22, 2004
Messages
3,512
As a former "semi professional" and old school top 10 Texas PR SSBM player who also happens to be capable of playing SF at a high level. I will tell you without a doubt that SSBM is harder to play competitively at the top level by leaps and bounds compared to the SF counter parts.

Street fighter takes no where near the amount of technical prowess Melee takes. In addition to your typical fighting game mix-ups, mind games, etc, Melee also takes extremely fast, precise mechanical skill. You also have a game that allows you to freely move across an entire map/platforms instead of being confined within simple game mechanics like you have in SF. Allowing you to truly appreciate the creativity this game allows once you're capable of mastering the movements.

In regards to you playing Melee. Where should you start? Firstly you should start with the mindset: "I'm completely terrible at this game." Because without a doubt you are. However, that's not a bad thing. Everyone has to start somewhere. I say this because I have seen literally dozens, upon dozens of people say they're good at this game, later I proceed to four stock them playing with one hand. This game takes practice. In order to fully appreciate the level of skill this game takes you will need to participate in high level competitions that feature the best players in the game and/or your state. Playing with friends of the same skill level will not help you improve outside of learning simple movements. You need to really taste how hard this game is by getting completely dominated by someone much better than you. So go to tournaments with top players. Afterwards, watch videos featuring top players.

Specifically the most important thing you will learn in my opinion is a SHFFL (Short Hop Fast Fall L-Cancel). Mastering this will allow you to pace around the map using aerial attacks. This does not come lightly though. You will see videos of players casually doing this, however it WILL take you hours, upon hours of practice to effectively use this technique. It could easily take you months to properly learn how to SHFFL. And that just getting your foot into the door.

To be honest this game is so hard to properly play most people just leave because they can't deal with it. Only the truly dedicated continue to stick with Melee and practice to become better. If that's you, congratulations. Good luck.

Just remember the best advice you will ever receive regarding the Smash community are these words: Do not play Brawl. Seriously, the game is trash. I repeat. Do not play Brawl.
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
No it's not a ghost town lol
He just gave up on learning the game. Plenty of places are active, unless you had a bunch of threads open from like months ago lol
 

Atomi

Smash Cadet
Joined
Oct 29, 2012
Messages
32
Location
Indiana
hey guys


wow, its been a while. it's hard to imagine that 4 months ago i was just starting to pick up this game. at that time, i promised all of you that id pick it up at least for half a year


first things first, don't worry! i havent been inactive. while i havent been able to make it to Purdue (im a broke college student), ive been working on my fundamentals nonstop since then -- watch out.


oh, and i have a new recording setup for my television, so ill be able to upload videos too in a week or so

hope to see you all soon, and until then

peace
 

Lanceinthepants

Smash Lord
Joined
Jul 19, 2006
Messages
1,161
Location
Purdue
hey guys


wow, its been a while. it's hard to imagine that 4 months ago i was just starting to pick up this game. at that time, i promised all of you that id pick it up at least for half a year


first things first, don't worry! i havent been inactive. while i havent been able to make it to Purdue (im a broke college student), ive been working on my fundamentals nonstop since then -- watch out.


oh, and i have a new recording setup for my television, so ill be able to upload videos too in a week or so

hope to see you all soon, and until then

peace
Sickkkkkkkkkkk
 

KanyeRest

bair-condtioned nightmare
Joined
Aug 21, 2011
Messages
585
Location
Cleveland Heights, Ohio
hey guys


wow, its been a while. it's hard to imagine that 4 months ago i was just starting to pick up this game. at that time, i promised all of you that id pick it up at least for half a year


first things first, don't worry! i havent been inactive. while i havent been able to make it to Purdue (im a broke college student), ive been working on my fundamentals nonstop since then -- watch out.


oh, and i have a new recording setup for my television, so ill be able to upload videos too in a week or so

hope to see you all soon, and until then

peace
yoooo he's back! you should try and make it to some michigan tourneys bro
 

Gea

Smash Master
Joined
Jun 16, 2005
Messages
4,236
Location
Houston, Texas
Nice tech skill, good quality, slo-mo was silly. Edit: Is it just me or is the aspect ratio slightly off?
 

Atomi

Smash Cadet
Joined
Oct 29, 2012
Messages
32
Location
Indiana
hey guys, thanks for the feedback, later this week ill put some actual gameplay up


yeah, its slightly off. when the video feeds to my computer, it auto-fits it to my monitor. havent figured out how to stop it lol


i got the slo-mo so smooth by messing around with some render settings; it was only recorded at 60FPS. playing on a gamecube












'
 

Acryte

Smash Ace
Joined
Mar 30, 2005
Messages
986
Yoooooo Atomi sick to hear you are still playin. Evo will be sick. I'll be attending since I'mma visit my girlfriend who lives in Las Vegas. 2 Falcos w/ 1 Stone. Diggin the setup aside from the aspect ratio. Look forward to some cool vids homie.
 
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