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Street Fighter 4 discussion

SamuraiPanda

Smash Hero
Joined
May 22, 2006
Messages
6,924
I play Dan, and I'm sure that doesn't help me like the game more. Shotos are retardedly hard to play against -_-

PSN: Boonu (its my brother's account name)
 

Joshu

BRoomer
BRoomer
Joined
Jun 3, 2003
Messages
1,982
Location
The land of wind and ghosts
I really don't mind fighting shotos with Dan since I started spamming qcb lk (did I abbreviate that right? lawl), that move has stupid ridiculous priority.

Also if anyone wants to play on 360 bring it! Tag: Joshumalio
 

Echo

Smash Champion
Joined
Sep 20, 2005
Messages
2,865
Location
Omaha
Yeah, I've been playing it quite a bit. It'd be nice to get up against something other than all the Ken, Ryu, and Sagat you see on XBL... don't know how much time I'll have to play over the weekend, but my tag is MavericKxZero if you see it come your way. I play Viper, btw.
 

MetalMusicMan

Sleepwalk our lives away.
Joined
Aug 8, 2007
Messages
5,643
Location
St. Charles, Missouri
PSN name is "Syphien" (my room mate's account).

I play Akuma mostly. It's a pretty fun game and I've worked up about 1200 BP's online so far so I'm semi-good for a newbie I guess. It is still too linear for me to pursue competitively, compared to Brawl, but SF4 is really fun especially online.
 

Dart

Smash Lord
Joined
Nov 18, 2008
Messages
1,477
Location
East Peoria, IL
I love ryu...i wish people didn't hate shotos :/ well if you guys have 360 and don't mind playing a decent shoto add me "Ubermunki3"
 

Brightside6382

Smash Lord
Joined
Apr 27, 2006
Messages
1,538
Location
Skokie, IL
lol El Fuerte is just to **** fun.

Yeah I admit the Shoto's are very good but this game is still amazingly balanced. I looked at a recent Japanese tier list and some of the worst matchups were like 4-6 against Sagat o.O
 

Joshu

BRoomer
BRoomer
Joined
Jun 3, 2003
Messages
1,982
Location
The land of wind and ghosts
I tried El Fuerte once, accidentally did his EX run for some reason, ran into Zangief's lariet and got hit I think 4 times for like over half my life in damage.

Never again. Super Dynamic Cooking Time is over.
 

KishPrime

King of the Ship of Fools
BRoomer
Joined
Jun 22, 2003
Messages
7,739
Location
Indiana
Wafles always manages to tell us about how not good our games are. :(

I guess I could have asked you.

I almost got the 10 wins in a row online the second night I had it. But that's because I play SF2.

Considering it was a rental, I'm still going to buy this.
 

Capps Indigo

Smash Journeyman
Joined
Mar 17, 2004
Messages
404
Location
Japan
there seems to be a good amount of hype and comp for this game in general. fyi, chicago hosts biweeklies for this and other games.

note about dan, he's not bad in the game.
 

DrewB008

Smash Lord
Joined
Jul 9, 2005
Messages
1,915
Location
Barrington, IL/Cincinnati, OH
the first sf4 match i ever played i won a tournament set

kishprime explain more about your feelings on 3rd strike cause i dont see it, but i also dont know anything about sf4 so maybe knowledge relative to that would enlighten me
 

KishPrime

King of the Ship of Fools
BRoomer
Joined
Jun 22, 2003
Messages
7,739
Location
Indiana
I can't argue relative to SF4 because I know very little about it. And honestly, I know very little about SF3, too, so I'm not claiming to be an expert or anything, that's just my impression. My experience is far more extensive with SF2. This is one of the most famous SF3 matches ever, right?

http://www.youtube.com/watch?v=pS5peqApgUA

When I watch this I see the same types of tactics I see in Brawl. It's not as bad because defense in SF3 is much harder than in Brawl, but parrying is so strong that it prevents the obvious pressure approach from ever being used. So they dance around each other, in the hope that they will catch the other person off-guard, not that they will execute a perfect strategy. Example:

http://www.youtube.com/watch?v=PDYANa9a-mU

Around :35 Red Ken jumps in with an attack. Parrying literally makes this a move that you would never want to do, unless you are playing the pure 50/50 odds that the opponent is completely unprepared for it. In this case, Red Ken gets pwned. It's ok for people to be able to play these odds occasionally, but they dominate the game.

A few seconds later in the match we see the same type of thing we see in Brawl, as both Ken's wait right next to each other waiting for someone to move first so they can parry and counter. It's quicker because the game is faster, but it is still there.

I hate anything that reduces a game to pure yomi (like rock-paper-scissors where you have a 50% chance of winning), and when you see people dancing back and forth just trying to get a dashing crouch-attack, it's too close to 50/50 odds for me to be happy with it. And the fact that those moves lead to supers is a very poor mechanic as well. Pokes should arguably never lead to a super, or that's exactly what the game becomes.

Brawl is way worse because the defensive options are both easier and stronger, which removes most of the reasons for anyone to advance. Imagine Brawl with super moves that you could pull off as a counterattack like you can after a parry in SF3...shudder. It just goes to show you how horrible Brawl mechanics are, but it's more covered up because you can't score the extreme damage (though this is exactly why all the chaingrabs/infinites are a much bigger deal than Wobbling was in Melee).

So in essence, SF3 is like a more balanced Brawl, IMO, in terms of mechanics and the offense-defense balance. I don't know how valid my opinion is, but at least it's out there.
 

papermarkis

Smash Lord
Joined
Sep 23, 2007
Messages
1,039
Location
A-Town, Kansas City
Yeah poking into supers is pretty much all the strategy all the top tiers except Makoto have. It's one of the reasons I like SF4 a lot more currently.
 

KishPrime

King of the Ship of Fools
BRoomer
Joined
Jun 22, 2003
Messages
7,739
Location
Indiana
Thanks for giving me the motivation to write it out...I've been saying that for awhile but no one's really called me on it.
 

papermarkis

Smash Lord
Joined
Sep 23, 2007
Messages
1,039
Location
A-Town, Kansas City
I remember one of the interviews before SF4 came out Capcom said their goal was to make it more offensive game than SF3. It's one of the reasons they removed parries.
 
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