Toomai
Smash Ace
Actually found this out by accident when doing research on projectile hitboxes. Don't remember a similar topic being around.
When you connect with move X, it is then considered stale. Connecting with a different move increases the power of move X by one stage; there are three different stages between "stale" and "fresh".
I'm having trouble testing this, but I believe the staleness of a projectile is determined on creation. This would mean that if you can fire two projectiles without either hitting, they'll both be fresh if they do connect.
When you connect with move X, it is then considered stale. Connecting with a different move increases the power of move X by one stage; there are three different stages between "stale" and "fresh".
- Stale: 0.75x
- Level 1: 0.82x
- Level 2: 0.89x
- Level 3: 0.96x
- Fresh: 1.00x
- Moves that deal 24% or less are basically fresh at level 3.
- Moves that deal 9% or less are basically fresh at level 2.
- Moves that deal 5% or less are basically fresh at level 1.
- Moves that deal 3% or less are basically immune to staleness.
I'm having trouble testing this, but I believe the staleness of a projectile is determined on creation. This would mean that if you can fire two projectiles without either hitting, they'll both be fresh if they do connect.