Thanks to DK's newly improved recovery, this little maneuver is 100% possible.
I'm sure you're all familiar with the new Final Destination, and I'm sure that you've all accidentally gotten stuck right below that **** edge while attempting to recover once or twice. Lots of stages are like this. I've found that you can use that edge to your advantage.
Once your opponent gets to about 40%+, you can safely cargo your enemy for a few seconds. If you're close to the edge, simply cargo, and walk off. This leads to one of 2 possible outcomes:
1) Your opponent wrestles free while you fall, or
2) You both fall to your death.
The beautiful part is this; when your opponent gets free, which usually happens right when you start to fall, you can immediately UpB into the whirlwind, which knocks your opponent straight into the edge of the stage, and spiked into the ground.
Of course, you enemy won't always wiggle free at the moment you need them to. So, it's much more efficient to simply begin dropping off of the edge, and then throwing your opponent behind you. They won't go far, but a simple UpB will knock them straight into the curved edge of the stage, which spikes them down. One stock down.
If someone could get video confirmation of them doing this, that would be fantastic. I've done it countless times, so I know it works. I can only hope that I was descriptive enough.
EDIT: Changed the name to attract more attention
I'm sure you're all familiar with the new Final Destination, and I'm sure that you've all accidentally gotten stuck right below that **** edge while attempting to recover once or twice. Lots of stages are like this. I've found that you can use that edge to your advantage.
Once your opponent gets to about 40%+, you can safely cargo your enemy for a few seconds. If you're close to the edge, simply cargo, and walk off. This leads to one of 2 possible outcomes:
1) Your opponent wrestles free while you fall, or
2) You both fall to your death.
The beautiful part is this; when your opponent gets free, which usually happens right when you start to fall, you can immediately UpB into the whirlwind, which knocks your opponent straight into the edge of the stage, and spiked into the ground.
Of course, you enemy won't always wiggle free at the moment you need them to. So, it's much more efficient to simply begin dropping off of the edge, and then throwing your opponent behind you. They won't go far, but a simple UpB will knock them straight into the curved edge of the stage, which spikes them down. One stock down.
If someone could get video confirmation of them doing this, that would be fantastic. I've done it countless times, so I know it works. I can only hope that I was descriptive enough.
EDIT: Changed the name to attract more attention