So i was thinking... the main problem people seem to point when it comes to SSB64 when it comes to competitive gameplay is the 0-Death combos (actually its kirby's cheapness, but people also tend to say SSB64 has one of the most balanced rosters ever, so i'm not counting that right now). Wouldn't some sort of stamina mode fix that? I have no idea how it works on Melee or Brawl, but i think the basic idea here would be creating some gameshark codes that fixes the characters' percentages at a determined number, preferentially a high number so to avoid juggling infinites, but not so high it destroys combo possibilities.
Since the percentage displayed in-game and actual damage are separate things (apparently there's a "low % code" that keeps % at zero but the distance you fly rises as you take damage nonetheless), so i guess finding the code for stamina mode shouldn't be so hard. The hard part would be finding the right number to use, since, you know, too low and characters like DK will have one hell of a disadvantage, too high and the game becomes a edge-guard match.
Truth is, we, fans, know that SSB64 doesn't really need a stamina mode, but it sure would be a fun variation to try every once in a while. What do you think about it?
Since the percentage displayed in-game and actual damage are separate things (apparently there's a "low % code" that keeps % at zero but the distance you fly rises as you take damage nonetheless), so i guess finding the code for stamina mode shouldn't be so hard. The hard part would be finding the right number to use, since, you know, too low and characters like DK will have one hell of a disadvantage, too high and the game becomes a edge-guard match.
Truth is, we, fans, know that SSB64 doesn't really need a stamina mode, but it sure would be a fun variation to try every once in a while. What do you think about it?