NeonTogepi
Smash Journeyman
- Joined
- Apr 5, 2009
- Messages
- 309
With hacks, so far brawlers can change the look of stages and characters. But what if we were to change the subspace emissary instead?
What we would need to do:
1. Make locations and enemies less generic.
-The subspace emissary was meant to be a collision of worlds, yet we rarely seen anything other than the playable characters from them.
2. Make the gameplay funner and faster.
-The subspace emissary often played like a bad 3D kirby game, and it was really slow, which is bad for platforming, a game genre meant for speedruns.
3. Make a better story.
-With generic enemies and locations, the story suffered. We'd want to make better enemies and locations, and most likely create a completely new story. Voice acting is a possibility, and it would most likely be a machinima and/or 3D animation using models.
What we can do:
For goal 1:
We can currently texture hack, and model hacks will be out soon. This is not at all a problem.
For goal 2:
With Project SA, this is very possible. My idea would be to create way simpler movesets, but giving characters more speed instead. For instance, my idea of a moveset for Sonic, making him play like he did in Sonic Unleashed
-Overall Faster
-All specials on ground-Speed boost
-All specials in the air-Homing attack
For goal 3:
-Possible but hard, and not usable for most people yet. I have talked with VILE, and yes, movie hacks are possible. However, not much is known, and ISOs most likely have to be used for now. Also, machinimation will have to be used most likely. The way to movie hack also requires a tool from the revolution SDK.
So, who here would like to be involved with this project? What are your ideas for it?
What we would need to do:
1. Make locations and enemies less generic.
-The subspace emissary was meant to be a collision of worlds, yet we rarely seen anything other than the playable characters from them.
2. Make the gameplay funner and faster.
-The subspace emissary often played like a bad 3D kirby game, and it was really slow, which is bad for platforming, a game genre meant for speedruns.
3. Make a better story.
-With generic enemies and locations, the story suffered. We'd want to make better enemies and locations, and most likely create a completely new story. Voice acting is a possibility, and it would most likely be a machinima and/or 3D animation using models.
What we can do:
For goal 1:
We can currently texture hack, and model hacks will be out soon. This is not at all a problem.
For goal 2:
With Project SA, this is very possible. My idea would be to create way simpler movesets, but giving characters more speed instead. For instance, my idea of a moveset for Sonic, making him play like he did in Sonic Unleashed
-Overall Faster
-All specials on ground-Speed boost
-All specials in the air-Homing attack
For goal 3:
-Possible but hard, and not usable for most people yet. I have talked with VILE, and yes, movie hacks are possible. However, not much is known, and ISOs most likely have to be used for now. Also, machinimation will have to be used most likely. The way to movie hack also requires a tool from the revolution SDK.
So, who here would like to be involved with this project? What are your ideas for it?